ActionScript 2.0 :: MC Spin As Faster As The Preloader Grows
May 2, 2007I have a star as MC on the preloader, and I�d like to the it spin as faster as the preloader grows...
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I have a star as MC on the preloader, and I�d like to the it spin as faster as the preloader grows...
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I can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:
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I set up a preloader like the one in the tutorial "Percentage Preloader with Load Bar". It works fine until I try to use it on my big movie. After fooling around with it for a while it seems to be messing up progressively worse as the size of the movie grows. For example, with a very small movie, no worries. As the movie size grows the preloader will stall before appearing, that is if I test it with the ctrl+enter ctrl+enter method it won't show up right away, and when it does it will already be at 5% or so. Finally if I make the movie size even bigger (still only 700kb) the preloader won't show up at all. The only thing I could think of maybe was that the bytes_loaded variable is overflowing?.
View 9 RepliesI made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
View 5 RepliesMy question is, does a better, faster CPU necessarily equal faster SWF compile times? Or does it rely on something else (OS, memory, etc). I only use AS3 and some of my projects take a while to compile. If certain hardware can guarantee me a faster compile time, it'd be worth including those things in my shopping list.
View 2 Replies[code]in my original code..function "test" will change the x axis of the images by Timer..I wanna the x axis of the images can be changed after every two seconds..but when I run it..it's obvies faster and faster every time when the Timer dispatch the TimeEvent the delay always shorter than the last time.
View 7 RepliesI am trying to get an old AS2 tutorial to work in AS3 and am having some troubles. I'm getting errors with the branchCounter and then with this.lineStyle. Can anyone help me figure this out?
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how do you make it that when you press a key , the mc you have grows until a certain scale
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this is what i have what do i put so that it stops when it reaches a certain scale
Id like to move the % with the preload bar as it grows horizontally to the right. I did a search but found nothing. Also, im using flash 8 but i didnt know where to post this.
View 3 RepliesI put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?
View 1 RepliesI put an image on my stage. Then I created a keyframe out about 25 frames. I then went to frame 25 and grabed the side of the image and drug it in. Shrinking the image by about 30%. This shrank my image from both sides. When I run it, the image shrinks from the left and the right symmetrically. Now after I did this, I clicked on the tween and said to copy as AS3. Then I went to a new layer and tied the new AS3 code to a new image dynamically. It works fine, except that it shrinks only the right hand side of the image. In other words, the images seems to be anchored on the left hand side. How can I make my dynamic image shrink from both sides in?
View 8 RepliesI've got four buttons on the stage and im using this script to animate them when the mouse rolls over:
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how can I get the other buttons to keep their distance when the activated one grows in size?
We are experiences a phenomena that flash clients connecting to a live (pre recoreded)stream served from FMS (we use 3.5.2), have their buffer grow out of proportionit is alsoccompanied mostly with a complete video freeze, until the browser crashes.(you can expect a crash after having more then 4000 seconds of video buffer active in memory)The more we switch streams via a playlist,the more this seems to happen,Thus, streaming long video feeds keeps the system stable, but when injectingfeeds into a main stream and switching back increases the probability
View 7 Repliesjust another CS4 newbie in a panic about the "new skool" tweening. I'm sure that I'm going to absolutely love it once it all sinks in, but at the moment, there are a few things that strike me as odd and I'm looking for guidance... Something I noticed last night that was different in terms of workflow was animating consecutive objects. Imagine the following simple storyboard: - a photo appears on the screen and gradually grows in size while fading out - after that photo has completely faded out, a new photo appears on the screen and grows in size while fading out.
Now, "old skool" I would have economized my timeline real-estate by having both of these images on the same layer. Since they are not visible at the same time, you can clear (delete) the first image and drop in the second image and everything is peachy. I found that this was not the case in CS4. Here's what happens AFAICR: - import first image to stage. it appears in a layer
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Wanting to spin a product 360 degrees.
View 1 RepliesI am making a splash screen for a program and I have a picture in my head of a spinning sphere with pictures on it.I've already made my sphere and mapped my design onto the sphere in illustrator, although it is not as clear as I wanted.How do i get the sphere into flash and animate it to spin continuously?
View 1 RepliesCS3 used to have this nice autorotate function where you could make a MovieClip spin - great for vehicle wheels and the like. Has this been deprecated in CS4? Can't seem to find it...
View 3 RepliesI'd like to import 3D objects into Flash, so that people can interactively click + drag to spin them. Example: [URL]
The first images at the top.
- o 8 o - * - o 8 o -
Are there ways to accomplish this, other than buying "freespin 3d"?
Is there any flash tutorial explaining how to do a product 360 spin with callouts (I already have the photos).
View 0 RepliesI'm having a bit of a problem with this rotating object. It loops and never stops. I searched and found similar problems, but if I'm not mistaken most loops where done with tweens, unlike this one.
Code:
onClipEvent (enterFrame) {
i = getProperty(this,_rotation);
setProperty(this,_rotation,i + 7);
}
I basically want the planet to spin once, and then stop.
i seen this over at 24 -7 and would like to use this effect on a site of mine, [URL].. does anyone know how to do the rotation spin that this site does i have looked around but think i am looking for the wrong thing lol.
View 4 Repliesanyone saw some open-source or tutorial where u can grab an object and move it around and at the same time rotate the object deppending on the place you grab it. some physics maybe. like a cd-case moving on ice
View 10 Replieshow to design a car wheel or Rim to spin?
View 1 RepliesLooking to make this wheel spin randomly when clicked.The goal is to put in a smart board file, so i'd like to have the background of the wheel transparent
View 17 RepliesI have a Flash animation of the Yin Yang symbol that is rotating clockwise in a circle. The image is rotating a bit fast for my project. Could someone tell me how to go about slowing down the animation so that it does not spin so fast? I am currently using CS3.
View 1 RepliesI'm trying to make a windmill spin when a mouse is over it, and the closer to the center, the faster it spins. Is that possible?
View 3 Replieswanna spin an object on its axis 45 degrees each time by pressing 4 buttons, so 1st button moves it 45 degrees, 2nd button moves a further 45 degrees and so on...I've got the sliding of an object left to right or up and down nailed to this code
onClipEvent (load) {
_root.newposition = "null";
}
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I have this script that creates a Tiltviewer effect and it works perfectly as long as you're on the page. However, if you switch focus to another browser window or tab, it begins to spin wildly and even takes a while to recover when the user comes back to the page.
ActionScript Code:
/* ---------- PV3D ---------- */
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.BitmapMaterial;
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Any resources available out there how to put such a thing together.
I see them all over the web, but have never implemented a 360 with callouts.
i use this to make an object spin in a circle
onClipEvent (load) {
this._rotation = 10;
_x = 260;
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Now what i need to know is how can i make a sentence for example "welcome to blah blah blah blah" go around in a circle i already try using Dynamic text and wrap the word but only thing i get is the whole sentence just going around with out going around following each other.
how to make an object spin in an 360 degree sorta like sureshot's site.