ActionScript 2.0 :: Flash8 Using On(release) More Than Once In A Movie/game?
Oct 2, 2010
I am making a game in Actionscript 2 where I need to open another "window" by pressing a button. The window is just a movie clip with some stuff on it, and a red X to "X" the window out.It all works out until I "X" out the window, and try to re-open it with the button.This is the actionscript code in my button:
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
Today I will show how to make your own cursor for your game. It's very simple. Draw your cursor and convert to symbol. On the Action Script bar write this code:
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.
However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.
This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables enemySpeed = 5; //Set Enemy initial speed numberEnemy = 4; //Change this to add more Enemies score = 0; //Set initial score to 0
How do i use the on(dragover), becuase i am making a simple randomness game,(to start off) because i have something that you can drag, and i want to make it if you drag the thing over it it takes you to a new keyframe.Here is the movie clip i want to be drug on: (nothing happens)
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables enemySpeed = 5; //Set Enemy initial speed numberEnemy = 4; //Change this to add more Enemies score = 0; //Set initial score to 0
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) { ... this.onEnterFrame = function(){ //within clip event ... if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true delete this.onEnterFrame; }...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
I have a movie that consists of various audio files fading in and out of various scenes as the timeline progresses. The current mute button I've created only appears to stop the audio track currently playing when pressed. How do I silence the movie from the point of button release until the movie has played to the end? Just as an FYI, the audio files are loaded and managed manually on the timeline itself.
I'm new member here and quite beginner in Action Script.I am working on a project of a web page in flash and I have problem with swtiching movie clips by clickning on buttons in menu.
Generally I need to play one movie clip for example :contact_mc when contact_button is released and in the same time I want the other movie clip for example galery_mc, which was played on the scene before contact_mc appeared on the scene, to drive down outside the scene. I know how to do it when movie clips need just to be switched, for example with swapDepths, or attachMovie clip to holder which is on the scene, but in this case I need the previous movie clip, not to disapear but drive down outside the scene and in the same time, the other movie clip which is called by ckliking on the specific button, needs to be drive in on the scene.
I'm doing a little project where I have a movie clip with 2 frames, the second frame has a video in it that's a movie clip, I have a on(release) on the movie clip, but it's not doing anything when I click is the outer movie clip stealing clicks from the one inside or something? oh, also the outer movie clip is being used as a button as well because it zooms in or out when you click it, so that might be another problem
i got this scramble text effect at this siteand when u rollover the text it does the scramble text effect i wanted to know if u can also put a on release function and have it load an swf into and empty movie clip
I have a Movie Clip which has a button and animated image on 2 layers, there is also some action scipt to control how the layers work.The Movie clip sits in my main windows and what I need to do is make the movie clip action open a swf external file in the movie clip holder I have made, I have acomplished the orignal external file to load, but now need to add diffrent files to the Movie Clip buttons.here is the base code for loading the original external file\ Code \loadMovie("news.swf","movieholder");
I have a button..that at the moment loads a movie. However I need the button to fade text then load movie!! Is it as simple as combining these twp pieces of action script? How do I go about altering this to work?
I'm making a site in Flash MX, and I have dynamic text boxes so that the data can be easily changed. For navigation I'm using rollover buttons.
My rollover buttons are actually movie clips. I don't like to use buttons for rollover animations because when you roll off of them, they jump back to their normal state without a smooth transition. This doesn't look too good.
When a user navigates the site and clicks, I want the rollover buttons to load up dynamic text in 2 different boxes (header and content) from a .txt file on the server.
I did this successfully with regular buttons, but for some reason, the exact same actionscript doesn't work with the movieclips. How come? I did this from a tutorial on this site. Heres my code for the movie clips:
Code: on (rollOver) { this.gotoAndPlay("roll_on"); }
I'm making a site in Flash MX, and I have dynamic text boxes so that the data can be easily changed. For navigation I'm using rollover buttons.
My rollover buttons are actually movie clips. I don't like to use buttons for rollover animations because when you roll off of them, they jump back to their normal state without a smooth transition. This doesn't look too good.
When a user navigates the site and clicks, I want the rollover buttons to load up dynamic text in 2 different boxes (header and content) from a .txt file on the server.
I did this successfully with regular buttons, but for some reason, the exact same actionscript doesn't work with the movieclips. How come? I did this from a tutorial on this site. Heres my code for the movie clips:
Code: on (rollOver) { this.gotoAndPlay("roll_on"); }
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
i want to put a condition on the button event on (release) to check which frame of the movie symbol is stopped. something like if(frame 3 is stoped) gotoAndPlay(14).
I am trying to find a way to make a movie clip resize larger on mouse release, then resize back to the original size on a second mouse release. I have tried many ways to do this but seem to be unable to come up with a solution. I have been using mc Tween.
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
I have a flash movie instance name "headArea" I want to load a external swf and swop the movie inside the headArea - replacing the head.I have the following code:
clickIt.addEventListener(MouseEvent.MOUSE_DOWN, swopHead); function swopHead(event:MouseEvent):void { var loadit = new Loader();
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
I have created a movie in flash8 and when testing it as a swf file everything is fine, however when I expoxed the movie to avi format the sound secuence does not run at the same time as the movie, in other words the sound is running slower than the movie?I have the frame rate set at 12.0 fps and have tried exporting in different formates. As an example one formate I have used is Microsoft MPEG4 and changed the frame rate in the settings to match as 12.0 fps but the sound is always running slower behind the movie?
I've been building my app' and testing it every day by exporting it to a movie, and testing everything.It's all been going very well and the .swf is usually exported to my desktop in less tha the time it takes to minimize the Flash window.Today I started work on my .fla (mark18) and added a "back" button to every scene (it takes the user back to a main page with the actionscript:
on (release) { _root.gotoAndPlay("Main"); }
There are 9 scenes which are very short.BUT, when I tried to export it, it took about 15 minutes to export.
I have little and easy flash Only problem is - after the last frame of flashmovie should open new file/location (this time index2.html) but before that it dows the first frame is shown for a moment again. [URL]
Flash is built easily: 1st frame with action "stop();" 2nd - 34th with action "play();" 35th - with action getURL("index2.html", "_self");
It basicly loads some pictures into movie clip holders and they stream horizontally across the bottom of a page.My problem is i cannot get them to continuously loop, at the moment they just cross the screen once then stop.