ActionScript 2.0 :: How To Draw Slow In (FMX)

May 7, 2004

Liked Ilyas's tutorial on generating fractal branches, etc. with the drawing API Is there a way to slow this down, so it looks like time-lapse photography of plants growing, without separating the code into individual frames?

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Actionscript 3 : :Improving Slow Performance Of Drawing Application Using BitmapData.draw()?

May 27, 2011

I am using a custom Flex skin to create an active blur/frosted glass effect on the background of floating Panels, TitleWindows, and other containers (similar to http:url....). There is a background image in the Application skin, and potentially any number of other components above and below the active blur component. Here's some relevant code within the skin:

public static const BLUR_FILTER :BlurFilter = new BlurFilter(16, 16, BitmapFilterQuality.HIGH);
private var _bitmapFill :BitmapFill = new BitmapFill;
private var _matrix :Matrix = new Matrix;[code]....

Unfortunately, the performance of this when the component is being resized, and especially when moved, is poor. There is noticeable drag delay and overall slowdown, and this is with only one popped-up TitleWindow in the test application. There is especially poor performance when components inside the TitleWindow are changed (button hover states, etc.)I've attempted to optimized a little bit by avoiding reinstantiation of the blur filter, bitmap fill, and matrix, but this has had little or no effect. I removed the blur at one point, just drawing the Application to a bitmap, and the performance is still poor, so it's clear that it's mostly the BitmapData.draw() call.

I've read about using scrollRect and cacheAsBitmap, but I'm not sure where to apply these properties (or other optimizations I'm not aware of) within the Application or its components.

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ActionScript 3.0 :: BitmapData Draw() Method - Draw The Bitmap On The Stage At Design Time?

Mar 18, 2009

I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );

I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.

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ActionScript 3.0 :: Youtube Api Draw - Error #2121: Security Sandbox Violation: BitmapData.draw

Jun 30, 2011

I'm making something that requires me to draw() the youtubeplayer Giving me this pretty error:

[Code]...

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ActionScript 3.0 :: BitmapData.draw() Failing To Draw Entire MovieClip?

Dec 15, 2009

I'm trying to do some lean blitting for an object that rotates by rotating it once at startup and capturing a BitmapData snapshot of each 5 degrees. The problem I'm having is that the draw() method of the BitmapData object is only picking up pixels in the MovieClip that are below and to the right of the registration point. If I change the MC so that the registration point is in the top left corner, I sometimes get what looks like most of the pixels, but the entire object rotates into and out of the frame, since it's rotating around the corner and not the center.

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Actionscript 3 :: Movieclip - Draw Line Without Using The Draw API?

Apr 5, 2012

I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.

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ActionScript 3.0 :: Using BitmapData.draw(stage) - Error #2123 Security Sandbox Violation: BitmapData.draw

Jan 9, 2012

I am having an issue with using BitmapData.draw(stage). I am getting the following error:

SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:

var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.

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Flex :: BitmapData Draw - Set Where To Draw?

Dec 16, 2010

i have a class thats create a class with bitmapData that merge 2 IBitmapDrawable. one of them is 24*20 while the other is 16*16.i want to draw the smaller first in a bitmapData object which its width and height are 24*20 but i want to draw it in the center of the big bounds.

[Code]...

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Slow Down MC Fps

Jun 4, 2009

Im not really new to flash, but pretty useless at Actionscripting and i think thats what i need in this situation.A flash movie was predesigned for us at 12 FPS. which was fine at first but now i have to import those movies into Adobe Presenter 7 which once published runs them at 30 FPS by default. So you can see my problem.. the 12FPS files run way to fast.Im trying to avoid having to edit everyone of those movies and increase the timelines to work with 30 FPS.. that would take weeks.So my question is, can i load the entire movie into a MovieClip and then set my main movies property to 30 FPS and have the MC play at only 12 FPS? i believe i read about this somewhere.or is there a way to automatically extend the timelines? im using CS3 Pro.

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Slow Down My Movie?

Jun 18, 2010

I have created a logo using several objects. And they come one by one on my stage while playing. But these objects (which all are movie clips) coming too fast.

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ActionScript 3.0 :: My SWF Too SLow

Sep 1, 2009

I'm working in an application that is a kind of presentation with lots of content that should be displayed in "frames".

But I realized, after some struggle, that to put all the content inside the .FLA file doesn't work. Just a couple of tables with text imported from ms word are enough to let the FLA file unusable, even though it occupies little space on disk.

So I've written a function that loads content from an XML file and display it into a movieclip, that contains empty textfields and image containers. Another function organizes the content.

The problem is that the SWF file gets extremely heavy after navigating over a couple of frames, and I believe is shouldn't cause all the content is dynamic. I managed to remove all the listeners and loaded images.

If i have the windows task manager(ctrlalt del) opened while the Flash application is on, I notice that every time I update the content of a "frame" by clicking on a menu item or the navigation buttons, the flashplayer consumes more and more memory.[code]...

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Flash CS4 For Mac Is Slow As Fudge?

Oct 20, 2008

Some stuff is as fast as before, like scrubbing and playing and applying a tween.But other, simple stuff, like selecting frames, adding frames - regular or key - takes 2-5 seconds each. Really anything with the timeline is slow. This happens especially with long movies (1.5 minutes - 2500 frames). Which shouldn't matter. I had movies 5 minutes long working fine.

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Flash Animation Too Slow

Feb 12, 2009

I have Flash CS3 installed (windows) I have two images, I shape tween from one to the other.

The .fla file is 15MB in size, and the .swf is 800kb,

My problem is that, even though I've set the animation to run at 30fps, I barley manage more than 1.4fps a second, it should take 5seconds to complete, yet its taking 140seconds.

I have a 2GHZ dual core PC, with 2GB RAM,

I want it to be a smooth transition.

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Slow Down Embedded Video In .fla?

Jul 6, 2009

i have an embedded video in my .fla. It's like the "background" of the scene. I need to slow down this video in a specific keyframe, and then return to the normal speed.

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AS3 :: Slow And Buggy Compile And Run

Sep 28, 2009

Firstly, is it possible to speed up the process of compile and run (ctrl+shift+enter), because it's so slow and it's very annoying when you do minor changes and you want to quickly see the effect

Secondly, many times at compile & run command flash player doesn't fire up, because it's running in memory for no reason, and there in no flash movie playing, so it's really nasty that I have to keep killing process to be able to run the movie.

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Convert To Keyframes Very Slow

Mar 31, 2010

When I have a symbol with multiple symbols inside, it's very slow to convert frames to keyframes or to move the keyframes in its timeline. Is there anything I can do to fix this?

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CS5 :: JSFL Commands Slow In It

Jun 13, 2010

The execution of JSFL files seems to have slowed down in Flash CS5. Or, at least, the updating of the display has been severely slowed down.  I have a command I use all the time -- so much that I don't even think about it -- that worked fine in CS4 and earlier, but in CS5 it seems to execute too slowly. My command is a replacement for the "Step Forward One Frame" and "Step Backward One Frame" commands in the control menu (the "<" and ">" keys). I wrote them so that the selected symbols remain selected when going to a new keyframe.  Of course, I use this all the time just like I did with the original "<" and ">" keys, and they need to run fast enough that I don't notice their execution time. They don't do that much processing at all, so it really shouldn't be a problem.

I also wrote some functions for profiling, and they indicate that the command is actually running in a reasonable amount of time (around 50ms). When I run it again immediately, though, the execution time balloons to about 300ms. Not only that, but in both cases the display takes its sweet time updating itself.  It seems to wait until all activity is finished, and then updates. This means that when I execute the command repeatedly (keyboard-scrubbing the timeline) I don't get to see the current state of the stage until I stop completely and wait for it to update.

As I said before, I never had trouble with this in CS4 and earlier. So my question is: is there any way to tell Flash to update its display in a command, so that I don't have to wait for Flash to get around to it? Relatedly, is there any way to give the javascript interface a higher priority so it'll execute commands faster? keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original

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ActionScript 3.0 :: Preloader Causes SWF To Run Slow

Jun 25, 2010

I am very new to AS3 and the way CS5 has the default preloader is a bit confusing to me as well. I have two files -- one with the preloader AS3:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("part2.swf"));
function loop(e:ProgressEvent):void{
[Code] .....

Then I have another SWF with my main content called "part2.swf". When I "publish" part2.fla, I go to ActionScript settings and select Preloader method as Preloader SWF and then on the line below I select the name of the file that points to the one above that contains the script. Even when I do a simulate download test on the movie it compiles like a dog. I don't understand. If I use the "default preloader" in CS5 ... those annoying little dots with no progress bar or display text (who designed that?) ... it seems to run just fine. I've tried putting a frame preloader in frame as I understand the "preferred" method is to call an external loader file. So I'd really like to get an external preloader to work.

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IPhone Slow Ad Hoc Builds

Oct 19, 2010

Does anyone else experience publishing ad hoc builds for the iPhone (from flash cs5) taking a long time (10 minutes +) ? Whereas it would only take a couple for a (non ad hoc) test build. I suspect it might be stuck in a loop somewhere.Or is it simply a matter of waiting patiently whilst the provision is being approved (or whever it's waiting on)

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Slow Animation On Iphone

Jun 6, 2011

I am having a issue with CS5 flash iphone app displaying slow laggy animations when I use a background image.  I have pinpointed this issue by making a simple iphone application with only a vertically accelerating ball and one background image.  If I use the background image the ball will animate slow and laggy, without the image it performs fine.

Also...while I have your attention, does anyone know why only CS5 will allow me to compile IPA files that will run on my 1G ipod touch with ios 3.1.3. I would like to use CS5.5, but the IPA from that version will not run on my device.

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File Is Uploading Very Slow

Oct 19, 2011

I have a SWF file - 220KBand the motions are simple too.whay the browser loading it so slow?!?(5-10 sec.)(i checked on 7 computers)

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ActionScript 3.0 :: Xml To Array Is Slow?

Dec 27, 2011

i want to load xml file in array .i use

var ddd:XML;
var ttt:URLLoader =new URLLoader();
ttt.load(new URLRequest("test1.xml"));[code]..........

when i use this it takes long time to do this for loop and the swf is shocked for many second until it works.is the xml is so big to be loaded in array in as3 or i have done some thing wrong?

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Flash :: Php Become Very Slow, Same Code?

Oct 29, 2009

I did a flash application that has a login form in flash, and authenticates in php. That was 3 months ago, and the sending requests and response is very fast -- that is, when i click submit button, within 3 - 5 seconds it will have a response from php.

Recently, I did another login in flash, using similar code as I previously have done. Now, the sending request and respond is very long, each time the server may take up to 10 seconds to respond. Why is it taking so long yet the previous one is fast?

Same host, same php files, similar swf (not much changes in swf).

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Flash - How To Get AutoScrolling Slow Down

Jun 9, 2011

I found this, but got no idea how to slow it down:
var myTextLoader:URLLoader = new URLLoader();
myTextLoader.addEventListener (Event.COMPLETE,onLoaded);
function onLoaded (e:Event):void {
tekstbx.text = e.target.data;
tekstbx.addEventListener (Event.ENTER_FRAME,efh);

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Css :: Flash Loading Slow?

Nov 21, 2011

I have a Wordpress website located here: http:[url]....I'm trying to figure out why the page loads slow - I'm almost sure it has to do with Flash and size of images, plus rotating banner. I don't know how to edit or fix the problem though. So the question is: What is causing my website to load slow, and what EXACT steps can I take to fix the problem.I've already tried adjusting some of the browser ActiveX filters and other temp fixes, but that is not the proper solution. If this is a flash or image loading issue, can you tell me the EXACT step in how to edit these issues?

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Flash Animation Slow Over RDP?

Oct 27, 2007

I'm running web browser over RDP (Terminal Server). However, the flash animation is slow over RDP. Is there anything can be done or perhaps anything to tell flash player to drop frames during animation?

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ActionScript 2.0 :: SWF Running Very Slow

Apr 13, 2010

Well my SWF is running a bit jerky, and i was woundering if by putting a loader at the start of the animation if that would help things run?

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ActionScript 2.0 :: Delay Without Slow Down?

Mar 29, 2011

is it possible do have a delay that doesnt slow everything down? I need it so one animation plays, waits a few seconds, and then the next plays. Right now it plays the second animation two fast so the first doesnt complete, but I need the animations to play a full speed

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ActionScript 2.0 :: Slow Down And Stop?

Jul 2, 2011

i want a button that when rolled over, it gradually stops a movie clip. I don't want it to stop dead. I also want a button that when you rollover it the movie clip then starts again, but gradually.

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ActionScript 2.0 :: Way To Slow Down For Loops

Jul 25, 2004

i am new to flash and i was wondering if there is a way to slow down for loops.Like i can set how many seconds till it goes and loops again. I have tried setInterval but didnt work.here is my code:[code]

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