I have a movieclip called "clip1" and I was wondering if anyone could recommend some code for getting this to gradually blur to a strength of 10 when a button is pressed. Also, instead of button pressed, maybe an onclip event.
i have a button, if i click it, the man_mc blurred. i made become blurred but form 0 (unblurred) to 4(blurred), i want to make it apply the blur gradually.
Code: var blur:Number = 5 var myBlurFilter:BlurFilter = new BlurFilter(4,4,3);
I'm back to try and come to grips with AS3. I have been forced to focus on CSS and jquery. I am trying to make the background blur when you click on a link to play video or another movieclip.
I am looking for some help on a specific effect. I was pretty good in the old days in flash but I have fallen behind badly and the new action script and such is making my head spin a bit. The effect I am looking to do is like the FETblur,first one on the page, [URL]...
I have seen a couple of flash movies of late that have a nifty element to them, when the user resizes his window the movie slides to the centre or relative position, rather than snapping.THIS SITE is one example of the effect I mean When you resize your window the text moves gradually to a relative position.How is this done? is it via action scripting or through the html/java?It is a nice little touch, I like it. Do you think if you can dictate the position of certain elements you can dictate the size of elements according to window size?
im trying to actionscript a simple animation where a combination of MC's move towards areas on the screen triggred by mouse events.What would be the best way of gradually ofsetting a MC, with the control to stop them with further mouse events.I have used tweens (example below) but i need to be able to stop them mid tween, i have tried using if statement to stop the clip but i cant seem to overide the tween.I have limited experience but im guessing a time based loop that i could supply an if statement withbooleons would be my answer. Are time loops possible with actionscript 3.(my thinking is(mouse event. start time based loop -offseting MC- Mouse Event 2 stops loop with if. )
tween example i used (function moveToLeft(event:MouseEvent):void { xMovement = new Tween(walkMC, "x", None.easeOut, walkMC.x, mouseX, 8, true); )
ive found the timer class, i should be able to make summit work with this
I'm making an animation with sky, clouds, scenery etc. during the daytime, and I need it to turn to night on rollover of a particular button. I'm such a flash virgin though, I don't know how to do this.
I'm guessing there's a way of changing the colours/tints of the objects so I can keep the same place in the animation, but I'd also like to make changes happen in the animation like leaves falling, lightning, bats... is there a way of doing this in a new scene but keeping the clouds from the first scene so they don't jump to a different point in the animation?
Just wondering where there is a good tutorial on a script for a scroll bar that has a gradual elastic property. An example would be the American Airlines site. Notice the scrollbar on the right.P.S. I already did a bunch of searches on the forum and I skimmed through the tutorials here already with no luck, so I did put some effort into it .
I'm trying to "fade" out a movie clip when I click on another movie clip. I know how to change the visibility to false or alpha to 0, but I want it to do this gradually rather then instantly.This is the code I currently have placed on the movieclip I'm using as a button, I am only trying to fade the SolidPurple, everything else is working exactly like I want it to...
If you rollover and rollout a single instance it works perfectly. When I place two instances side by side (alterning the instance name for each script obviously) and move the mouse over each of them the script falls to pieces, with one instance stopping the other and generally screwing things up!
I'm new to AS3 and desperately trying to figure out how to smoothly accelerate the frame rate of a movie clip (let's say from 0 to 24 over the course of a second or two) as a result of rolling over a button. I've been working on it for about a week just to get this far, and now I've hit a wall. Here's my code thus far:
stop(); var cf:int; var fr:int = 1;[code]....
Basically, right now it starts at a very slow frame rate and stays there, never getting up to 24 fps. The only two objects in the scene are button1 and box1. The desired functionality is that when you hover over button1, the box1 movie clip starts playing slowly then accelerates up to 24 fps and continues playing at that rate until you roll out of button1.
My webapp progressively slows down over 45 min of use. People will be using it for longer, and it needs maintain its snappiness.I'm making sure to dump() any Bitmaps I use and of course clear any intervals that are running, but for some reason there's a buildup over time, and only restarting the browser clears up the lag, for example, when the user is entering text.I'm going to go ahead that it's an error in how I'm building things and not a Flash memory leak
Question 1: I read somewhere that every time that I "cacheAsBitmap," the movieclip must explicitly be set to cacheAsBitmap = false, or else the memory won't be freed up, in the same way that Bitmaps must be dump()ed to free up memory.I'm assuming I need to only do this for MCs that I cacheAsBitmap by code, and not through the GUI. Do I need set cacheAsBitmap = false via code even for MovieClips that I check off with "use runtime bitmap caching" through the Flash GUI?
Question 2: When I have added filters (like a DropShadowFilter) to the filter array of a movieClip, do I need to do anything to free up that memory, such as delete the references to the filters, or set filters to a blank array, before the MovieClip is removed... or is this done automatically? I have been assuming that it is handled by flash, but this could be a HORRIBLE assumption.
Flash 8 compiled ActionScript AS2 ... combination of Classes and FLA embedded code
I've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
I'm trying to do this as a bit of a transition. It's always the same movieclip.I just want to give it a duration, actually the same duration as something else I have going on, so I can reuse the variable "fadeDuration"Then I just want to set the maximum blur amount.I have no idea how to go about this. I found two things online, but one looked to be using a plugin, and the other was missing all class definitions and probably asuming you knew which parts were declared at other spots.
I have a short TEXT that I turned into a symbol, it is a MovieClip on the stage. I applied a preset motion of blur fly in to it and it does fly in but does not blur. I tried to use the motion editor to increase a blur to 255 but even when I add it on the initial keyframe, there is NO blur.
How to show blur effect in SVG. i have to draw a line with blur effect and then convert it to SVG. i know to convert in a line SVG but i sont know how to show blur effect
I'm not that great with Actionscript 3.0, so naturally I have an hurdle to leap.
I using the 3D Carousel from flashcomponents.net and I need to figure out how to get the images blur when they are not the front focal on the Carousel. I tried an onRelease (which works to un-blur it), but I didn't know what else to pair it with so when I click on another object it blurs and goes to the back. I don't want it to blur when I roll off, only when another object is clicked.
I have text that I would like to come in to the stage from the side, but I would like it to be a horizontal blur like it is fast, then unblur to a sharp text. Is this something that I can do in all within Flash?
How to blur 3d object? (Papervision 3d) And save created new object as new 3d model? (can help in sky/clouds generation)Like in 2d picture I've turn rectangel intu some blury structure
i've created a movieclip that i'm applying a simple blur filter to and in Flash when i play the timeline it runs with no problems although when i publish the movie the blur doesn't display - i've run out of ideas about why this could be! I've looked online and can't find any suggestions either - does anyone know what i'm doing wrong?
I have created a video for my flash application, convert it into a flv file.Now, I have imported it into flash in a layer, then I have created a new layer where I would yo place a mask with gaussia blur. You ca see example in the pic.I draw a mask into flash, converted it into a movieclip and assign to it a gaussian blur from the filter panel. But when I send the fla in execution (Ctrl+Enter), the video appear through the mask, but this one have not gaussian blur filter applied.
I was wondering if it is possible to blur something that is drawn dynamically? I have a dynamic line that zig zags, but when I attempt to put a blur action on to it, it does not appear blurred. Does anyone have an idea how to get this line to look blurred? (I'm trying to achieve a spray paint effect).
I've got a strange problem with the blur tool. I have a movie clip that i have added a motion tween to and applied a blur to it - so the movie clip image blurs as it moves. This was working perfectly when i first tested it and as i've continued with the creating the flash file and re-tested for some reason the blur is no longer displaying. It's strange as it shows as blurred in the Flash file i'm editing but when i press F12 to display in a SWF it's not blurring. I've attached the file i'm working on