ActionScript 2.0 :: Hover Captions On Random Movement?
Jun 21, 2003
pom kind of helped me before (one of many times), but im really stupid and don't understand. I have randomly moving movie clips, and i want them to be links and have hover captions.
I have a "hot" area where the user can drag around this newspaper looking thing. Also, there are hover captions that say, "Drag" and a caption that says "Close" over what will be the close button.Everything works fine.Until....Click to drag the paper thingy, then release it. Move your mouse off the paper, then back onto the hot area. The captions snap right to the center of the hot area.
I have a "hot" area where the user can drag around this newspaper looking thing. Also, there are hover captions that say, "Drag" and a caption that says "Close" over what will be the close button. Everything works fine. Until.... Click to drag the paper thingy, then release it. Move your mouse off the paper, then back onto the hot area. The captions snap right to the center of the hot area.
this worked in a simple file where it was the only thing on the stage (see this thread). Now I am implementing it in a much more complex scenario and the movie clip in question is quite buried so bear with me:
The resize() function is just some simplified code from the resizing slideshow. Now this works as in when the ktn MC is rolled over the box appears where the mouse is and resizes to fit the text. When I do a trace on sometxt it reports back the correct text but the text itself doesn't show. The box is a light blue and the default for createTextField is black so that shouldn't be a problem.
The resize() function is just some simplified code from the resizing slideshow. Now this works as in when the ktn MC is rolled over the box appears where the mouse is and resizes to fit the text. When I do a trace on sometxt it reports back the correct text but the text itself doesn't show. The box is a light blue and the default for createTextField is black so that shouldn't be a problem.
I'm following along the "Hover Captions" tutorial on kirupa.com. everything works as it should, but I'm having a bit of a problem. I want to have the button that will be hovered over inside a movie clip. When I do this, though, that movie clip is moved around by my mouse.
I am trying to modify the hover caption tutorial from here at Kirupa to load the text in the caption from an external text file. Could anyone give me a hand trying to figure this out?I tried the simple way of loading external text but because the text is loaded in a MovieClip this does not work. Here is my code for the hover menu that currently loads the text dynamically through ActionScript:
MovieClip.prototype.resize = function() { var w = box.caption.textWidth+0 var h = box.caption.textHeight+0;
Using Flash CS3, v9, AS 3. I have got a Flash movie that I have set up to have captions display over it.I am using the included FLVPlayback component for the movie, and the included FLVPlaybackCaptioning component to set up the captions. My movie uses the included
i am a bit lost. i make a prototype function that randomly scales a box when i click on the stage. i got the scaling right, but why does it move around when it scales? here is the swf: scaleEase
here is the code: [AS]MovieClip.prototype.scaleEaseTo = function(ease) {
So I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.
i've applied the following script to a movieclip to change its 'y' coordinate randomly at run time and it works fine but i'm also trying to control the maximum 'top' and maximum bottom 'y' movement for which the value should be: top = 40 and bottom = 400. so it only displays randomly between 40 to 400 'y' coordinate. could you tell me how can i implement this in the following script?
onClipEvent (enterFrame) { _x -= 4; if (_x<=-2247) {
I've been trying to simply get random movement on a MC on my stage.
Most of the tutorials I come across deliver jittery motion, not smooth eased motion.
Also, I'm trying this script found here: [URL]
The random motion looks great! .... but I can't stop the MC from moving to the top left of my stage. The script isn't setup to restrict the motion within a given area on the stage. I tried modifying it, got nowhere!
I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
It is my first time making and enemy with AI, but I'm just wasn't sure where to begin, I have used a fairy easy script to animated the movieclip in the beginning but got stucks whenever it reaches 960 or below 0 of the stage
addEventListener(Event.ENTER_FRAME,initGames); function initGames(e:Event):void{ moveEnemy(); }
I have an IK chain of 3 dots. I would like to put random movement on one of the dots 'pt1' so that is randomly bounces around my screen while the other 2 dots follow - something like a snake. However when I put this code on 'pt1' which is a movie clip by the way it simply will not work.
I am looking at the Kirupa code for random movement (Random movement in Flash MX), and I am trying to figure out if I can limit the movement to the shape of an oval.
I want to do an overhead shot of a bunch of little people swiming in an oval swimming pool.
I'm trying to achieve random motion of my movie clips limited from stage left to stage right. I've read the following tutorials:
[URL]
both are helpful. However, I don't want mouse position to affect anything (as it does in the 'continuous movement' tutorial). The 'random motion' code is pretty close...if I just knew what part of the code to modify to limit motion from left to right.
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
My knowledge of actionscript is basic, at best. I'm trying to make some animations move randomly by following a very helpful tutorial posted on this site [URL].. And everything was going so well until I tried to use my own initiative to limit the width and height of the movement. This is when I realised that I haven't got a clue what I am doing!
I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:
I did the Flash MX Random Movement tutorial, and it worked fine. But i want the objects that move to be links, so that when the mouse is placed over them, the word for the link pops up, and i want them to be buttons.
did the tutorial on my pc (mac) and de .swf work, but if i upload it, it does not run either.Another question. is it possible that the random movement may only occur in a specific area of the movie
If you look at this site and enter site. You will see 2 litle things moving on you screen.I need somthing like this aswell only then for like 50 bugs. I found lots of ways to make this with rondom movement scripts but i also need it to turn. So when its going to the bottom its pointing to the bottom and when its going up its turns pointing up.
Hi. Pls let me first say that I'm new here, although i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...
Re: Random Movement in Flash MX
I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).
i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...
Re: Random Movement in Flash MX
I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).
I can grasp the basics of assigning a relative path. but beyond that i am scared.
I'm a noob on this forum & pretty desperate now. I've been on a research & trial&error odyssey for days now, but this problem remains unsolved. I am creating a game with an mc (say "target_mc") randomly moving around. Everything is working beautifully, except for one thing: My stage was initially 900x600 and the game took up all of that space. target_mc's movement was accordingly set for a width of 900 and height of 600.
I have now resized the stage height to 958 with the game (still 900x600) being centered vertically. The top border is now at 170.8 (y). The bottom y border is at 770.8. But target_mc still thinks the top border is at 0. As a result, it is still covering the same area as before, hence floating off the actual game area into the stage margin area between 0 and 170.8. As I have other frames following which require my new and larger stage size, going back to the original 900x600 is not an option.
I have tried and tried but not managed to tell target_mc to keep its random movement within <=170.8 and >=770.8. I have tried all variations of "if statements" and other tricks at my disposal. And since I'm not an expert, I'm at my wit's end. Everywhere I looked, the solutions offered were for draggable objects or cursor movements, but not for movieclips moving randomly as soon as the frame is loaded. My script & codes are very, very elaborate and there is a lot happening on the stage, so a mask is not an option for me. Surely there's got to be a way to set variables and commands in the script...? I just don't know which to go for...
Do I work with some kind of math involving the total stage height of 958? I have tried setting variables for xMin, xMax, yMin, yMax, but must have done something wrong in implementing them in the rest of the random motion code cos nothing worked.