ActionScript 2.0 :: [FMX] Loop And Fade An Image?
May 21, 2003[AS]onClipEvent(load){
this._alpha=100;
this.fader=0;
[code]....
[AS]onClipEvent(load){
this._alpha=100;
this.fader=0;
[code]....
I would like my picture to fade in, how do I do it? I load my image like this:
var imageFolder:String = "main_pictures/";
var imageArray:Array = [imageFolder + "picture.png"];
//Container
var imagecontainer:Sprite = new Sprite();
//Loop through the image array and load:
[Code] .....
I have got one movieclip in the scene. I want to play them in loop when my_mc fade-out it must starts to fade in and vice-versa. I want to play them in loop. The fade out function first works fine. But how to load fade-in after fade-out?
my_mc.addEventListener(Event.ENTER_FRAME, fadeout);
function fadeout(e:Event){
if(my_mc.alpha >=1){
this.alpha -=0.1;
[Code].....
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
View 1 RepliesI have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
[Code]...
I would like to create a flash movie that loops through 11 dynamic images continually with a fade-in, fade-out each image.
View 2 Replies What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;var myTween:Tween;[code]...
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
[Code]...
I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
[Code]....
I have a single frame file that is a portfolio viewer. When I rollover a thumbnail an image shows up in my main_mc. This works fine, but am trying to get the image to fade in to make it a little nicer.I've spent countless hours already searching forums and testing code, but it doesn't work. I wonder if it's because I'm using only one frame?
Here's my code:
stop();
btn1.contentPath = "annual_1.jpg";
function portfolioLoader (image) {
main_mc.contentPath = image;
}
[code]....
What I want to do is fade one image out while fading another image in. The script that I am using fades one image to alpha 0 then fades the next one in to alpha 100.The script that I am using is this.On first frame of main timeline
back._visible=false;
function goPage(whichWay){
slides.alphaChange=-5;[code]....
This script works fine but I want to modify it.
am a noob flash designer. somebody gave me an AS2 script that makes the sound fade out when a button is clicked and fades back in to continue at where the last position was stopped.
the problem is, when i click the fade out button, the bgsound won't loop anymore. but if i won't touch(click) any of the buttons, the bgsound will loop. below is the said script:
var bgSound:Sound = new Sound();
bgSound.attachSound("myTrack");
bgSound.start(0,99999);
var soundStarted:Boolean = true;
var lastPosition:Number = 0;
var id:Number;
[Code]...
i'd like to make a loop of 3 images that fade in one after another with some time between the fades, i'd like to do it in code.
View 8 RepliesI have a small presenttion that have a Loop of a song starting to play on the Scene 1. The sound plays in loop along the several scenes and I want it to Fade Out on Scene 12. Is there any way to Fade Out without using a button to do that? I have tryed the Fade Out on "Effects" (on Properties panel), but doesn't work...
View 6 RepliesI have a infinite music loop and I am trying to have btn_start trigger a fade out on the music along with its original gotoAndPlay.I have two scenes, "opening" and "animation". btn_start and the following code are in the "opening" scene.the fade out will play along with the first couple seconds of "animation" since the gotoAndPlay connects to frame 1 of "animation"Can this be done? lights of how to proceed this.
stop();import flash.net.URLRequest;import flash.media.Sound;var url:URLRequest = new URLRequest("subtle.mp3");var snd:Sound =
new Sound(url);snd.play(0,
[code].....
I have a presentation, that plays a sound loop, over and over throughout the movie. On the first frame of my Main movie timeline....I have this code:
firstSound=new Sound();
firstSound.attachSound("musicloop01");
myLoopVolume=50;
firstSound.setVolume(myLoopVolume);
_root.firstSound.start(0,999);
[Code] .....
Well, without, the volume control MC, the fade out works....perfect...depending where it is on the time line...when it reaches it , it fades. However, with the volume control, fadeout doesn't do anything.....
I'm making a gallery of image. The situation is there is a small image as a thumbnail whenever I click it it will fade out the previous image and fade in the itself.I can do a fade in but how can I do fade out because the logic here is to fade out the previous image first but I have to check which image is the previous one so I dont know how to do it.
View 1 RepliesI'm using CS3AS3 for this flash image. How might I go about fading/blending it into the site better?? When the page loads the Flash "jumps" into porsition...does it's fade thing and then on the last picture to the first picture "jumps" again.....You'll see what I mean by clicking on the link
View 8 Repliesi've got this external image loading in but when it loads in I want it to fade in instead of just appear.here is the code I have already:
mybg.contentPath = "images/flash-bgs/" + _root.page + ".jpg";
Im thinking i've got to link it in with this code.
function fadeIn() {
this._alpha += 25;
if (this._alpha>=100) {[code]....
I have 8 images and I want them to sequential fade in. How would I go about doing this? as of now they all fade it at the same time.
Code:
new Tween(image1,"alpha",Regular.easeOut,0,1,2,true);
new Tween(imag2,"alpha",Regular.easeOut,0,1,2,true);
I just need to work on a roll out effect, I have it so if the mouse rolls of the button before the second image is up, it fades out. That is good. But when the second image IS up, the mouse rolls off the button and then the 2nd image fades out, but the 1st images shows up and also fades out. How can I prevent this from happening so it is always only the visible image that will fade out.
View 1 RepliesI seem to be having trouble with TweenLite in AS2.I've created a class which I call on the main timeline. Within the class I've loaded images and once they are loaded I want to fade between them. I am calling (inside my class) the following code when the images have finished loading:
TweenLite.to(_root["loadedimg1"], 1, {_alpha: 100,
onComplete:doImageLoop, onCompleteParams:[1], onCompleteScope:this});
I then have the following function to do the fade loop:
public function doImageLoop(imageId:Number):Void
{
trace(imageId);[code].....
This function never gets hit but this first image does fade up.
i am trying to fit gallery to my needs and actually i stop on problem with fading in and fading out. What i wanna do is fade in new picure on last visible picture - so last picture is still visble in backgroun when new one is fading in on same place and so on.
here is code that load the images (i also attached fla file cs3):
Code: Select allp = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
[Code].....
I want to fade in an image that is on the stage using actionscript 2.0. Up until now I have been putting the image on the stage at frame one, inserting a keyframe on frame twenty then creating the tweenbut this seems like an uneconomical way of doing things.
View 3 RepliesI am trying to fade in a dynamic image, but when I try this bit of code, it seems to go into an infinite loop. I'm confused, because it makes sence to me It seems to always crash when I do the WHILE part (i've tried different while loops)
[Code]...
I have a image scrollbar (the one that was used for the infinite menu tutorial in this site) and when the user clicks on a button (photo gallery), i want an enlarged image to fade in and stop. Now heres the my problem I want to be able to randomly click on any button (total 20) and the current image that is being shown fades out and fades into the one that was currently selected.here's any example of wut i want to do but not so complex, just a simply fade in/out.
View 11 Repliesi need to fade some dynamic images one after the other in.. how i do this?
Code:
this.imgs = ['oks.jpg','oks2.jpg'];
var x = 0;
[code].....
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
View 1 Repliesjust been trying to fade one image into another on mouse over. found a template which does it for me and have applied my images to it. works how i want it to - image 1 fades into image 2 on mouse over, then goes back to image 1 when mouse moves off
BUT the problem is that when the mouse is the image and it fades into image 2 it begins to flicker - see for yourself in the .fla file here [URL]..
I do not know the code to make an image fade in onLoad. I have one image in a movie clip named mc_FoBimg with an instance name of mc_FoBimg.
View 1 Replies