I now have it so that when I click on any instance of "star", I'm taken to another frame, and in that frame I'd like to be able to look up the variable "startype" for that particular instance only. How exactly can I do this?
I have been able to customize the adding thumbnails tutorial to meet my needs but I have one remaining issue. I have gotten some suggestions from some people on here to try and help me fix this but I can not get it to work.I have tried on my own and I am unable to get it to work. The thumbnails are loading in reverse order from they way they are listed in the XML file or when I simulate download the thumbs load randomly. Is there a way to force them to load in the order they are listed in the XML file?[code]
I need to remove some movieclips that are attached dynamically so they do not show up underneath the new movieclips that will be attached when a user clicks the next button. I've tried removeMovieClip with little success. I am able to remove one or two of them, but not all. I need all of the previously attached movies gone.
Here is the as2 for it. PHP Code: //Set functions function show_movie() { menu_mc._visible = true; buttons_mc._visible = false; teacherinfo_mc._visible = false; } function displayInfo() { [Code] .....
As we know whent here is no such variable of null value assignment to a variable or instance flash throws this kind of Error.In one of my Application i need to get more flashVariables, They may or maynot come as FLASHVARS. But when i miss any variable flash thows this error as an alert box. is there any simple solution to avoid this kind of issue
when i use try,Catch statement the issue will not come, But i don't like to write Bunch of try,catch statement for all this kind of variables.
I am having trouble with variables in the latest version of flash. I am using if statements to see if the variable is at a specific value. I keep getting errors telling me to put quotes around the variables and values but when I do they become strings which isnt what im looking for.
I am wondering if anyone has experience this problem before:
[Code]...
I was experiencing some other "strange" behavior so I'm wondering if my code is getting too long. Maybe I'm running into some kind of limit. Has this happened to anyone else? Anyone know of some fixes? The loop is in a _global function, could that be causing a problem? other than that, the code is on line 4420 of the actionscript coding interface.
I need to make something that mimicks The Dancer over at[URL]I've created all the movie clips but I don't know where to start with the loading and unloading of the dancing bits The buttons at the bottom scroll through movie clips with different movement. So the "arms" button would load arms01, then when it's clicked again, it would load arms02, clicked again it would load arms03, and then repeat when it reached the end.
I have an application I am developing, a part of which involves a number of icons on a page - when you roll your mouse over an icon, the movie moves forward a frame, and a text area is populated with text, fed from a php file (which pulls data from a MySQL database). Each icon pulls in a different value, depending on the values in the php file.
I have this working a treat - see code below. The only problem is I need to create a seperate button / mc for each icon with the appropriate references on - in the code example below, the icon populates message.text - this.message2 - message2 is a value in the php file. So the next symbol would be message3, etc.
on (rollOver) { myData = new LoadVars(); myData.onLoad = function() { message.text = this.message2;
[code]....
I will need a large number of these icons, all with different values, so I would like to create a generic button that looks at it's instance name, and uses this for the numbered variable - i.e. the 2 in "message2".
How can I obtain the position of a instance whose name is stored in an variable? If there is a instance whose name I don't know, but the instance's name is store in an variable x. How can I obtain its position?
Let's say I'd like to post some data to a server side script. If my data is
var data:String = "<data><tag1>hi</tag1></data>";
and I'd like to send it with LoadVars, I can do:
var lv:LoadVars = new LoadVars() lv.data = data; lv.sendAndLoad("http://thescript/", lv, "POST");
However, this results in the POST looking like this:
data=<data><tag1>hi</tag1></data>
if I want to send it without the variable name (no "data=", just the actual data), how is this possible? In AS3 I can just use the .data property of a URLRequest and it will work, however I can't find a way to do this in AS2.
I'm in a hurry to finish off this movie and I'm having trouble loading the attached swf into another swf! It loads but then I can't move the man! This is the script in the swf
I'm new to AS3 and HaXe, but was hoping to find a way to use methods from a final class (Graphics) without always prefixing an instance variable.Instead of something like this:
var gr:Graphics = flash.Lib.current.graphics; gr.clear(); gr.beginFill(0xffffff, 1); gr.drawRect(0,0,400,400);
I was hoping to get something that works like processing.org, but I guess a lot of the convenience there comes from the preprocessing. I looked at the HaXe reference on advanced types (http://haxe.org/ref/type_advanced), but I haven't been able to make anything work so far. This probably isn't possible since Graphics is final, but I thought it wouldn't hurt to ask. It seems it would be easy if I could extend Graphics
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore??? hopefully a part of the code is gonna explain the situation a litle better... this piece works fine:
I am doing the website for this artist...so she has the permission to post this html code on her page but we are doing a full flash website and I want this swf file to load inside the main.swf..but I cannot wrap my head around how to get it to go with the ?wid variable attached.I have tried numerous combinations.URL...ABOVE is the link i am trying to get to load into my main.swf file and play the way it plays here.URl...
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore???
I know the basics of shared objects but I never really got into it I was wondering if there is a way that I could save and load movieclips that I attach to the stage(Each has its own name such as clip_1,clip_2,etc) including the location(_x,_y,rot) and have it duplicate them all over again and move them to the same location as before (I'm using Actionscript 2, by the way)
I know the basics of shared objects but I never really got into it I was wondering if there is a way that I could save and load movieclips that I attach to the stage(Each has its own name such as clip_1,clip_2,etc) including the location(_x,_y,rot) and have it duplicate them all over again and move them to the same location as before
3.Image Viewer;When the image viewer is opened the image viewer window opens.When images are loaded into the viewer and captions are added they appear to work in Dreamweaver but they dont move in sequence when the buttons are clicked.In browsers the captions dont appear. If the window is closed and reopened all of the images have disappeared and just the image viewer returns.The response I got from an inquiry to Adobe was; The version of Dreamweaver has been discontinued and is no longer supported via phone or web cases. We only support versions CS3 andCS4 via telephone or web. have interoperability between these two programs?