ActionScript 2.0 :: Loading Movieclips Into The Libary Dynamicaly?

Apr 18, 2006

Is it possible to load libary items from one swf into another?I am trying to load a set of tiles stored in one swf into a tile editor.In the code for the tile editor it adds objects from the libary onto the stage. Is it possible to get the movieclips from another swf?

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ActionScript 2.0 :: Loading Images FROM Libary?

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i dont want to load an image (Externally) i want to get it from the libary how would i do that?

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ActionScript 2.0 :: Dynamicaly Loading Images?

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So I'm making a flash proggy that displays member details for a guild dynamicaly (calling their bio info from a database) and was wondering if it's possible to also call an image dynamicaly as well?I know I could setup a PHP function to display a set image for each member, but that obviously means manualy placing in images and having to update the entire program each time I want to change a picture and thats obviously no good .. so is it possible for actionscript to call in images stored OUTSIDE of the flash program?

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ActionScript 2.0 :: Load MovieClip From Libary?

Oct 2, 2010

How can I make it so when you click, it loads a movieclip from the libary to the stage and set the positions to wherever the mouse is?So far I have:

ActionScript Code:
on(press){
}

[code].....

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ActionScript 3.0 :: Where To Find A Reference Libary For *.AS Projects

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Real newbie to AS3 here (currently I am a C++ programmer looking into writing Adobe Air apps....my wife has some ideas for apps lol). My dumb question: Where do I find a reference libary for *.AS projects? I looked at the below website from adobe, but all the examples are in MXML syntax. Being new to AS3 I'm not quite following the whole MXML vs .AS. [URL]

I am specifically looking to write for the blackberry playbook, but I'm going to try the cross platform deployment for iOS and Android too. I do have FlashDevelop setup, my playbook emulator, and I made the simple "hello world" app. So I'm ready to start laying out some basic controls....once I find a good reference.

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ActionScript 3.0 :: Load My Libary Movie Clip Symbol?

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Actionscript 3 :: Use Some Class In Mx ,spark Libary In Flash Professional CS5?

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I used some class belong to mx and spark libary, but when I try to import them compiler throws an error Library not found.Definition mx.controls:VideoDisplay could not be found.Definition mx.core:UIComponent could not be found.How can I import it to my project?

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How can I create Video Object only with AS? (Without Conponents in Libary) I want to locate my Video Clip in MovieClip

var myMovieClip:MovieClip=this.createEmptyMovieClip("m yMovieClip", this.getNextHighestDepth());

and How can I create Video Object in this myMovieClip (AS without Components in Library)

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...=myMovieClip.createNewVideo("myVideo", myMovieClip.getNextHighestDepth());

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ActionScript 2.0 :: Dynamicaly Name Arrays?

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why the following script is not working?

on (release) {
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ActionScript 2.0 :: Dynamicaly Made Link?

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I have made this:

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ActionScript 3.0 :: Adding Dynamicaly Sprites And Textfields?

May 8, 2011

Basicly I'm adding dynamicaly sprites and textfields, which i populate from xml, in for loop. I'm building sort of table, so for every sprite, I'm adding new data in textfields.I've loaded xml and passed data to 2 xmllists, both traced and doing fine... Later on I add data from xmllist to array which then I'm looping in for loop.Problem is that from 1st xmllist, 6 out of 7 textfields are visible, 1 can't be found nowhere :/ from the 2nd xmllist only 1 out of 4 are visible...I've tried everything, tracing them returns that they are visible, on good position, filled with text, contrasted color from background.

PS: here is the part probably causing the problems..
for(mojbroj=0;mojbroj < dohvatiosamih2;mojbroj++){if(mojbroj%2){lista.graphics.beginFill(0xdddddd);lista.graphics.drawRect(150,prenesi+(

[code].....

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ActionScript 2.0 :: Dynamicaly Generated MC Collision Test?

Mar 13, 2008

I'm making a map creator for a tabletop game. The idea is that the map creator would consist of a 48x48 grid and would allow people to drag items onto that grid and save the positional layout of objects like trees and buildings.So I'm working on the very first steps of this and have written the script so far to dynamicaly generate a 48x48 grid and created a test object to be dragged called "follow".

The dynamicaly generated MC draws from the "grid" MC from the library which consists of two layers; the outline of a box and an MC named "grid_bg" which contains a coloured square (set to the same size as the outline). This is all placed into the "container" MC which by default is empty.This part I get working fine.the "follow" mc is set so that it can be dragged on a mouse click.Now the idea is that if a hitTest is run to see if "follow" is in contact with any of the "grid_bg" MC's and if so, run code (i.e. hide or show the grid_bg mc).

This is where I am encountering problems. If I set the hitTest into a layer within the "grid" MC, it only runs the hit test when the movie is first loaded and ignores you dragging and dropping the "follow" mc. If the hitTest is placed into the actions of the "grid_bg" MC and used in conjuction with an IF statement, it seems to act like there is a collision on every box generated.Code to generate the grid:

Code:
//make textboxes
count=2304;

[code].....

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ActionScript 3.0 :: Dynamicaly Creating / Acessing Variables

Oct 15, 2010

is it possible to dynamically create variables in actionscript?for example lets say i have some kind of loop and for each itteration of loop i want new variable to be created, or acssed if creatin is not possible. ( tbh i don't need to create them dynamically there is more simple sollution of my problem in real project, am just wandering is it possible )[code]the best i could thought for acessing is filling them in array and acessing it like that.... code works but i am actually trying to make it work without array.[code]

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Professional :: Create A Flash Chart That Would Take Data Dynamicaly?

May 4, 2011

I need to create a flash chart that would take data dynamicaly as in this link [URL]..

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ActionScript 3.0 :: Load Dynamicaly Named Video Or Photos?

Jan 28, 2009

I have a slide show of either videos or photos. I want the user to be able to click a play button and the video plays or click an arrow and go through a group of photos. The thing that is getting me is the dynamic file loading. I want the user to drop photos or video into a folder and the flash projector file loads them automatically. I don't want naming to be a concern. How would one go about doing this? My intention is to have the user never enter Flash CS3.

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ActionScript 2.0 :: Create Input Text Fileds Dynamicaly?

Apr 10, 2010

how can i create input text fileds dynamicaly?i know how to create dynamic text fileds dynamicaly, but how can i create iput text fileds dynamicaly?

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ActionScript 3.0 :: Flash Scrolling Mc With Dynamicaly Loaded Pictures From Xml

Oct 18, 2011

My AS3 project is devided in to 4 sections.

1.) load XML file directed from php site and store all data to miltidimensional array

2.) load mc from library to stage and scroll it with mouse move

3.) load pictures into previous scrolling mc on calculated coordinates

4.) add event listener to every loaded pic to open new site

here is part of code that's bugging me:

Code:
var polica_mc:libMc = new libMc;
var container_mc:MovieClip;
if (xmlLoaded == true) {

[Code].....

Problem is that pictures are not loaded into polica_mc (scrolling mc) but outside.

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ActionScript 3.0 :: Loading Swf's Into MovieClips?

Jul 19, 2009

I've read that when loading swf's it's a good idea to load them into a MovieClip. Is that true, why and would a Sprite do as well. Also how is it done?I thought this would do.

var currentPage:MovieClip = new MovieClip();  var loadRequest:URLRequest = new URLRequest("home.swf");  var swfLoader:Loader = new Loader();  swfLoader.load(loadRequest);  currentPage.addChild(swfLoader);

[code].....

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IDE :: Loading Movieclips From Library?

Nov 9, 2009

i used this code with linkage to load a movieclip from library using flash action script 3

btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite);
function goLayersSite(Event)
{
var myMovieClip:MovieClip = new Tree();
empty.addChild(myMovieClip);
}

i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.

since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.

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ActionScript 2.0 :: [CS4] Loading Movieclips From Library Via XML

Feb 5, 2009

I'll do my best to keep this question as short as possible:

I've made 5 'fruit' movieclips and they're in my library.

And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).

I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.

Here's an example of my XML to show the structure.
Code:
<?xml version="1.0" encoding="utf-8"?>
<list>
<number="001" >

[Code].....

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ActionScript 3.0 :: Allow To Loading External Movieclips?

Mar 17, 2009

I'm making a game where I have a lot of movie clips that I need to load so I was wondering wheather ActionScript 3.0 allowed us to load external movieclips? Can we import an external display object (movieclip) into a display object container? Or do I have to load a .swf which contains the movieclip onto the stage? What happens if I need to pull in multiple .swf files can the movieclips overlap or will one .swf file block the user from viewing the .swf in a lower depth? Can I import the movieclip from the external .swf file from its library and add it to the main stage rather then adding the whole .swf to the main stage?

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ActionScript 3.0 :: Loading And AddChild To MovieClips?

Aug 20, 2009

Basically I have this movieclip on stage that is suppose to load another movieclip from an swf. in that swf are 31 copies of the movieclip since theres no duplicateMovieclip function in as3. I am able to load and add child to the movieclips easy with this,

PHP Code:
function duplicateMovieclips():void{
for (var i=0; i<movieclipsToLoad; i++){
movieclipsDuplicated++;
entrys_mc.addChild(mcV[i]);

Below (which I excluded) are other various bits of code to edit the movieclip and what not. I can also remove it just fine with this bit of code here

PHP Code:
function removeF():void{
var repeat:int = 0;
for (var i=0; i<timesToRemove;i++){
entrys_mc.removeChild(mcV[i]);
repeat++;
movieclipsToLoad--;
if(i == timesToRemove-1){
loadSelected(); //THE PROBLEM
}}}

What this swf is trying to do is record the year and the month the user clicks on and then return every day's data from the xml if a day is filled out. when removeF(); executes, i get the error:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
Pointing at entrys_mc.removeChild(mcV[i]);...but when its NOT there, loadSelected(); that is, it works just fine. I even put a trace statement in it. The whole if condition works fine to.

LoadSelected is the one that retrieves the text needed to load in the movieclip. whatever year and month the user selects, it loads the information of it and puts it in a string. then it displays in the dynamic text field inside the movieclip. Also, when SWF loaded it loads all 31 movieclips using this.
Code:
for (var i = 0; i < 31; i++){
var groupMC:MovieClip=MovieClip(clip.getChildByName("group" + i));
mcV.push(groupMC);
trace("repeat # = " + i);
}

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ActionScript 2.0 :: Loading In Movieclips Instead Of Images

Feb 11, 2010

Loading in Movieclips instead of images

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ActionScript 2.0 :: Loading & Unloading Movieclips

Aug 8, 2010

I start off my game with an empty movieclip located in the middle of the stage. I then load a movieclip using the loadMovie method. At some point I would like to unload the movieclip and then reload another one, sort of a different scene if you will. The new movieclip has a number of other nested movieclips that I will use as buttons and I have coded a function that is called that creates these buttons. Here's what it would look like:[code]The roomSetUp function contains info on how the room should look and the button codes. The problem is that the setup function runs before the new movieclip is loaded. Seems that there is no way to have Flash 'Yield' until the movieclip is loaded and then go to the last function. Any suggestions other than MovieClipLoader?

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Loading Several MovieClips Into Separate Variables?

Sep 22, 2010

I have several Movie Clips in the Library which I need to be able to load and bring up on the screen randomly.The code below shows how I can load one of these, but to get a proper control ideally I would like to load them all in to an array or numbered variables so that they can be called from a simple piece of code and actioned one at a time.

My movieclips can all be called something simple like mc1, mc2, mc3, mc4 etc to make things easier.These need to be referenced in to an array mcContainer[.....] or as mcContainer1, mcContainer2........ so that they can be called easily.I just need to know the simplest way to do this and how i reference them, I have tried several ways like ["mc"+i] etc and nothing seems to work.

Code:

var mc:mcLogo=new mcLogo();
addChild(mc);

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ActionScript 3.0 :: Loading Movieclips From The Library?

Feb 25, 2010

I have several buttons that on mouse over will load a library movie clip. I want that movieclip to load on top of everything then once it's played allow me to either replay that movieclip by hovering over the button again or play a different movieclip by hovering over another button etc etc. with the ability to repeat this.
 
My code below currently loads my movieclip on top in hte corerct place however wont allow me to hover over another button and only plays once: var my_packages_mc:MovieClip = new packages_mc();var my_treatments_mc:MovieClip = new treatments_mc();

[Code]...

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ActionScript 2.0 :: Loading Movieclips From Library Via XML?

Feb 5, 2009

I've made 5 'fruit' movieclips and they're in my library.And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.[Code]....

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ActionScript 3.0 :: Loading And Scaling MovieClips?

Sep 15, 2010

I'm loading an external SWF file, which become a MovieClip, using Loader(). That part is working fine. I then need to scale the MovieClip to match the stage, so that when I set the width and height of the movie doing the loading in SWFobject, the MovieClip will scale too.

For example, the SWF being loaded may be 320x240, but we decide later that we want it to be 640x480 on the page. We can just change the width and height in the javascript call to SWFobject, and it should scale everything. To top it off, I'll need an AS2 version too because we might need to load AS2 SWFs.

[Code]...

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ActionScript 3.0 :: Loading Movieclips From Library?

Dec 4, 2010

i am trying to load movieclips from the library using an array. I have manage to load a single movieclip using

var myArray:Array=[];
myArray[1]=imagex1;
var mc:MovieClip = new myArray[1];
addChild(mc);

but now I've tried using a loop by doing

var myArray:Array=[];
for(var i:uint = 0; i < 8; i++){
myArray[i]="imagex"+i;
var mc:MovieClip = new myArray[i];
addChild(mc);
}

and i get the error:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at usethis4_fla::MainTimeline/frame1()

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Loading And Manipulating MovieClips Fullscreen

May 5, 2009

I am working with a site that's similar to : [URL]. When you click on Wedding Site and then go to the gallery, you will see the pics loading full screen and the navigation bar on top of the pics. What I have done is I have made each one of this pics a separate .swf file so
they load individually once they are called using the " loadMovie("pic1.swf") code line. On layer 10 (being at the very top) I have my menu so it will always display on top
of anything else. Now on layer 3, frame x I have a movieclip called : fotos_mc,
inside this fotos_mc on layer 1, frame 1 I call the swf using the code above:
"loadMovie(pic1,swf");
However when the picture loads, it covers the full screen on top of my navigation menu, on top of my logo etc. Which I dont understand why if the layer where I have placed my fotos_mc is under layer 10 which contains my menu and my logo.

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