ActionScript 2.0 :: Full Screen Alpha Fade (lightbox Style)?
Jan 21, 2010
Decided to join the forum after not finding anything on the internet. Im fairly new to AS2 so go easy on me Basically i want to re-create a lightbox effect where the rest of the browser window other than the image is faded to say a grey color once the image thumbnail has been clicked.
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Jul 9, 2011
I tested my skin for YouTube Chromeless player, and seems it worked properly.All graphic elements, including TLFTextFields, are stored in external SWF, all the AS3 code - in loading SWF.I use ProLoader class to load SWF.However, when I tried to attach Player skin code to my Home Page code, I immediately bumped into two issues:
1. TLFTextFields ceased to display proper font;
2. YouTube Chromeless player ceased to enlarge up to Full Screen width in Full Screen mode, whereas all publishing settings were kept the same...
Although I managed to cope with TLFTextField bug by replacing instances with vars in loaded SWF, I have no the slightest idea what to do with those paddings in Full Screen mode... Neither removing all children on stage before loading YouTube Player skin, nor compulsory resetting player's size can't make it work...
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Jul 7, 2010
My application's creationComplete="onInit()" has a lot of processing. Therefore I want to mask the entire application with a lightbox-style loading screen while the processing is being handled. The screen should be dark and a loading animation image in the center. After onInit() is completed the loading screen is removed.My thoughts are to add a UIComponent to the stage, and to remove it at the end of onInit().
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Sep 17, 2008
I wnat to display a FLVPlayback full screen the same as when you click on the Full Screen component button.
function goFullScreen():void {
vidPlayer.enterFullScreenDisplayState();
}
var vidPlayer:FLVPlayback;
[code]....
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Dec 10, 2010
I am creating a full screen projector with flash CS4. In the projector I have more videos, starting from an swf player-
The problem I encounter is this:
The projector starts correctly FULLSCREEN (using AS). The video plays 900x506 correctly. If I click on the player, to get the video full screen, it works. But when I press ESC, not only the video, but also the PROJECTOR looses full screen.
This is a bit annoying. Is there a way to apply the "back to normal size" only to the video? I do not want to prevent the app to be exited from full screen, it's not a problem if the user wants to exit the projector full screen. But not when the user exits the video from fullscreen mode.
How to target only the video?
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Aug 9, 2011
// for Full Screen stage.displayState = StageDisplayState.FULL_SCREEN;// for the normal screen stage.displayState = StageDisplayState.NORMAL;But this code does not fulfill my requirement. I need Vertical Scroll Bar, even I go to the FullScreen, but I don't find any Scroll with this code.Even I tried "window.open" of JavaScript with ExternalInterface, but I couldnot succeed.
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May 13, 2010
I have a lightbox-style HTML dialog that shows a menu on top of a web page. It can be injected into any web page via a JavaScript bookmarklet.
One of my users is trying to use it on YouTube.com with the result that the flash movie is rendered on top of the dialog (a div with high z-index).I can't reproduce this. It works just fine for me. The dialog shows up on top of everything else on youtube.com, the video included.I had him save the page in Safari as Webarchive and send it to me. Even that shows the menu rendered correctly for me.
I use the exact same version of Safari (4.0.5/531.22.7) and Flash (10.1 r53, latest beta). Only difference I could find is that he uses Snow Leopard (10.6.6) and I "only" 10.5.8.
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Sep 29, 2011
i am creating an interactive application that will run independantly on a computer.I have implimented the full screen stage display state to a btn, and it works great!
-------code-----
import flash.display.StageDisplayState;
function goFullScreen():void
{
[code].....
however as soon as i add a video [i will be adding several] the video takes on the full screen property, and that is not the desired effect.I have used several diff ways to import the video but as soon as i call the full screen, it goes to an all black screen.
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Feb 4, 2010
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
[Code]...
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Oct 13, 2008
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
[Code]...
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Jul 10, 2009
I've got a function 'onIntroFinished' which starts two tweens (musicPlayerIntro and fullResetBtnIntro). After each tween, an eventlistener is added to that particular tween to see when it's ended, so it can call on another function to start a new tween. The first tweens complete within the 'onIntroFinished' function....however, they don't go on to start the second tween in the 'musicPlayerIntro2' and 'fullResetBtnIntro2' functions? The trace statements are getting called for the second tween functions, so they're getting through to that point, but why aren't the tweens starting? Ocassionally when I test it, the second tweens half work, fading out to 50% alpha, but then stop and stay visible, rather than fully fading out. Is this necessarilly the best way to do a fade In/fade out alpha tween?
[Code]......
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Jul 28, 2011
i am wondering from this code, it makes the stage full screen, does it also makes the content of my movieclips scaled to full screen? i have tried this code and it does not seem to do that, how can i make my content to scale to fill a stage's full screen? i have a Movieclip containing a background with a class to make special effects on the background, i am having trouble making the background be "fullscreened" nicely with the stage.
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Mar 6, 2008
Actaully I am running a cards game. While running the game in between if I change the style portrait to landscape. then how can I detect the screen size and run the game according the screen style (Portrait or Landscape).
Actaully I have written the code to detect the screen as portrait and landscape. But in between if I change the game portrait into landscape, no more it works.
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Oct 26, 2010
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
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Aug 2, 2011
I want to do aplpha = .5 for the whole app, but then have a MC display at full alpha, is there any way to do this?
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May 11, 2010
I am creating a flash-based Kiosk. When launched, it runs full page/full screen. However, if a user clicks a button that opens an external document, the swf or Flash Projector exe leaves full page mode and appears in the Flash Player. Is there any way to ensure the swf or projector file always stays in full screen - full page mode?
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Apr 1, 2010
I am working in Flash CS3 and Actionscript 3.0 My application resizes according to browser width and height. If the user first resizes the browser and then loads the flash application, I could not get the full browser width untill the user goes for full screen. Is there any way around, to get the full browser width before the user goes for full screen.
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Mar 6, 2012
I'm making a side-scrolling game, with a (theoretically) infinite background. I have a block engine that places the blocks on the bitmap canvas. Now here's the catch. I'm using the bitmapData.scroll() function. Now unless I clear the screen each time the character moves, it's going to leave ghost images of the border of the screen, like this picture: zanzlanz. tumblr. com/post/18857712784 If I clear the screen each time, then it generates a lot of lag (because it has to repaint the objects again). I'm a bit lost on how I can scroll without leaving streaks of the side of the screen and without repainting the entire screen.
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Dec 11, 2011
i am a beginner in action script / flex framework and i am facing a problem: i would like to have like a menu bar always anchor the bottom of the screen in normal and full screen mode... i try to set my component with bottom = "1" (so it should alway be at 1 pixel from the bottom of the stage ... But .. NO :)
[Code]....
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Jul 17, 2011
I have an AIR application that will go full screen when the application starts:
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
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Oct 27, 2009
Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).
goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.
edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.
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Nov 5, 2010
I have a flash app that contains a lot of data. Part of it has a video. I want to have an option to expand just the video to full screen mode. I have this working now, however it scales it proportionally based on the size of my flash app. Instead of doing that, how can I expand it to be 100% of the screen width?
Code:
function goFullScreen(base):void
{
if (stage.displayState == StageDisplayState.NORMAL)
[Code]....
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Jul 24, 2011
I've been trying to attempt to make it so a .flv video will fit to the entire screen of the browser window. ( I already have my .swf file fit to re-size to any browser on any computer. I just can't figure out how to make the video as well) And obviously an external video so the flash file wont take forever to load.The point is this is to be able to have the Video be the background. So I may put content (Links, information or whatever else) on top of the video.
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Jan 20, 2009
[ X ] Problem solved I just came up with something i have some trouble to handle I've tried a couple of solution but none seems to work perfectly
What I'm trying to do is simple, get my flash to go full screen, but whatever resolution the user has, my flash must centers itself with the biggest proportion possible, and two movie clips goes right and left of it, as if they were borders.
I've been able to do this with a simple png, but i was not able with a movieclip where his dimension changes through time. ( i have a tween, so the mc gets really big even though just my stage is displayed)
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Sep 9, 2009
I encountered on the building of my largest flash project to date. The project is a dvd-based presentation with audio, video and text that's xml driven.The project has been coming along nicely but recently a bug has popped up that I haven't been able to figure out. Here's what's going on:
There are three main sections in the swf, the intro screen, the main screen and the content screen. The swf is set to default to full-screen with the resizing and re-positioning of the elements built into a resize handler. Since each screen has different content, each screen has a different resize handler that is removed when transitioning to the next screen before the resize handler is applied for that screen.
For the first two screens, everything is working fine, but when you get to the content (third) screen (where the xml loads), the entire flash movie darkens, and nothing is clickable. This only occurs when the swf is in its default full-screen mode, if you escape full-screen the screen goes back to normal and the nav is clickable again. Also, if you've escaped full-screen mode before you reach the third screen, it remains normal and clickable.
I initially thought that it might be an issue with the event handler for the fullscreen, but the bug never appeared in previous versions with the same code. So I replaced the fla file with one that was not causing the bug and got a functioning swf out of it, even though it was including the same as3 files that the buggy file was including. I saved that file and sent it to the client, who has been successfully publishing from it without a problem. So I thought, problem solved, just a corrupt fla file. But now, any version of the swf that I publish has the problem, even ones that published fine earlier, and aren't using any of the new code that was being used when the problem started occurring. is it possible that my flash app has gotten corrupted or something? Has anyone ever experienced anything like this before?
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Feb 11, 2009
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
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Sep 17, 2003
I know this question has been asked a thousand times already, but I simply can't get it to work. I've looked at various other threads posts, but none of them seem to work. Here's what I'm trying to do: I have a button (Instance name: "go") and a MC (instance name: "fader"). Now, I want the MC to fade in on rollOut and fade out on rollOut. Currently, I have this code: In frame 1 of my movie: (taken from this thread)
[Code]...
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Apr 24, 2006
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
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Jan 24, 2007
I am aiming to create a looping array of images so that each fades in and fades out again ... here is the code i have so far ... it works EXCEPT ... it stops at the end of the array and appears to jump or hop a little between images ... want it to be smoother.
Code:
var aImages:Array = new Array("flashcontent.png", "flashcontent2.png", "flashcontent3.png");[/quote][quote]
var imageFolder = "../images/";
var fadeRate:Number = 1;[code]....
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Apr 22, 2010
I'm not so advanced that I understand all of the jargin in how to replace pictures within already written code. I want to make the Tsunami style and was hoping that any of you might know a source with code already written and all I have to do is change the pictures and convert it into an SWF file. I'm still not that comfortable with Flash Action scripts so I'm looking for something that is relatively self explanitory.
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