ActionScript 2.0 :: Limit On Values When Using Tween Class?
Nov 12, 2009
I'm wondering if there are numerical limits for the values you can manipulate using the tween class.I am importing mx transitions and using them to manipulate the _xscale and _yscale of a movie clip.. If I understand correct.. x and y scale property is measured in percentage.is there a limitation on the value I can plug in? Can I scale.. say.... 1,000,000% (million)how about 100,000,000,000 !!! (one hundred trillion)How about limits on _x and _y position values..?to quell any curiosity, I'm essentially trying to control a movie clip that has the appearance of 'zooming' in with button clicks by increasing the scale..
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Nov 12, 2009
I'm wondering if there are numerical limits for the values you can manipulate using the tween class.I am importing mx transitions and using them to manipulate the _xscale and _yscale of a movie clip.. If I understand correct.. x and y scale property is measured in percentage..
is there a limitation on the value I can plug in?
Can I scale.. say.... 1,000,000% (million)
how about 100,000,000,000 !!! (one hundred trillion)
How about limits on _x and _y position values..?to quell any curiosity, I'm essentially trying to control a movie clip that has the appearance of 'zooming' in with button clicks by increasing the scale..
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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May 12, 2009
I am trying to carry out an actionscript colour tween and have found the following code on these forums:
doTween = function () {
var t = (getTimer()-this.startTime)/this.dur;
if (t>1) {[code]....
My problem is, I would like to have a variable which returns the current red, green and blue values of the movie clip during the tween.In other words, I need to define a variable for the current RGB in the middle of my AS colour tween so that the following example would tween smoothly from the current values to the target.
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May 12, 2009
I am trying to carry out an actionscript colour tween and have found the following code on these forums:
////////////////////////////////////////////////////////////
doTween = function () {
var t = (getTimer()-this.startTime)/this.dur;
if (t>1) {
[code]...
I would like to have a variable which returns the current red, green and blue values of the movie clip during the tween. In other words, I need to define a variable for the current RGB in the middle of my AS colour tween so that the following example would tween smoothly from the current values to the target.
E.g. mc.beginColorTween(currentr, currentg, currentb, 255, 204, 0, 500);
I am using Flash MX with AS2.0.
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Mar 18, 2010
I have a button that I want to immediately go to full alpha and a tween that slides it out gently on rollover. The problem is that the alpha is only set for a second and then it goes back to .5 alpha. It seems like the alpha is only set for the first frame in the tween and then goes away as the tween executes the rest of the frames/seconds. How can I make the alpha instantly 100% and then remain for the remainder of the mouseover?
[Code]...
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Sep 7, 2010
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
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Jun 30, 2009
im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had
Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()
[code]......
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Oct 14, 2009
I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?
So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.
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Jan 22, 2010
I need to "tween" an object like in tweenlite, just x/y values, but have ran into a large issue.
[Code]....
it's kind of accurate at high 'refresh times', but low ones, or long tweens it's very inaccurate. Basically, it needs to move 300pixels/1000ms, I chose to move it every 10ms, the amount I move it is 3000/1000(ms/pixels)*ms=3pixels every 10ms, so we should get to 300pixels moved over in 1000ms. But it doesn't work- the time intervals aren't consistant, sometimes it moves it after 10ms, sometimes it doesn't catch it to move again for 30ms! Tweenlite is able to bypass it's loop being able to run every 10ms, but how?
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Apr 19, 2011
The problem with Math.sin() is that I cant figure out a way to control the increment. Still this seems like a lot of code for such a simple concept.
[Code]...
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Feb 8, 2011
Passing Values From One Class To Another.
This this not seems a difficult tusk to understand.
I can able to connect classes to each other. But the thing is that, when I am going to construct some logic to load and hold xml data and only fetch the correct child object from it, I stumped.
Here is the starter:
I connect loadXML.as to Main.fla from Properties Panel.
loadXML.as
ActionScript Code:
package {
import flash.display.Sprite;
[Code].....
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Sep 22, 2008
I'm currently stumped by this. I've created a class to load xml data from a txt file, then assign that xml to a variable named siteStructureXml. When I trace the value of siteStructureXml from within the class instance it shows the expected xml data. When I try to assign the value to a variable returnedXml defined on the timeline of my movie, it's value traces as null. I've a feeling it's something blindingly obvious..
[Code]...
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Jul 12, 2011
I am wondering if it's better to pass an instance of a whole class to another class or just specific properties of that class. For example if I want the height property of class A in class B do I pass just the height value into class B or the whole instance of the class and use classA.height in class B?
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Nov 9, 2009
transferring values from one class to another via dispatchEvent.
main.fla
code/main.as (Doc class)
code/game/card.as
code/game/board.as
I can communicate an event between any of them fine using a dispatchEvent and addEventListener, and I can get values from the card & board actionscript files into main.as using e.target.*
However for some reason I just cannot get a value to send from main.as to the card or board classes using this same method. And I'm literally stumped as to why.
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Feb 28, 2012
The code works, I'm jsut unable to read the Class variable "myString" on the main timeline.I thought I could pass the "myString" value from the Class to the Main Timeline?I created a variable in an external Class .as file.See coding below.
//------- Code on main timeline .Fla
var testClass:MyClass = new MyClass(myString);
var myString:String;
[code].....
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May 21, 2011
When you do, you'll see that the movieclip should obviously be at position (0, 0) on the stage. However it appears at (25, 5)! if I leave in the original "this.x = xx;", then it appears at (50, 5). If I also leave in "this.y=yy;" then it appears at (50, 10).
[Code]...
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Jul 13, 2011
I have another question for the masses out there regarding trying to input values from a text input box to a custom class. I currently have a custom class named Company with properties that correspond to values in a MySQL database.
So I created an input UI on the client application that calls out for Address, Name, Zip, Phone, etc. - Then there is a button to submit to values to the database for creation. Here's my question:
How do I take each individual textinput.text property and 'mesh' them all together to a Company object to send to the server? The PHP that is written takes in an argument like this:
public function createNewCompany (Company $item) { .......
So is that even the right way to send them in? Or???
There are a total of 11 things (properties) that need to be submitted.
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Dec 21, 2010
I've never used classes in Actionscript before, but right now I think they could make my life a lot easier. What I want to know is, when I create a new movieclip from (or with or whatever) a class, is it possible to add some unique variable values that I can retrieve from it? For example, if I wanted to create a door (door1) from class 'door' and give it a variable leadsto = door4; In AS2 I could just put leadsto = door4; onto the door1 movieClip and then retrieve it through door1.leadsto;
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Sep 7, 2010
I have two document classes. One is Main.as the other is Step2.as. I want to declare a public variable in Main.as then need to give it a value from Step2.as. That value will later be used in my next Document class Step3.as How would I write the code that gives the value in my Step2.as and then how would I write the code that retrieves the value in my Step3.as?
Note I can't import my Step2/ or Step3 document class into my Main.as.
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May 22, 2011
I would love if someone could take a look at the code below. When you do, you'll see that the movieclip should obviously be at position (0, 0) on the stage. However it appears at (25, 5)! if I leave in the original "this.x = xx;", then it appears at (50, 5). If I also leave in "this.y=yy;" then it appears at (50, 10).
[Code]...
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Jun 5, 2011
I am developing in Flash Builder 4.5 using as3.
I have created a class to connect, write and read to a TCP Socket using 'import flash.net.Socket;'
Within this class is an event listener which reads the incomming data:
Code:
socket.addEventListener(ProgressEvent.SOCKET_DATA, readSocketData);
private function readSocketData(progressEvent:ProgressEvent):void {var response:String = socket.readUTFBytes(socket.bytesAvailable);
trace response;}
My problem is how to output this data back to my main application. Ultimately I want to process the data and output it in a text box.
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Oct 6, 2011
I have a small issue with instantiation of an xml loader class. I'm using a standard way of loading external data and assigning it to "myXML" variable. My class uses event.COMPLETE for loader to make sure that data is fully loaded. Everything works fine until I make an instance of this variable in to my Main() class. The trace of "myXML" gives me null. It's like it didn't assign data on time. Since the onComplete event handler should take care of any delays it is hard for me to figure this out.
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Jan 31, 2010
I have a movie clip that is rotated when a button is clicked:
Quote:
mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
}
The problem I have is that when the the right button (mc_rightBtn) is clicked again, the rotation starts from the original position. Ideally I would like the rotation to continue from its current position.
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