ActionScript 2.0 :: Making A Mc Stop At The Enad Of The Stage And Random Y
Dec 17, 2007
My game is simple game where you are a block at the bottom of the screen and you have to move side to side to avoid larger blocks that are falling from above. Now the only problem is that i am very nw to action script so i have no idea of the code i need to insert in my MC. So far i have been able to make the players block move from side to side with the arrow keys and make a block fall from the top with this very pathetic script i found out:
PHP Code:
onClipEvent(EnterFrame) {
this._x += 5
}
I was wondering if anyone could give me some code so that the players block will stop moving when it hits the side of the stage and that the block that falls down will apper at the top again but with a random Y position on the stage.
View 1 Replies
Similar Posts:
Sep 20, 2004
working on my site and I have a random background script setup. Heres the code that Im using now.
Code:
choice = Math.round(Math.random()*4);
switch (choice) {
[code].....
View 6 Replies
Aug 25, 2009
Im wanting to change the variable numSound. At the moment it is a random number 1-5 which works well but I dont want repetition. Tried all sorts of things but no luck.
Code:
private function randRange(min:Number, max:Number):Number
{
[code].....
View 6 Replies
Dec 24, 2002
Making a random variable?
View 9 Replies
Sep 28, 2005
I have an 11 song .xml playlist that flash is calling into a movie clip and can be controlled by an mp3 player. When my site loads for my band, i want the same song to play everytime. As of now, it just randomly chooses a song out of the 11 song playlist.
View 10 Replies
Jul 14, 2009
I was wondering how would i go about making a simple application that can be run on a website that can:
-show a opening page that will stay for 5 seconds (for advertisments)
-show random pictures (well they will only be text)
-can change slide by clicking on screen.
View 1 Replies
Sep 20, 2010
I have created some code that creates a blue circle of random size on the stage, and startmoving it in a random direction, at a random speed.
But I'd like to create this as a static class, so that I can just import into a banner and make multiple instances appear at a time, but my limited knowledge doesn't allow me to
Here is my code:
Code:
var child:Shape = new Shape()
var childSpeedX:Number = Math.random()
var childSpeedY:Number = Math.random()
var childDirectionX:Number = Math.random()
[Code]....
View 4 Replies
Mar 29, 2012
I know making a random number divisible by 10 means it isn't so random after all, but stick with me. Imagine a game grid of tiles that are 10x10 pixels. I want to place a 10x10 sprite randomly on the game grid. I've got everything working other than getting my random number function to return random numbers that are divisible by 10. If I give it a range of 10 and 50, I want it to only return 10, 20, 30, 40, 50. You know what I mean. Here's my function:
[Code]...
View 2 Replies
Apr 1, 2003
I was planning on making a random message appear, but, when I did try it , all appear really quick and were impossible to read. Is there anyway to make a timer in actionscript, for example to make a message change every 5 seconds or so? And also, someone mentioned to me a component, and I'm not a fan of the components, so if anyone can help me out and either give me a url to creating a timer,
View 14 Replies
May 2, 2006
I am just making a random number generator and I have got the random numbers going using this script.
Code:
onClipEvent (load) {
go = true;
}[code]....
The only problem is that the numbers are way to fast I'd like them to be 1/2 if not 3/4 the speed that they are. how can I do that?
View 9 Replies
Nov 25, 2002
well i've read the random movement tutorial but now i only want things to move randomly horizontelly; on the x axis. I'm pretty sure this is possible since most things are with flash so would anyone know what AS would be used? i've treid the one here: [URL] and deleting stuff that i think is not relevant. But i keep getting more and more erros each time i try to fix something...so anyone know what the AS would be? thx
View 1 Replies
Aug 16, 2010
Im new to the AS3 game but I need some help with something. I have built a pretty good website mp3 player but it plays the songs in order. I want the the mp3 player to play a different song everytime it loads.[code]
View 2 Replies
Jan 13, 2010
I have 10 movieclips on stage called mc1 mc2 etc ect and then I have one button which makes one of the mc's alpha = 0;The only thing is I would love the evenlistener add the number created by the array to be put after mc & "array number".So what the button should do is create one of the mc's visible whilst all others are not, and this should happen randomly without an mc showing up twice.
View 0 Replies
Nov 11, 2009
Okay I'm struggling with my FLVPlayeback component. I have one on my stage, then when you click a button a movie loads in it, but as soon as i click on the home button to go back to frame 1 then the movieclip continues playing, (audio only) when i go back to the FLVPlayer, nothing is playing although you hear the audio and if you load another movie in the FLVplayer it plays over the other one.
I did try
Code: Select allMovieB.stop();
but its not working, it only gives me a
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at WorshipTeam_fla::MainTimeline/onPhotoClick2()
View 4 Replies
Jun 14, 2010
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. That�s working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)? My Code:
code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import com.greensock.*; import com.greensock.easing.*; var my_speed:Number; var my_total:Number; var my_images:XMLList; var my_loaders_array:Array=[]; var my_labels_array:Array=[]; var my_success_counter:Number=0; var my_playback_counter:Number=0; var my_slideshow:Sprite = new Sprite(); var[code]..........
View 1 Replies
Mar 5, 2011
I have 40 frames that I want the player/user to go through. The 40 frames shoud be shown in a random order and no frame shown more than once.
How do I go about making the random function discard frame numbers already picked?
View 9 Replies
Jun 14, 2010
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. Thats working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)?My Code:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
View 1 Replies
Apr 16, 2007
I have been making a shooting game(birds-eye view), and have put 'Bots' into it but i seem to be have trouble making the bots spawn randomly over the entire map. (550w x 400h-the usual)I have tried using the Math.random function but it only picks between 0 and 1; is there a way to make Math.random choose between 0 - 550 (for the width of screen) ???Or would i have to make some function for that purpose?
View 8 Replies
Feb 15, 2010
I have a main fla file, that preloads and loads three external SWF's just perfectly. The three SWF's are simple flip book animations. This is the site: [URL]. This is the only actionscript in the main.fla file.
Code:
var j = 0;
myarray = [];
cliparray = [];
createEmptyMovieClip("paper", -1);
_global.preloaderf = function(klip) {
[Code] .....
The problem is, that the first movie is really jumpy, the second is a little better and the third is the best. There's three buttons designated to each movie. My question is, why are the movies jumpy? I'm assuming it's because when one is visible, the other two in the background are still running and taking up the speed. How can I make the background SWF's go into a stop state, or whatever you might call it.
View 0 Replies
Jan 15, 2004
this may seem like an odd question. well after spending ages getting my slider to act like I want I now want it to stop at a certain point - but to act 'naturally' - basically the slider accelerates the more a button is pressed and uses a set deceleration number to slow down the slider when the button is unclicked. So the faster its going the longer and further the slider takes to slow down - 'ease' down. when it reaches zero it stops.
If you click on the blue arrow in the movie youll see what i mean. The problem comes up when i want to get the slider to stop. I want the slider not to go beyond a certain point (say 600). This gets very difficult if the slider is to act naturally (as before). I guess some kind of reverse engineering is required that works out what point to start the slow down based on where the slider is and what speed its going at??
View 9 Replies
Sep 8, 2006
This problem is driving us crazy. The idea is simple. We have one instance of the FLVplayback component on stage as well as a playlist of videos. When we click a video in the playlist the FLVplayback instance starts the progressive download and plays the video.However, when we click a new item in the playlist, the FLVplayback instance won't start playing this file until it has completed loading the previous file. Stopping playback makes no difference.Is there a way to stop the FLVplayback instance from playing AND downloading so it is instantly ready to start loading and playing a new oneOf course removing the instance and attaching it again is an option, but that screws up the functionality of the player's controls and really feels like a hack that we shouldn't have to use.
View 5 Replies
Dec 14, 2009
When my avatar bug makes contact with another type of bug, he eats it. Both bugs are movie clips; when the avatar gets into the collision detect zone of the edible bug, it triggers a quick animation in the "edible" bug: he becomes a blur for one frame then disappears (as though eaten).
The problem is the sound effect - a quick "whoosh". It needs to play once then stop. What happens now is that it's triggered repeatedly - a problem if the avatar passes over the edible bug slowly. If the avatar later passes over the spot where the edible bug was, the sound is triggered multiple times again. So I need the sound to play only once, then stop. There will be several copies of the edible bug's movie clip that need to behave the same way, so once the sound stops playing it needs to be available again for the next collision.
Here's what it looks like now:
private var sfx_edible:Sound = new eat();
function detectCollision(myevent:Event):void {
if (avatar_mc.hitTestPoint(edible_a.x, edible_a.y, false)==true) {
[code]....
View 1 Replies
Sep 24, 2010
I'm using the code and assets from this page. [URL] I'm creating ads for websites and they don't allow continual animation after 3 loops. I added to the above code to make it fade at the end. I think I'm close, but it doesn't seem to fade away as I had hoped, it just keeps falling.
Am I missing some code that I need to replace? Do I need to put a frame # somewhere when I want it to fade? Does the last part of the code go on a frame at the end? The snow just keeps falling even though it's reached the last frame. What do I add to make it stop?
Here is the code. The link above will show you exactly the type of animation I'm looking at. I added the fade part after "init ( );"
init = function () {
width = 300;
// pixels
height = 250;
[Code].....
View 2 Replies
Sep 24, 2010
(remove the spaces to correctly link, my post count is too low to include links)
kirupa. com/ developer/flash8/snow. htm
I'm creating ads for websites though and they don't allow continual animation after 1 to 3 loops. What I'm hoping to do is one of the following:
Rather than have an abrupt stop to the snow on the last frame and have them oddly disappear, I'd like to have it stop creating snow on (for example) frame 100 so it's all gone by the last frame (for example) 130.
Here is the code.
init = function () {
width = 300;
// pixels
[Code]....
On a side note, I have the AS code on frame 1 currently, and just to test it out I added a stop(); to the last frame, but the snow kept falling. Do I have to add code to this snow code to get it to stop at a certain frame?
View 6 Replies
Sep 24, 2010
I'm using the code and assets from this page. [URL]. I'm creating ads for websites though and they don't allow continual animation after 1 to 3 loops. What I'm hoping to do is one of the following:
Rather than have an abrupt stop to the snow on the last frame and have them oddly disappear, I'd like to have it stop creating snow on (for example) frame 100 so it's all gone by the last frame (for example) 130. I'm using flash 8, AS2.
Here is the code.
init = function () {
width = 300;
// pixels
height = 250;
On a side note, I have the AS code on frame 1 currently, and just to test it out I added a stop(); to the last frame, but the snow kept falling. Do I have to add code to this snow code to get it to stop at a certain frame?
View 1 Replies
Mar 13, 2012
I am making a platform game in flash. I have a goal class(the class which contains code for the goal sprite, where when you hit it, it continues to next part of game).
[Code]...
The beginClass function is fine, and only runs once, but eFrame is what checks if the player has hit the goal, so it is constantly running. The problem is, once the player hits the goal, eFrame continues to run, while in a menu describing the next scene to the player. My eFrame function is below.
[Code]...
View 3 Replies
Mar 12, 2006
It's been a while since I've last posted, but I read a lot of others' posts, and try to keep up to date.My question is this:I have a group of images that are loaded up using xml into a movieclip. The movieclip is masked. I have 2 buttons, that scrolls the grouping either up or down. I would like to make these buttons inactive when the grouping of images is on it's last row, meaning when there is only one row of images shown on the screen/mask.
I have tried using hitArea, but I wasn't successful. This would be easy for me to achieve if I wasn't trying to make it a bit dynamic. Basically, someone would be updating the xml file with more nodes/images and the swf would update the list of images, thus making it difficult to hardcode when the list should stop scrolling.
View 10 Replies
Mar 23, 2010
I have a large creation in process that requires a lot of heavy animations and movement with vectors and really processor intensive. Just want to know, regardless of whether the project is huge or small, how to totally stop a class from working? I have three classes I am calling. "class1 = new Class1();" etc. When I am in the level, say, class2, I can still talk to objects in class1 even though I removed the class listeners within that class1 after I was done using it. It still is able to be called upon, and still running something in the background that I can't figure out what it is. I just want to know, rather than searching for whatever is causing the problem, can't I simply null the class that I never ever need to use again?
I tried that, but then I ran a trace and it still tells me that it is a class object. I reckon its because I have a "public var class1:Class1" etc, which means they will always have those objects associated with them, but still. I want to totally get rid of it for garbage collection, and because I don't want to use some of them at all, ever again. So basically, what is the best way to get rid of classes so that they aren't hogging up resources any more?
View 2 Replies
Mar 15, 2009
when i use a button I won't to play an mc that is on the main time line and stop at a random frame. how can i do this? (actionscript 2). when i use gotoAndStop (random (47)); It goes directly to the frame but i wont it to play the hole time line until the random frame.
View 4 Replies
Nov 2, 2009
I am using Actionscript 3.0 and my learning is self-directed and is mostly from tutorials. I have been trying to make monsters appear within a specific area on the stage. I have tried to edit the code myself, but I�m not sure what and how to change it.I want the monsters to appear within; W:545 H: 305, X:2.0 Y:8.0. At the moment the code I believe need editing is;
Code:
function createMonsters(event:TimerEvent):void
{
[code].....
View 4 Replies