ActionScript 2.0 :: How To Get MovieLoader To Load SWF After Fade In
Jul 12, 2005
I have an empty movieclip placed on the stage with an instance name of movieLoader. With this code on the second frame of the main movie ("the first frame is the preloader), I am having trouble getting the movieLoader to load my swf file after everything in my menuFadeIn function has been faded in. I have taken everything to do with movieLoader out of the actions and here is the code:
stop();
// declares the alpha levels for the background and menu
background1._alpha = 0;
menu._alpha = 0;
logo._alpha = 0;
sideBar._alpha = 0;
tower._alpha = 0;
[Code] .....
So again, I would like the movieLoader movieclip on the stage to load a movie when everything in the menuFadeIn() function has faded in (in other words full alpha levels).
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I have a menu (mc_menu) with 6 button mc's (btn_home, btn_about, ..........btn_contact) I also have 6 containerson the stage (content_home, content_about, ..........content_contact)Right now I'm loading different external swf's(home, about,......contact) with the following AS code:
I would like an combobox to load jpg's into a container when a value is selected, and with fade out and in when a photo is change, and if possible a percent preloader. I have this as to make the combobox load swf's, but could anyone please be so kind to make it so it loads jpg's with fade in and out and percent loader? :
I would like an combobox to load jpg's into a container when a value is selected, and with fade out and in when a photo is change, and if possible a percent preloader.I have this as to make the combobox load swf's, but could anyone please be so kind to make it so it loads jpg's with fade in and out and percent loader? :
Code: // ComboBox function handler() { chosen = _root.combobox.getSelectedItem().label;[code]...........
I'm trying to create a simple page transition. Please ignore everything but the timer in red. Everything works flawlessly EXCEPT that after the transition is made the timer is not cleared with the clearInterval command. Is there something wrong with my if statement?
stop(); function loadPage() { _root.mcCover.gotoAndPlay(2);[code]....
I'm using the following code to load external swfs over each other.
At the moment the time between each image is the same - 10 seconds. I'm trying to work out how to change the time so the first image loads, waits for 5 seconds, loads the second which waits 10 seconds before loading the third swf.[code]...
I used the fade class to build a fade in-out image gallery. It s quite easy and it works fine. But then they asked me to load the images randomly and thats when the thing got complicated.[code]...
I have a button..that at the moment loads a movie. However I need the button to fade text then load movie!! Is it as simple as combining these twp pieces of action script? How do I go about altering this to work?
I want to load the logo on the stage in a fade in manner. What I mean to say that its alpha properties will increases gradually and once reached to 100 it will stop. But in my code it loops continuously . It is very easy for all of you but I have some confusion how to write the Delete on Enter Frame.
I have designed a "Before-and-After" slideshow using Alpha tweens to slowly fade one image into another. The effect works great, however, it seems that the effect only works on the first time the user enters that page. If the user clicks the "play again" button, I reload the .swf and want the effect the play again, but it just moves from the first to second image, without the alpha effect transition.Is there some way to "reset" the .swf to replay the alpha tween effect? why it would have this behavior? The site and effect are purely actionscript, so I cannot do something like "goToAndPlay(1)" in the last frame, the entire site is only in the first frame.
I would like my picture to fade in, how do I do it? I load my image like this: var imageFolder:String = "main_pictures/"; var imageArray:Array = [imageFolder + "picture.png"]; //Container var imagecontainer:Sprite = new Sprite(); //Loop through the image array and load: [Code] .....
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
how to do this effect.I have a movie instance named "sparkles_mov" as in internal movie, not loading externally.It's placed multiple times on the stage.I need an AS code for the first frame of the entire stage that makes all instances fade in at a specific frame number (5), last for XXX amount of seconds and then all of the instances to fade out at a specific frame number (70).Is this possible? I have all instances fading in using this AS code placed on the frame that they enter on but the fade out never works, the just abruptly disappear:
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var image:Loader = new Loader();
I would like to fade in and out and object with the colorTransform-method. When I apply the colorTransform to my object it does fade out the thing but not fade in. At first I set the alpha of the bitmapData to 0 (for the fade in-effect). After applying the colorTransform it does nothing. No fade in. Otherwise when I set the alpha of the bitmapData to 100 and let it fade out it works.
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
I located the following Actionscript 3.0 Class which performs the task of horizontally scrolling a picture in a continuous loop. Once it reaches the end of the picture, it then immediately starts over from the beginning of the picture. I am interested in making it so the picture fades in, scroll horizontally and then when it reachs the end of the picture, it fades out... It would then fade back in after a period of time and begin the process again of scrolling horizontally... Continuous loop. adding those features to this Actionscript 3.0 Class?
I'm working with the following code, and want to have my slideshow images fade into each other. At the moment, the picture before, after it's reached its delay setting, just switches off and the next one fades in, meaning the background displays (which isn't desirable)
I have a movie clip (mc) with the alpha set to 0 (invisible). if you click on the stage it sets the mc's alpha to 0.4, before fading to alpha 0 again in 1.5 seconds. Here the code:
I have 4 buttons, I need each button to fade the others out as the mouseover event occurs. I can get this to work if I add in one other button to the actionscript on one, but as soon as I add actionscript for another one I get errors.