ActionScript 2.0 :: Finding Out Where The Swf Is Embedded?
Apr 17, 2007
Is there a way in AS 2, to figure out where a swf is embedded, without the use of FlashVars? I have a widget that is being embedded on different sites, and some sites disallow the use of flashvars.I'm trying to figure out all of the sites that my swf is embedded on.
I'd like to gain read only access to the following parameters of embedded Flash videos located on sites that I do not own through my own custom browser extension/add-on:
Time location of playback head (so I can display the current time in the browser extension via HTML5/JavaScript) Frames (so I can make capture them to an image file, save it and display image in browser extension) Original Dimensions in pixels (so I can display the original video dimensions via JS/HTML5 in browser extension)
Is this possible by using Javascript and HTML5 from a browser extension?
Would I have to use something like the SWFObject Javascript API [URL]
I made a flash mp3 player and it works fine in any other test pages. but when i embed it onto my site it just shows blank. what do i do? my site is [URL] and the flash player i tested here [URL] and it plays. What im i doing wrong? i tryed everything. right now i just got it in a iframe but i dont want that iframe.
Looking at the attached file, why does bottomScrollV give me the wrong value when the text is dynamically embedded and correct when manually embedded?
Here's the code: ActionScript Code: var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onLoad); loader.load( new URLRequest("info.xml") );
I have an embedded font in my AIR/AS3 app that lacks support for most internationalcharacters. Using TextField and StyleSheet with the font-family property, I assumed I would simply need to do this:font-family: Interstate-Regular, _sans;This works if TextField.embedFonts = false; but then Interstate-Regular isn't embedded for users that don't have it on their system. With TextField.embedFonts = true; the text doesn't even show up. Is there a way to embed Interstate-Regular and still use _sans as a fallback system font without embedding it as well?
I'm looking for a embedded language that can be used to script common code between a server app written in C# and a client app written in Flash/Actionscript. It is important that the embedded language interpreter run natively in the environment it is embedded into. For example, it cannot load any external C libraries (i.e. python, neko).
Does such a thing exist for these two languages? Perhaps there is some minimal interpreter that could be easily ported to both?
I need to find an instance of a movieclip that is on my flash file. It is really big and uses a lot of memory. It says on the number of times used that there is one instance of the object on the flash file, but I can't find it. I thought I deleted them all but there must be one left. How do I go about finding it? It's a really large flash file with many layers, and I don't want to just delete the library file. Is there any way I can find where the object is placed in my file?
I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use.
We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?
This should be a simple one. I am running an IF statement that needs to check the 5th value in a pre-populated array. I'm finding it hard to find the right method of searching the array.
[Code]....
indexOf seems to just return where the value is...but I already know where it is! I just want to know WHAT it is! There will also be values that are exactly the same in other positions in the array. I have to focus in specifically on the 5th value.
I need to break a number down to be represented by a randomly ordered sequence of 2s and 3s.[code]I'm currently doing this with a loop in ActionScript 3 but have been looking into the possibility of using some kind of mathematical formula to save me a few lines of code. I'm a bit of a sop when it comes to Math and I've not yet found anything suitable.
At some point I will have created a MC on the stage. Later on, I want to put a different on in its place. The original MC may, or may not, be there.So I need to first check and see if it is there, whack it if it is, then add my new one.I know the name of the variable I used to create the MC, but I think the problem is I did this from INSIDE another clip. When I am trying to find it and remove it, I am outside that clip, so I don't think the main timeline knows of that variable. So when I try:if(ribbonEGM) removeChild(ribbonEGM);[code]How can I test and remove the ribbonEGM clip from the main timeline?
I have made a few posts now, and I'd like to especially Prid for not only answering them, but for giving me guidance on how to learn AS2. I am progressing very nicely, and have made a couple of simple games without any tutorials, but theres one thing I couldn't find. I have this character which can move, up and down, left and right. I also have an enemy trying to shoot at him. However, this enemy needs to know where the character is. I already have the shooting code (Prid), but it was for shooting in the direction of the mouse. What I need now is to replace the bit of code that finds the mouse coordinates with code that finds the coordinates of the player.
The shooting code is on the frame (doubt that is important to say, but still) and the instance AND name of the Character is, well, Character. So basically, I need a code to calculate coordinates of a movie clip that does not have a fixed position. Oh and one more thing, should I post simple stuff like this in the beginner section, because I've seen waaay more complicated stuff there than in the AS2 section.
My main loads an external swf. Then it creates a bunch of ball movie clips on the stage. I need to reference the content from labeled frames in the external swf. In AS2 all you had to do was use _level.
I am wondering if Flash has a built in way of finding if a value in an array exists. IndexOf only works with string values, but I couldn't find any function that tries to find a value of any data type in an array.
If there isn't one, I will just end up using this:
Code: contains = function (array, input) { for (i=0; i<array.length; i++) { if (array[i] == input) { return 1; } } };
I am trying not to use my own functions for things that Flash already has built-in, so I just want to double check with you all in case I missed something
When I drag a movieclip from the library and create an instance on stage I can select it and look in the properties to see what it's an instance of. If I create the instance dynamically using attachMovie, how can I find out what it's an instance of?
I have a shape and I want to find out what the highest y value is for an x value.Example: I have an oval, and with width 200 px. I input an x value like 78 px from the left and I want to know what the highest y value is that matches the x value (the top of the oval at point x)
I have to resolve a problem I encounter to find the equivalence between menu links and displayed pictures. (in order to highligh the good menu name) how I can find and trace which MC is on top of a defined layer. All these MC were created dynamically from an Array.
how to find the Num of Children in a particular case, as below. I am trying to figure out how many birds are there at a particular time, so that I may control their growth.
Code: var timer: Timer = new Timer(500, 45); timer.addEventListener(TimerEvent.TIMER, timerFunc); timer.start();
[Code]....
where to use "parent", "this", and "root" etc. it can help me for the future as well.