ActionScript 2.0 :: Feeding Array Into Function?

Feb 7, 2008

I'm forgetting the correct syntax here. I've got a function that I want to feed an array of movie clip names into, like so:

Code:
var clipArray:Array = new Array();
function revealDetails(clipArray):Void {

[code].....

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[Code]...

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Code:
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[code]....

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[CODE][Bindable][code]............

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ActionScript 3.0 :: Process For Feeding XMLList Values To URLRequest Method?

Dec 18, 2009

What is the process for feeding XMLList values to a URLRequest method?

Say I have an array:

ActionScript Code:
var imageURLS:Array = ["images/image1.png", "images/image2.png", "images/img3.png"];

[Code].....

Way I see it is the traces above are the same, where am I wrong?

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ActionScript 2.0 :: Calling A Function With An Array Variable As Arguments Is Resetting Array?

Oct 12, 2006

I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!

Code:
// processReplace Function
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[Code]....

Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".

It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.

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ActionScript 3.0 :: Store A List Of Parameters Needed For A Function In An Array And Then Use That In A Function Call?

Jun 23, 2009

is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?

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ActionScript 3.0 :: Function Returning Array And Declaring A Function With Event And Variable?

Jul 27, 2009

is it possible to declare function this way

ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void

what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access

ActionScript Code:
function stopShake(e:MouseEvent):Array

this array that function return.

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ActionScript 2.0 :: Filling Function Arguments With Array Items, Function.call()?

Feb 28, 2008

I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7

[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {

[code]....

Is it possible to call a function and fill in the parameters based on an array and it's length?

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Jan 6, 2009

I recently did the hover caption tutorial, and it works great. Only thing is, I didn't like how the caption box was never quite the right width for the caption text. So I decided to create all my captions and try to use an array, and one of the arguments in the function would call the caption using the array. The variable "cap" is assigned to the array variable in the function, which corresponds to the instance name of the caption to use. It traces right, but it won't grab the caption. The code works fine if I substitute the "cap" variable for the instance name of the caption. I've tried moving the variable around but it still won't work. Here is the code.

function call: (used in onRollover)
captionFunc(true, 0);
function: ("capChoice" is the array function).
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[code]...

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CS3 Access Array From Different Function

May 10, 2009

I've been having a few problems with accessing an array from a different function.

The array I want to use is from the makeFly function, which generates instances of the Fly MovieClip. I want to access the array from the paperSwing function, which should test for a collision between the mouse cursor and the fly movieclip, and then if true remove the instance. This is the part where I'm having a bit of trouble, I'm not sure of how to access the array "name[i]".

This is from the "Main" Document class:

Code:
package {
import flash.display.*;
import flash.events.*;

[Code]......

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I'm having trouble accessing the turnQueue array which is being updated in the first function and accessed in the second, no idea what the rules are between functions for actionscript. Heres the code, I want the turnQueue to be growing as keys are pressed, and at the moment its not updating from the first function.

public function keyListener(e:KeyboardEvent):void {
trace("Key Entered");
if (e.keyCode > 36 && e.keyCode < 41) {

[code]....

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AS3 :: Invoke Function Using Array?

Feb 25, 2009

Is there a way to invoke a function using the function's name if it is stored in an array?[code]...

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ActionScript 2.0 :: Adding A Function To An Array?

Apr 16, 2009

I have 4 buttons and on release of any of the buttons it will call a function. How do you apply a function to any member of an array?I've placed "any_btn" into my code below to show what I mean

Code:

var btns = Array("btn_1, btn_2, btn_3, btn_4");
any_btn.onRelease = function(){
trace("working");
}

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ActionScript 3.0 :: Access Array From Different Function?

May 10, 2009

I am fairly new to actionscript, I've been having a few problems with accessing an array from a different function.

The array I want to use is from the makeFly function, which generates instances of the Fly MovieClip. I want to access the array from the paperSwing function, which should test for a collision between the mouse cursor and the fly movieclip, and then if true remove the instance. This is the part where I'm having a bit of trouble, I'm not sure of how to access the array "name[i]".[code]...

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ActionScript 3.0 :: Can't Access Array From Function

Sep 13, 2011

I'm having trouble accessing the turnQueue array which is being updated in the first function and accessed in the second, no idea what the rules are between functions for actionscript. Heres the code, I wanted the turnQueue to be growing as keys are pressed, and at the moment its not updating from the first function.

[Code]...

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Javascript :: Array As Function Param

Jan 12, 2012

I have flash application, which creates array and calls javascript function.[code]My question is how to pass params from actionscript to javascript as array and not as string value.

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ActionScript 3.0 :: Using An Array To Execute A Function?

Oct 20, 2009

I'm trying to use an array to store function names then recall the names later to execute the fuction.

Here is the code that I'm trying to use...

function BackClick(evt:MouseEvent):void{
var RedoPop:Object=MovieClip(parent).Undo.pop();
MovieClip(parent).Redo.push(RedoPop);

[Code].....

The variable "UndoPop" contains the name of a previousely defined function and I would like to let flash know to execute that function.

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ActionScript 3.0 :: Pass The Name Of Array To Another Function?

May 3, 2010

I have a function call as shown here: ActionScript Code:c.draw(colorRead.population); In this function, I would like it to be able to print out population as part of the string for my toolTip. Note, what is in the parameter here may not be the case in every of the instance I need to create.

[Code]...

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ActionScript 3.0 :: Pushing An Array Through A Function?

May 16, 2010

I was wondering if it was possible to push an array of boxes for example, through a function so that it formats all of them?

I've tried looking this up, but I have no idea what it would be called.

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ActionScript 3.0 :: Get Out An Array From A Function In A Class?

Nov 20, 2010

i'm trying to get out an array from a function in a class.

private function loadData():void{
trace(xml); This is ok xml have a value
for each (var item:XML in xml.items.item)
{

[code]....

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ActionScript 2.0 :: Using A Function On An Array Of Movieclips?

Mar 12, 2011

I'm trying to apply a function to an array of movieclips, rather than have to type out the function for each one. So, if my movieclips were mc1, mc2 and mc3, I would have:

Code:
function Invisible (movieclip){
movieclip._alpha=50;
}

[code]....

This does not work - I still have to put Invisible(mc1) for each object to make it work. Is there a way to use arrays to do this?

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