ActionScript 2.0 :: Limit On Property Values When Using Tween Class?
Nov 12, 2009
I'm wondering if there are numerical limits for the values you can manipulate using the tween class.I am importing mx transitions and using them to manipulate the _xscale and _yscale of a movie clip.. If I understand correct.. x and y scale property is measured in percentage..
is there a limitation on the value I can plug in?
Can I scale.. say.... 1,000,000% (million)
how about 100,000,000,000 !!! (one hundred trillion)
How about limits on _x and _y position values..?to quell any curiosity, I'm essentially trying to control a movie clip that has the appearance of 'zooming' in with button clicks by increasing the scale..
I'm wondering if there are numerical limits for the values you can manipulate using the tween class.I am importing mx transitions and using them to manipulate the _xscale and _yscale of a movie clip.. If I understand correct.. x and y scale property is measured in percentage.is there a limitation on the value I can plug in? Can I scale.. say.... 1,000,000% (million)how about 100,000,000,000 !!! (one hundred trillion)How about limits on _x and _y position values..?to quell any curiosity, I'm essentially trying to control a movie clip that has the appearance of 'zooming' in with button clicks by increasing the scale..
I have a button that I want to immediately go to full alpha and a tween that slides it out gently on rollover. The problem is that the alpha is only set for a second and then it goes back to .5 alpha. It seems like the alpha is only set for the first frame in the tween and then goes away as the tween executes the rest of the frames/seconds. How can I make the alpha instantly 100% and then remain for the remainder of the mouseover?
Given a dynamic or non-dynamic class like the following: package { public class MyClass { public var myProperty:String; public var myBooleanProperty:Boolean; public function MyClass() {} }}
Flex 3 allows you to assign a value to myProperty like this: myClassInstance["myProperty"] = "myValue"; myClassInstance["myBooleanProperty"] = true;
I regularly parse XML to get property names and their values then update correlated classes using this technique; however, Flex 4 no longer allows assigning the boolean property. I don't have a work-around.
If you trace the results: trace(myClassInstance.myProperty) // Returns "myValue" trace(myClassInstance.myBooleanProperty) // Returns null
I've got a property, var angleX:Number; declared right after my class declaration (therefore available to each function in the class). How do I go about tweening this value with Tweener? Specifically, I'm trying to do it in a mouse press event but am stumped by the object i need to pass - the keyword "this" isn't working.
i am trying to change the position while the yoyo is working but the tween object goes to the new position and then back to the old position and continuing to yoyo.
ActionScript Code: import mx.transitions.Tween; import mx.transitions.easing.*; var swing:Tween = new Tween(swingObj, "_rotation", Regular.easeInOut, 60, -60, 2, true);
if there is a way to use the _rotation property with the Tweening class to make a movie clip continually to rotate from it's current position instead of starting back at the original position and doing the same rotation again.
I'm trying to make an movie object rotate 90 degrees by clicking on a button and then when you click the button again, the movie rotates 90 more degrees. I don't want it to start over and do that same 90 degree rotation with the Tween class.
[URL] Whats the best method to set a limit on somethings _y property so it scrolls up and down, but has limits... everything I do ends up being quirky and not working just right.
Whats the best method to set a limit on somethings _y property so it scrolls up and down, but has limits... everything I do ends up being quirky and not working just right.
I'm trying to use the restrict property of a TextInput field to limit the entry of minutes, so restricting the number of characters to 2, while restricting the first character to the range [0-5] and the second character to the range [0-9]
I've tried a billion things, but I'm not sure I'm going about this the right way,
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
Lately i discovered MATE (for Flex development) and was wondering: how do i bind a property in a view (actually a navigatorcontent component) to another property in a class so that they stay in synchronization (meaning that whenever the property in the class changes the property in the view also changes).
So if we have a view called Target.mxml and a property targertProp how do we bind it to the class called SourceClass with property SourceProp?
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip "b" is ball movie clip fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
I am trying to carry out an actionscript colour tween and have found the following code on these forums:
doTween = function () { var t = (getTimer()-this.startTime)/this.dur; if (t>1) {[code]....
My problem is, I would like to have a variable which returns the current red, green and blue values of the movie clip during the tween.In other words, I need to define a variable for the current RGB in the middle of my AS colour tween so that the following example would tween smoothly from the current values to the target.
I am trying to carry out an actionscript colour tween and have found the following code on these forums:
//////////////////////////////////////////////////////////// doTween = function () { var t = (getTimer()-this.startTime)/this.dur; if (t>1) {
[code]...
I would like to have a variable which returns the current red, green and blue values of the movie clip during the tween. In other words, I need to define a variable for the current RGB in the middle of my AS colour tween so that the following example would tween smoothly from the current values to the target.
E.g. mc.beginColorTween(currentr, currentg, currentb, 255, 204, 0, 500);
I'm pretty new to AS3, using Flash (CS3) to build applications for my university degree. In my movie I've got an array (completionArray) with 7 values, which are set to all be "false". What I'd like to be able to do is use the contents of this array to switch GUI elements on and off.As an example, I've got a movie clip called cowItem on the stage. I'd like to use the first value in the array to set the .visible property of that movie clip, but I can't for the life of me work out how to get it to work.[code]Like I say, I'm new to AS3 and haven't tried using variables as part of a property before, and I also have a similar problem using variable values as part of a method call.
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
Is there a way to tween the set property actions?For example, I have a button that reduces the size of a box by 50%... but instead of making that box just snap to 50% its size, is there a way it can shape tween slowly until it reached the ideal size.
For example, I have a button that reduces the size of a box by 50%... but instead of making that box just snap to 50% its size, is there a way it can shape tween slowly until it reached the ideal size.
public class Example { public function Example () { }[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void { if(some condition that I may need) { ex.func()
var environment:AvEnvironment = new AvEnvironment(...); addChild(environment); environment.addChild(new Terrain()); environment.addChild(new Player());
I am trying to access a public property from AvEniroments class through the Player class, however I'm getting an undefined property error (#119). I've tried the following:
this.x = AvEnvironment.xs // public property in this class this.x = parent.xs
I've also tried something like this:
var ev:AvEnvironment = AvEnvironment(parent); this.x = ev.xs
but I get a TypeError. Error #1009: Cannot access a property or method of a null object reference.
i am using xmllistcollection for displaying data in list. whenever i run my application data is display in list control, but this warning has displayed in console. How can i remove this warning warning: unable to bind to property 'xmlnode' on class 'XML' (class is not an IEventDispatcher)
I am using shared object to share data between two users. First user connect to shared object and set some value in shared object. Please consider that second user has not connected with the shared object yet.Now when second user connects to the server and try to get that property set by first user, he could get shared object but could not get properties of Shared object set by first user. I observed few times that Second user can get these properties within "Sync" event between two users. But I would like to get these values for Second user in any stage (i.e. in load event etc.). Whenever Second user tries to get the property of Shared object, the object will reset the actual property value and then return reset value.
1) Is there any way to get all the properties of shared object before sync event called, as I want to get it immediately when second user connect to the application and perform next task based on the values stored in shared object.
2) Is it possible for second user to check whether any property has been set by first user? So that second user can use the property instead of reset it.
i been trying to figure out a way to make sure my property values from my xml file are fitting sweetly into my classes.
using 'property is XClassType' pretty much tells me if its an array, boolean, number. But strings are a bit weird. Even though the property is declared public var some:String the below test doesn't trigger it being set to a String. Are Strings different than Boolean, Array, Number, etc.?
Code: if (myTarget[i] is String) { trace("prop is string"); myTarget[i]=String(mySource[i]); }