Actionscript 3 :: Making A Random Number Divisible By 10
Mar 29, 2012
I know making a random number divisible by 10 means it isn't so random after all, but stick with me. Imagine a game grid of tiles that are 10x10 pixels. I want to place a 10x10 sprite randomly on the game grid. I've got everything working other than getting my random number function to return random numbers that are divisible by 10. If I give it a range of 10 and 50, I want it to only return 10, 20, 30, 40, 50. You know what I mean. Here's my function:
[Code]...
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Feb 5, 2009
I need to be able to round a given number to an even number that is divisible by 10, 100, or 1000 depending on it's size.
For example:
4 would be 0 -- Round to nearest 10
6 would be 10 -- Round to nearest 10
54 would be 50 -- Round to nearest 10
[code]....
I've been scanning the WWW for a formula to do this in as3, but have come up empty handed.
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Aug 19, 2007
I have a for loop that arranges icons in rows, and I want 6 icons per row. The number of icons is variable. So I was thinking that if I can find out how to test if a number is a perfect multiple of 6 (or 7, I suppose), I could then add a line in the loop that changes the _y value of the thumb to a higher number and resets the _x value to 0, thereby creating a new line. how do you test to see if a number is round?
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May 2, 2006
I am just making a random number generator and I have got the random numbers going using this script.
Code:
onClipEvent (load) {
go = true;
}[code]....
The only problem is that the numbers are way to fast I'd like them to be 1/2 if not 3/4 the speed that they are. how can I do that?
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Jul 16, 2009
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
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Jul 16, 2009
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
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my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
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Nov 24, 2009
ActionScript Code:
var numbers:Array = [];
var newNb:Number;
var max:Number = 81;
[code]...
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Sep 18, 2005
lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
[Code]...
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Nov 18, 2010
1) what value is seeded to Math.random() to generate the random number?
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Feb 28, 2009
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
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Dec 30, 2008
i want to make random number between 1 to 10 without repeat number twice or more i use this function to make random
function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);
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Feb 5, 2010
How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
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Sep 20, 2004
working on my site and I have a random background script setup. Heres the code that Im using now.
Code:
choice = Math.round(Math.random()*4);
switch (choice) {
[code].....
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May 13, 2006
I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
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Feb 20, 2008
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Code:
numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{
[code]....
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Aug 25, 2009
Im wanting to change the variable numSound. At the moment it is a random number 1-5 which works well but I dont want repetition. Tried all sorts of things but no luck.
Code:
private function randRange(min:Number, max:Number):Number
{
[code].....
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Oct 28, 2009
I was thinking of making a complex number class but then realized it would be a bit of a pain to have to call functions every time I wanted to perform operations on them. Would there be any way that I could set two complex numbers like so:
Code:
var z:Complex = new Complex(-0.7, 1.4); //where the number is then -0.7 + 1.4i
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and then store the result in another?
Code:
var x:Complex = z + c;
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Nov 2, 2004
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Jan 3, 2004
What is the Math.???? for making a number always have 2 decimal places?
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Nov 2, 2004
im importing a few variables with this
Code:
myVars = new LoadVars();
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[code]......
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Dec 24, 2002
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Sep 28, 2005
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I was wondering how would i go about making a simple application that can be run on a website that can:
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I have created some code that creates a blue circle of random size on the stage, and startmoving it in a random direction, at a random speed.
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Here is my code:
Code:
var child:Shape = new Shape()
var childSpeedX:Number = Math.random()
var childSpeedY:Number = Math.random()
var childDirectionX:Number = Math.random()
[Code]....
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Apr 1, 2003
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Oct 22, 2010
I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
[code]...
If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).
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