ActionScript 2.0 :: Flash/Firefox Bug GetURL Loads Old Movie?
Mar 14, 2006
I have an interesting (and rather embarrasing) error occuring only in Firefox on http://www.northwestu.edu/report/06/. If you watch the presentation in Explorer, this is the proper chain of events:[URL]..I oversee this site and unfortunately we did not find this bug until after linking up this content to our home page.
At the end of my movie I want to launch a URL that loads up another Flash movie. In the past I would use something like getURL("[URL]"); how to perform this task in Actionscript 3?
Everything is embedded in an HTML site. The HTML loads a preloader that then loads the actual flash movie. Inside this movie I created a few buttons, inside a scroll bar movie clip. I want the buttons to load a whole new movie inside the same html. The code I'm using in the button is simply:
on(release) { loadMovie("new_movie.swf", 0); }
The problem is that it works beautifully in the Flash movie tester but doesn't do anything when tested inside the browser, embedded in the HTML. I think the problem is that the HTML embeds as an object the first movie, the preloader for the menu movie, not the menu movie itself.
Are there known issues regarding the getURL command in Firefox 3.5?I made a very simple flash movie with some getURL commands and they work in IE7 and IE8 but not in Firefox 3.5.[code]I just tested in Opera (9.24) and it doesn't work either...
I have an _Xslide gallery that I need to make each photo link to an absolute URL. Works fine on IE but FireFox dosnt function at all. I can get it to work if I "_blank" but then it is applied to both browsers. The requirement is that the gallery function in the same window for all browsers.This swf is hosted in an "included" html file...where the swf does not live in the same directory...although I have tried that also but to no avail.
Ive also tried "_top", "_parent", "_self" heres the AS... one_mc.onRelease=function(){
I have flash files on a page which load and play a sound file, then advance via getURL javascript to the next page when the sound file has finished playing (i.e. the movie is non-interactive, maybe this is part of the problem).
On firefox - both PC and Mac - it works just fine. On Mac Safari and Chrome at least is doesn't seem to do anything, but the same javascript works fine when I issue it to the browser manually.
1. In the html I have used OBJECT with nested EMBED. With all the browsers that I tested, this worked fine, as did having only the EMBED code
2. I have used the allowScriptAccess parameter correctly in both cases (always), and the swf is hosted on the same subdomain as the survey engine too...
3. I'll check now if a simple alert() is displayed
and test it within Firefox (0.9.2) then it loads within the same tab which isn't what I want obviously. In IE it loads a new window without problems. This used to work but I after reinstalling winXP with SP2 it doesn't work anymore
I have a file upload application I built that uses FLASH as a means to transfer file to/from users directories on a server. Once the file transfer has completed I fire a function that includes a call to a javascript function within my page that executes an AJAX refresh of one of the "div's" on my page.
And my JS is: Code: function handOff() { new Ajax.Updater('manage_user_info', '/fileTransfer/manage_user.php?client=' + $('users_to_manage').getValue(), { method: 'get' }); }
This works flawlessly in IE6/IE7/IE8/FF3.6/Opera/Chrome/Safari on Windows Machines but for users on MAC's there seems to be an issue. Any particular reason this wouldn't be working in a MAC environment?
Is there a work around to the getURL Firefox issue? I am having trouble getting Firefox to open my file from my exe when FF is set to my default browser. If FF is already open, the getURL functions fine. If FF is closed, I have to click on my button twice in order to open the file (ie, click once opens a blank window, click again and the file opens) I have FF 2.0.0.1, Flash MX 2004 Prof. I have tried setting an interval to have the getURL fire again but I can't seem to get it to work.
I've having an annoying browser issue and wondering if anyone can shed some light. I'm working on an flv player that displays 3 different kinds of 'mid-roll' ads: text, image or video. I got the text and video working (still needs some tweaks but essentially it's working) and thought the image ads were working as well but when I tried testing on my server it's working in fine in IE but in firefox the image doesn't load and seems isn't even called.Here's the code to load the image:
ActionScript Code: if (ads[nextAd].type == 'image') { var container_ref:MovieClip = mcVideoPlayer.createEmptyMovieClip("container_clip",
I have my swf (embedded in a JSP page) deployed in Sun Application Server. My swf contains a Loader component which loads image through accessing the url of my servlet. This servlet of mine returns an image. Now, when i try it inside our network, it works both for IE and FireFox. But when i try it on an external network, the Loader loads the image for IE but it doesn't for FireFox. I'm doubting it is an acess problem since it works in IE.
I have a swf that loads external images from an xml feed (using moviecliploader) and then rotates through these images every n seconds. This works fine in ie and it loads the images and scrolls through them. However in Firefox sometimes it loads the image and sometimes it doesn't! its like a lucky dip haha Is there any link that you know of to any information on this bug/issue with firefox that might help me resolve this? Found something that might be causing the problem, if Firefox cannot find the image within a certain time it just gives up... is this true?
I have 2 buttons in a flash movie with the following codes. They open a new URL that also contains a flash movie and it sends the variable "nFrame" and a value.
Button1: Code: on (release) { getURL("goats.html?nFrame=1"); }
Button2: Code: on (release) { getURL("goats.html?nFrame=2"); }
When the new URL opens I want the flash movie to begin at a particular frame depending on what variable "nFrame" is equal to. I tried placing this code in the first frame to do it but it didn't work, the movie just loops and loops and doesn't stop at any frame.
when i view my flash file in firefox 3.5.5, it compresses my flash movie smaller and quality looks pretty bad. In Safari, it is fine. I tried publishing as "exact pixels" instead of match movie and set scale at exact fit.
update: now firefox is cropping my flash movie....but safari looks fine
So I haven't done much in flash in a while. However, I imported a new movie and then published the movie from flash and made an html page as well. For some reason I can not see the movie when I go to the page.
I have found a way to send a play(); command to my Flash movie in IE9 but I can't figure it out in Firefox9. Here is the code I am using that works in IE:
I have a Flash movie and a list of links. The links display underneath the Flash movie. It works in IE but not FireFox:http:[url]..........Here are the layers: layer 1 is flash content, layer 2 is the links:
The Flash movie is simply a graphic with a transparent spot in the middle.I've attached the fla, swf, and html files as well. I'm using swfObject for the embedding of the Flash content.
I have a basic site for an old age home. Recently I decided to put a Flash Movie on the Homepage but even though all files are loaded and links correct it won't show in either IE or Firefox...
The movie should be loading here (...bellvilleseniorsentrum.com/engels/home.html)
There is a white space where the movie should be loading... But it doesn't...
I've done lots of sites with the same kind of movies and they all work fine... But this ons just doesn't work. It views fine when I test it on my computer but as soon as I load it - nothing...
I have a Flash movie that behaves as follows:Movie loads > tries to load an XML file using URLLoader.load() > uses the data in the XML to load some images into the movie.The requirement was for updates to the XML file to be picked up within 10 minutes, so I have added a querystring parameter to the XML URL which is a timestamp to the nearest ten minutes, e.g.1-40**This all works for me as expected in IE and Chrome, and it works locally for me in Firefox. However, on our production server (IIS) in Firefox, the following behaviour occurs (by observing Firebug):First load:SWF loads > XML Requested and loads > images requested and loadSubsequent page loads:SWF Loads > no request for the XML (no request shown in Firebug)Firebug shows the following information about the XML file from the first successful request:
works perfect on my macbook pro (safari, firefox, and opera) but when I view the site on Vmare Fusion Windows XP and use IE and FireFox the pages don't load... I don't know what to make of this. Has anyone hear or seen anything like this happen before? BTW the website was created in Adobe Flash CS4/ AS 3.0 and published using Flash Player 10.
I have made a Flash image gallery that is working just fine. I'm preloading the thumbnails and loading the main images only when these are clicked for display, in order to save load time. The problem comes when the user configures say 100 images to be shown in the gallery. In this case the page containing the gallery freezes until all the thumbnails are loaded. My question would be: is there any solution to load the rest of the page first? Or load everything in parallel assigning the page content a higher priority?
I created a movie that loads an XML file into flash and then.. does stuff with it (Like put text into text fields)My problem is that it works when I test it on my computer, but when I upload it and test it on my website, the XML file doesnt load.The movie is the XML load into has been loaded dynamically, as has the one above it (Like this: Lobby Clip > Games room clip > newgames Clip)
I have a flash movie (simple video player) that is nested within a DIV, which is itself nested in a jQueryUI-Draggable DIV. Thus flash-object < div < div.ui-draggable
Now when I dynamically add/remove a class to the draggable DIV (in this case minimized which gives it a smaller size), Firefox (both 3.6 and 4 Win & Mac) will always restart the flash movie, which also restarts the video playing in that movie.
Webkit, Opera and even IE (Trident) don't give me that issue.
To clarify: I embed the flash object with the jQuery SWFObject plugin, wmode is opaque, and all the CSS declarations use absolute pixel dimensions, no % or ems involved.
I want to activate Flash Fullscreen mode when flash movie loads in the browser. Without activating it through button clicks. I tried for this using this type of code:
function goFullScreen() { Stage["displayState"] = "fullScreen"; } goFullScreen();
But it is not working this way, it is working when I put this type of code:
function goFullScreen() { Stage["displayState"] = "fullScreen";
I have a cms where my client loads banner ads from their clients. They don't know the dimensions or don't want to enter them when they upload the banners. Is it possible to capture the dimensions to set the object attributes as we grab the movies from the db to display in the page?I read that the movie dimensions are available in the loaderinfo object, but this is a AS3 object right? Are AS3 objects available outside the flash movie? Can I access the loaderobject via javascript?The Flash movies we're trying to load are not ours, we don't have access to the flas or anything like that so we can't edit anything to do with the movies themselves.
i think i may have a challenge for you. I would like to have a flash movie load to a random keyframe in a timeline when the page loads. Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.
Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.