ActionScript 2.0 :: Gradual Stop For A Scrollbar?

Sep 16, 2004

Just wondering where there is a good tutorial on a script for a scroll bar that has a gradual elastic property. An example would be the American Airlines site. Notice the scrollbar on the right.P.S. I already did a bunch of searches on the forum and I skimmed through the tutorials here already with no luck, so I did put some effort into it .

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ActionScript 2.0 :: Gradual Stop For Scroller

May 10, 2010

I have a as2 scroller button that drags 'clip' MC:

Code:
on(press){
this.onEnterFrame=function(){
speed=20;

[Code]....

how do I make the speed gradually (say 1 second after release to) halt?

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ActionScript 2.0 :: Any Way To Make Scrollbar To Stop At Certain Spot?

Aug 3, 2005

I was wondering how to make a scroller stop at a certain spot. I have it set up as to when you push the button it scrolls the way you want it to. But I want it to stop after a certain length, which is when the information would stop.

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ActionScript 2.0 :: Gradual Centre On Screen?

Mar 9, 2005

I have seen a couple of flash movies of late that have a nifty element to them, when the user resizes his window the movie slides to the centre or relative position, rather than snapping.THIS SITE is one example of the effect I mean When you resize your window the text moves gradually to a relative position.How is this done? is it via action scripting or through the html/java?It is a nice little touch, I like it. Do you think if you can dictate the position of certain elements you can dictate the size of elements according to window size?

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ActionScript 3.0 :: A Gradual Offset Of A MC (using Loops)?

Jun 14, 2010

im trying to actionscript a simple animation where a combination of MC's move towards areas on the screen triggred by mouse events.What would be the best way of gradually ofsetting a MC, with the control to stop them with further mouse events.I have used tweens (example below) but i need to be able to stop them mid tween, i have tried using if statement to stop the clip but i cant seem to overide the tween.I have limited experience but im guessing a time based loop that i could supply an if statement withbooleons would be my answer. Are time loops possible with actionscript 3.(my thinking is(mouse event. start time based loop -offseting MC- Mouse Event 2 stops loop with if. )

tween example i used
(function moveToLeft(event:MouseEvent):void {
xMovement = new Tween(walkMC, "x", None.easeOut, walkMC.x, mouseX, 8, true); )

ive found the timer class, i should be able to make summit work with this

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ActionScript 2.0 :: Gradual Blur On Click?

Jan 11, 2007

I have a movieclip called "clip1" and I was wondering if anyone could recommend some code for getting this to gradually blur to a strength of 10 when a button is pressed. Also, instead of button pressed, maybe an onclip event.

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ActionScript 3.0 :: Gradual Darkening Of Objects?

Feb 23, 2009

I'm making an animation with sky, clouds, scenery etc. during the daytime, and I need it to turn to night on rollover of a particular button. I'm such a flash virgin though, I don't know how to do this.

I'm guessing there's a way of changing the colours/tints of the objects so I can keep the same place in the animation, but I'd also like to make changes happen in the animation like leaves falling, lightning, bats... is there a way of doing this in a new scene but keeping the clouds from the first scene so they don't jump to a different point in the animation?

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IDE :: Gradual Opacity Change Of MC When Button Clicked?

Aug 13, 2009

I'm trying to "fade" out a movie clip when I click on another movie clip. I know how to change the visibility to false or alpha to 0, but I want it to do this gradually rather then instantly.This is the code I currently have placed on the movieclip I'm using as a button, I am only trying to fade the SolidPurple, everything else is working exactly like I want it to...

Code:
on (press) {
this._parent.holderGreen.attachMovie("PathGreen","PathGreen2",1);
this._parent.SolidBlue._visible = false;
this._parent.SolidOrange._visible = false;

[code]....

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ActionScript 2.0 :: Gradual Alpha Fade In / Out On RollOver And RollOut

Aug 23, 2003

I have built a little script for gradual alpha fading in and fading out on RollOver and RollOut.

on (rollOver) {
_root.onEnterFrame = function() {
_root.mvWhathandset._alpha += (100-this.mvWhathandset._alpha)/20; };
} on (rollOut) {
_root.onEnterFrame = function() {
_root.mvWhathandset._alpha += (0-this.mvWhathandset._alpha)/10;
};}

If you rollover and rollout a single instance it works perfectly. When I place two instances side by side (alterning the instance name for each script obviously) and move the mouse over each of them the script falls to pieces, with one instance stopping the other and generally screwing things up!

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Professional :: Gradual Image Fading Via Changing Alpha Values?

Dec 18, 2010

I'm doing this via the motion editor.  But, is it possible to fade an image gradully from left to right instead of the whole image at once?

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ActionScript 3.0 :: Gradual Acceleration Of Movie Clip Frame Rate?

Dec 29, 2011

I'm new to AS3 and desperately trying to figure out how to smoothly accelerate the frame rate of a movie clip (let's say from 0 to 24 over the course of a second or two) as a result of rolling over a button.  I've been working on it for about a week just to get this far, and now I've hit a wall.  Here's my code thus far:
 
stop();
var cf:int;
var fr:int = 1;[code]....
 
Basically, right now it starts at a very slow frame rate and stays there, never getting up to 24 fps.  The only two objects in the scene are button1 and box1.  The desired functionality is that when you hover over button1, the box1 movie clip starts playing slowly then accelerates up to 24 fps and continues playing at that rate until you roll out of button1. 

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ActionScript 2.0 :: Gradual Memory Leak - CacheAsBitmap & Filters Array Culprits?

Jul 12, 2009

My webapp progressively slows down over 45 min of use. People will be using it for longer, and it needs maintain its snappiness.I'm making sure to dump() any Bitmaps I use and of course clear any intervals that are running, but for some reason there's a buildup over time, and only restarting the browser clears up the lag, for example, when the user is entering text.I'm going to go ahead that it's an error in how I'm building things and not a Flash memory leak

Question 1: I read somewhere that every time that I "cacheAsBitmap," the movieclip must explicitly be set to cacheAsBitmap = false, or else the memory won't be freed up, in the same way that Bitmaps must be dump()ed to free up memory.I'm assuming I need to only do this for MCs that I cacheAsBitmap by code, and not through the GUI. Do I need set cacheAsBitmap = false via code even for MovieClips that I check off with "use runtime bitmap caching" through the Flash GUI?

Question 2: When I have added filters (like a DropShadowFilter) to the filter array of a movieClip, do I need to do anything to free up that memory, such as delete the references to the filters, or set filters to a blank array, before the MovieClip is removed... or is this done automatically? I have been assuming that it is handled by flash, but this could be a HORRIBLE assumption.

Flash 8 compiled ActionScript AS2 ... combination of Classes and FLA embedded code

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ActionScript 2.0 :: Convert This Vertical Scrollbar Into A Horizontal Scrollbar?

Apr 26, 2009

how I would convert this vertical scrollbar into a horizontal scrollbar

heres the code:

onClipEvent (load) {
diff_y = bound_box._height-scroller._height;
bounds = bound_box.getBounds(this);
top = bounds.yMin+(scroller._height/2);
bottom = bounds.yMax-(scroller._height/2);

[code]....

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ActionScript 3.0 :: MyTimer.stop(); In The Fuction The Listener Called (to Stop It) It Dosent Stop?

Jun 12, 2009

I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again

......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?

myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........

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ActionScript 2.0 :: Stop() Or _root.stop() Doesn't Stop?

Aug 26, 2009

I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr

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ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

Feb 1, 2008

I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.

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ActionScript 3.0 :: Stop Class File From Automatically Starting And How To Stop It After It Starts?

Oct 13, 2011

How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.

ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........

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Actionscript 3.0 :: Movie Doesn't Stop At Any Of Stop Commands And Keeps Looping Through Itself Over And Over Again

Jan 5, 2010

Im attempting to make a preloader. I am very new to action script so this is what i have.

Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}

as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.

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ActionScript 3.0 :: MovieClip Will Not Stop, Dispite Multile Stop Functions?

Jun 21, 2009

I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();

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ActionScript 3.0 :: Stop Movieclip - SjunkBomb[x].stop(); Doesn't Work?

Aug 27, 2010

I have some bombs like this :

var sjunkBomb:Array = new Array;
for (var i:int = 0; i < sjunkBombMaxAntal; i++) {
var bomb = new sjunkbomb;[code]....

Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?

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ActionScript 2.0 :: Stop Scaling - Stop It Going Back To It Original Value And Scale Again And Again?

Jun 8, 2005

I have a movieclip that I want to be scaled to 400.After that I don�t want it to scale anymore.How can I stop it going back to it�s original value and scale again and again.I have the as in "On enter frame",I dont want a button to be pressed to start scaling.

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ActionScript 2.0 :: Sound - Stop Button To Allow The User To Stop Mid Song

Mar 13, 2007

i have programed a play button using:

[Code]...

now i am trying to program the stop button to allow the user to stop mid song....

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ActionScript 3.0 :: Timeline Won't Stop On Stop() Frames In Reverse?

Jan 29, 2010

my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.

Code:

stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );

[Code].....

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ActionScript 3.0 :: Stop Movie By Using Stop(); But Keep Buttons Working

Jul 1, 2009

I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask

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Professional :: Flashplayer Stop Doesn't Stop All Animations?

Nov 1, 2010

When my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?

Is there a event listener that monitors if the movie has been stopped?

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ActionScript 3.0 :: SoundChannels Will Not Stop Sounds When Stop() Is Called

Sep 10, 2011

On a recent project I am working on, I created an event-based sound engine. Different components within Flex will be registered, and then the controller will listen to events and handle the information correctly. So, it just takes a custom SoundEvent or ChannelEvent to alter one of the channels, or play a sound.
 
I can not quite figure out what is wrong with my code, and I am finding myself snow-blind to the issue at hand. At first, I was going to rewrite it but I figured it would be better to learn from my mistake. Also, I realize that this is not correct for streaming sounds, but I am working off a local sound library until I get it up and running smoothly.
 
Here is the code for the SoundEvent:

package code.events
{
import flash.events.Event;
public class SoundEvent extends Event

[code]....

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ActionScript 3.0 :: Write SoundChannel.stop And Stop All Channels?

Dec 9, 2009

i have mp3 player that i've written now i load that swf file into my new project bu i can't stop it when i go to another menu

could i write SoundChannel.stop and stop all channels?

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ActionScript 2.0 :: Play And Stop A Number Of Frames Later Without Using Stop?

Jan 2, 2004

Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button..

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ActionScript 2.0 :: Play And Stop A Number Of Frames Later, Without Using Stop()?

Jan 2, 2004

Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.

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ActionScript 2.0 :: Mc Will Smoothly Stop When Stop Moving The Mouse

Aug 1, 2004

I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it

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