ActionScript 2.0 :: Ease To Slow Down Carosel Menu?
Mar 19, 2010
i'm using the code bellow, from gotoandlearn.com, to make a carosel menu.I'm I want to do is to make the carosel to stop with ease, and not to zero to fast.
Code:
import mx.utils.Delegate;
var resistencia:Number = 0.000001;
var numOfItems:Number;
var radiusX:Number = 375;
From my flash "home" frames, I have 4 buttons that take the user to different places on the timeline. One frame on the timeline includes a carosel of pictures that rotate and looks nice. I downloaded the carosel actionscript and xml documents online, I did not build them myself. Now, when I hit the "home" button to get back to the home frame, the carosel still lingers around. I would like to know how to hide it, or make it not come back at all when coming back to my "home" frame.
I'm creating an application where the user uses the Arrow Keys to navigate around the menus and Spacebar to continue. On the first screen is the main menu that launches external swf's. (I have it as an exe). When I play the external swfs individually in the Flash Player.......the navigation is perfect and runs smoothly. But when I launch the external swf's through the first screen (menu).....the loaded swf becomes very slow/sluggish to react when I hit the Arrow Keys. (E.g. have to hit the arrow key 3/4 times before it moves). The frame rate in each fla is the exact same. I use the levels to launch the external swf. I have also used the "load into an empty movieclip" and the outcome is still the same. I'm using CS5.
I am trying to make a sliding menu whose speed is responsive to _xmouse (slow at the center and fast at the sides...) does it need to exist in two pieces? The problem is that it seems impossible to define 0(zero) as anything but just that...
Is there a way to increase the ease in and ease out effect? It will only let you choose -100 to 100, and I've messed around with the length of the tween, and the FPS of the movie, but I want the acceleration to be greater.
I have a simple motion tween from fr 1 - 52 (x and y property movement only). I create a custom ease - standard 100 ease in and then a 100 ease out. When this ease is applied to the motion, the ease "happens" after fr 52. So the object does not stop until fr 63 (eased out at 63. How can I get the ease to match / ease out to the last keyframe on 52, rather than 63??? See the attached image of the motion editor.
Basically what I am trying to accomplish is to make a rotating menu comprised of circles that are spinning at a slow constant speed, and when the mouse goes over a circle(button) the menu stops rotating.
I'm trying to get a prototype working for a website.
What I would like to do is have five buttons at the bottom of my stage, and when I click them, an image fades AND eases in. I have this part finished so far, but the issue is that when I click another button, I want the previous image to fade/ease out before the next one fades/eases in.
Here is my code:
Code: Select all import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent;
I have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
I have been wondering how to do advanced ease in and out between three frames. What I have been trying to figure out, is when using the new tween function in cs4. So what I do is i make a simple animation of a ball going from point a to point b, and apply a ease in and ease out.
now with that in place the animation works great.now if i want to make the ball go to point c with and ease in and ease out. the ease in and ease out is now applied to the whole animation intead of being able to have 2 seperate ease in and ease out for animation from point a to point b, then animation from point b to point c.
is there anyway to make it so that i can multiple ease in and ease out for these frames?
i have a mapMC on the stage and 6 buttons. i need to be able to make the buttons move the mapMC to specified coordinates. the coordinates are set and will never change. i also need an easing from one location to the next. i guess i'll go ahead and throw in a bonus question for any of you aces out there. lets say location "A" is at x=200, y=400. i would like the mapMC to get there and scale 120%. so a button that gets pressed will go to its coordinates and scale acordingly. i can see that this could be script heavy, but for some reason not too difficult.
on a project in Flash CS4 for Windows. I have an object on a layer that moves separately at different times of the animation (all one large motion tween). I'm attempting to apply an ease to just one leg of that motion, but instead, when I choose an ease setting in the motion editor, the ease is applied to the entire tween (so it affects the stationary frames too!). Is there a way to apply an ease to a single span of motion instead of the entire motion tween?Alternatively (if it's not possible), is there an easy workflow for breaking-up a motion tween in to separate motion tweens while maintaining the position of the object in between the motion tweens? (I don't want to use the frame-by-frame animation conversion option I've seen.)
I've been using animation applications for about 20 years now and, for whatever reason, Flash CS5's ease in/out feature has got me stumped.
I have a simple text Movieclip that comes from the left, off stage, and moves to the right onto the stage and stops. I want to ease it so it slows down to a stop.
I'm using Flash CS5 with the new tween.
When I click on the tween in the timeline, the ease property in the Properties Inspector doesn't give me what I want. If I put 100, it comes in and stops hard. If I give it a -100, it slowly accelerates to full speed and then stops suddenly.
I've read the tutorial for the new Motion Editor in Flash and it doesn't work like any other motion editor I've used, including Adobe's own After Effects. Normally, you would just click on the graph's line and then curve it with a pen tool or right-click on select bezier...
I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle.
How can I change the code below so the animation is faster without increasing the framerate?
var maxMercuryHeight = 192; // Mercury height at 100% var currentDonations = 80; // Percentage of donations taken var currentHeight = (currentDonations / 100) * maxMercuryHeight;
[Code]....
How can I make the animation ease out so it starts fast and slows down at the end?
Im trying to get this code to work ... The idea is the when I press the "w" key, the MC will move up Y_axis and when I release the "w" key the MC eases a little bit further
now i have to provide a Y position to move to...is it possible to change this code so that instead of providing a Y position i give it a amount of pixels to move (up/down)? ex. move 100 pixels UP from current y or move 222 pixels down..
i have AS2 coded menu it's working xml but i can add 11 categories.if i add menu item show page out...i want menu item 11 later menu 12 menu 13 in bottom. sorry my english i add flash file and screen
I was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.
I have a motion tweened layer that uses 445 frames. However the actual property change occurs from frames 1 - 360. After fr 360, there are no property changes. When I create a simple ease - ease out, set at 100. This ease shows that it takes 445. When I apply the ease to my properties (x and y specifically). The ease appears to be applied and the movement stops at fr 223. So between 223 and 360 there is no movement. The dash line of the ease in the properties motion editor goes diagonally to 223 then flattens out at the top - indicating no movement. How do I get the ease to apply to all 360 frames, and slowing down up to 360, rather than earlier than that?
I really like the motion editor in CS4. A lot is easier than before, particularly working with ease. But I wounder how you use the custom curve when having a complicated motion with a lot of keyframes. In programs like AE it's easy to select a key and tell if it's going to be a easy in/out or both, and then I select next key and tell how that key should ease. In Flash CS4 I allways get a easy curve that range the entire tween. Is the workflow to brake everything apart so you tween every single motion, or is it another way doing it?
I have created a motion tween in Flash and want to slow the speed of the tween towards the end, so my image doesnt stop suddenly. I applied a slow ease which was working previously but has now decided to stop working and I cannot get it to work again. The strange thing is when I change the ease value from 100 to -100, so the ease is applied to the start of the motion, that works fine, but when I change it back to 100 the ease wont apply to the end of the motion
I've set a hover on and hover off tween to a certain element in flash, where you hover over an element, and an informational window slides in off the bottom, and when you hover off it slides back. Hover, when I hover off before the hover on animation is over, the given object jumps to the end of the first animation and back. How do I make the animation ease in and out when someone hovers over something?
I know how to ease objects from one position to another etc, but how do you make it ease position as well as transparency? so it fades in while moving to it's new position?
Code: var WelTween:Tween = new Tween(welcome, "x", Strong.easeOut, CurMarkXPosWel, 277, 2, true)
is there a way to add like 0% opacity to 100% opacity in the same line of code or do you do seperate?