ActionScript 2.0 :: Movie Player Menu Ease Out Work
Dec 17, 2009I used the hitTest and the ease out work only when I roll off the mc and if I place the ease in code, They both dont work. here's my code:
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I used the hitTest and the ease out work only when I roll off the mc and if I place the ease in code, They both dont work. here's my code:
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Referring to this senocular menu, ho can I add an ease effect for collapsing submenu sections? Here il the code for menuOpen and menuClose:
Code:
// MenuOpen: this function opens a menu when its title is clicked
MenuOpen = function(){
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i'm using the code bellow, from gotoandlearn.com, to make a carosel menu.I'm I want to do is to make the carosel to stop with ease, and not to zero to fast.
Code:
import mx.utils.Delegate;
var resistencia:Number = 0.000001;
var numOfItems:Number;
var radiusX:Number = 375;
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I have a movie that I exported from PremierePro CS5 into flv format and imported into Flash CS5. It opened a player and I followed the steps with local external video playback component. Fine, it plays in the test movie. I saved and exported to another PC where I want to put the file into a Dreamweaver (CS3) page to upload to our site. The trouble is when I test the file on the other PC, it only opens a blank swf page with no player.
View 3 RepliesI followed a tutorial to have a movie clip work as an animated menu for a website. One of the functions is set up as follows:
function do_this() {
this.gotoAndPlay("frame label");
gotoAndPlay("frame label");
}
So the animated menu is going to a specific frame in the movie clip while the site is going to the appropriate page. What I can't figure out is how to freeze the menu in the state that it goes to with this function so that it doesn't revert back once the mouse rolls out of the hit area. Does anyone know how to resolve this?
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
View 2 RepliesI am aware of how to reset the right-click context menu to just "settings", but when the file is opened in Flash Player directly from a computer instead of on the web, the drop-down menu in the player is still available. You can even press ctrl+enter to play. My searches just come up with solutions to the right-click menu, and I have a client who wants me to get rid of this menu for a game I've already made.
View 2 RepliesIs there a way to increase the ease in and ease out effect? It will only let you choose -100 to 100, and I've messed around with the length of the tween, and the FPS of the movie, but I want the acceleration to be greater.
View 7 RepliesI have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.
View 1 RepliesI have a button and when this button is clicked, I want it to make a box which is a movie clip to ease alpha out.
newsButton.onRelease = function() {
gotoAndPlay("News");
};
I'm trying to get my movie clip to ease into position with the below AS and then delete the actions, but it's not working. What am I doing wrong?
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When I resize the browser it calculates the new center and eases the movie into position. It also aligns with the left edge when the window gets smaller than the movie. This has probably been discussed somewhere, but I can't find anything.
View 2 RepliesI have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
View 1 RepliesI have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
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Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
I'm trying to get my movie clip to ease into position with the below AS and then delete the actions, but it's not working. What am I doing wrong?
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I need a tutorial for a hierarchical drop down menu system that drops down 3 sub levels. Do I make the items in the sub menus individual buttons and then insert them into a movie clip or make every sub menu item a movie clip and insert them into buttons?
View 1 RepliesI'm trying to get a prototype working for a website.
What I would like to do is have five buttons at the bottom of my stage, and when I click them, an image fades AND eases in. I have this part finished so far, but the issue is that when I click another button, I want the previous image to fade/ease out before the next one fades/eases in.
Here is my code:
Code: Select all
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
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how to add a submenu (just beside the main menu) to the flv player ? So that when I click on main menu, the subsequent submenu should appear just beside it.
View 1 RepliesI am trying to control the content of an flv player (from the same swf) but don't wish to go down the xml route.is it possible with on each button?Code: Select allthis.mc_video.contentPath = "Spain.flv";
View 6 RepliesI've added an empty moviclip to it. Loaded it to the main stage an add an action so that my menu (which is on a separate movie is loaded on that movieclip) This was fine.I've added a second empty movie clip to that main stage an another action targeting it, to load my logo over that movieclip.This was also fine All this on my first frame of the main movie.The menu located at the external movie, loads data from an external xml file.I need the items on that menu to target a "gotoandPlay frames on the main movie according to the information on the also external .xml file.This menu file originally targets to external .html files and works fine, but when modifying the action script inside that menu file to perform the above mentioned "goto and play" on the main movie, I get no error message when exporting the files, but no action occurs.The main movie I've called it "ska.swf".The menu movie file I've called "miniaturas.swf".The external .xml file I've called "config.xml".[code]
View 6 RepliesI have downloaded a demo of a rotating menu from here: [URL]. But when I go to open and publish the movie nothing happens, it seems like there could be something missing, I can't upload the files as the folder is to large, you can download the files from the link above.
View 3 RepliesI want to make a button stay in its down state when it's clicked, and I did it for the MC buttons "Objectivity" and "Publications", but not for MC button "Fotography", that trigger the vertical drop down menu. I also want that the MC buttons "Objectivity and "Publications" make the "vertical drop down menu" reverse for it's original state (hide).P.S. Of course, I want all the MC buttons link to their respective URL's.
View 4 RepliesIm making a OOP game. Using classes ect. But how does the main menu system work? Well Im not full OOP yet i guess. the player spawn point and level boundaries are all visually set up on frame one. But im unsure as how main menu sytems ever worked OOP or not.
View 3 RepliesThis has been bugging me for 2 days! I can't seem to figure out how to get my drop down menu to work. When I roll over my main button the sub buttons tween down into the mask. It looks great but when I move my mouse down to one of the sub buttons of course they slide back up because I rolled off of the main button.I will put my code in here, but keep in mind it is not finished and needs to be cleaned up =)
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I have a drop down menu on my website and it works perfectly fine except for some of the links. i don't have the other pages made yet but i still have the links to the pages in the buttons in my drop down menu. For some reason when i click on the buttons in the drop down menu, they don't go to the pages, they don't do anything. But when i click on the buttons in the sub drop down menu in side the main drop down, they work
the code for each button is the on(release) get url code, is their a different code i can use that will make these buttons work? here is the link to the website so you can see what I mean. the paralegal services button is the one with the drop down.
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Is it possible to remove the 'Macromedia Flash Player 8' window bar and File, View, Control and Help menu when running a .swf or projector .exe ?
View 2 Replies[code]Is there a way to check for when a key is released? Because here is the problem. It's a pause button, but what happens if you hold it down for too long? First it will check to see if the 'p' button is pressed and that the game is not currently paused. "It's not, ok, pause the game." But since it's checking this same if statement 24 times a second, say you accidentally hold it down too long and it goes through the same if statement again: "Ok, the 'p' button is pressed, but the pauseGame is false. Ok skip that and move down to the else. The 'p' button is pressed and the pausegame is true. Cool, set the game to unpaused." In less than a second it managed to pause and unpause the game because the conditions were correct both times.Is there a way to avoid this error? With a button they have the onRelease to solve this problem. How do I fix it for a keypress?
View 1 RepliesI have a drop down menu on my website and it works perfectly fine except for some of the links. i don't have the other pages made yet but i still have the links to the pages in the buttons in my drop down menu. For some reason when i click on the buttons in the drop down menu, they don't go to the pages, they don't do anything. But when i click on the buttons in the sub drop down menu in side the main drop down, they work
the code for each button is the on(release) get url code, is their a different code i can use that will make these buttons work? here is the link to the website so you can see what I mean. the paralegal services button is the one with the drop down.[URL]
I am trying to get a drop down menu to work in Flash but cannot get the Actionscript to work. I am a novice at Actionscript so I'm not even sure where to start. Basically, I want the menu to drop down when you hover over it. If I can show me how I should start the script, I can probably figure the rest out. I have four drop down buttons that should come down when you hover or roll over. I can't attach the flash file because it is over the file limit.
View 7 RepliesI'm working on an AIR for iOS iPad scrolling menu with "kinetic" interaction. I'm trying to emulate as closely as I can the behavior of native components. To that end, I've had to forgo the traditional startDrag() method because of the peculiarities of the native UIScrollView. The reason startDrag() won't work for me is that when you drag the menu past its upper or lower scrolling threshold you encounter resistance, that is, the effect of your mouse/finger on the scroll/dragging of the menu is cut in half. Inside either threshold, if you move your finger a pixel the menu moves a pixel. Beyond either threshold, when you move your finger two pixels the menu only moves one because of the a .5 resistance multiplier. As far as I know, startDrag() doesn't account for any of that.
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