I did a search and didn't find what I was looking for so if this is a repeat of a previous thread I apologize.
Essentially I'm looking to add multiple instances of the same mc I have in the library. I found some code while searching around, but can't seem to get it to work. I don't get multiple mc's on the stage[code]....
I'm working on a presentation who loads a gallery built in a .swf file.
I'm using the following code (Actionscript 3):
var container:Loader = new Loader(); container.load(new URLRequest("gallery-v1.swf")); addChild(container); container.x = 0; container.y=100;
So far so good this code works ok, loading gallery-v1.swf in the correct place. But the gallery also load a few swf itself.
The result is when I load the gallery, is placed in the correct position, but the gallery also loads other swf files on the root(?) of my project, in the 0,0 position and overlapping or clearing my job!
I'd *like* to use E4X filtering to enable users to sort some content.... the XML structure looks something like this:
<item title="" type="" />
type="" is the issue, as each item could have multiple types... for ease of use, i'd love to be able to do something like type="print, web, video"but obviously that doesnt work.... Does anyone have experience with some kind of 'tagging' structure for items loaded from XML?
I'm setting up this animation of photo transitions. Each "set" consists of a photo and two lines of text on top of it, and so forth...I based it on this tutorial [URL], and most of it works, but stumbling on how to show the two separate lines of text...I'm guessing I need another array for the 2nd line of text after "description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;" (see below) ?
function loadXML(loaded) {if (loaded) {xmlNode = this.firstChild; image = []; description = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
var a = parent.addChild(cloud); a.x=10; a = parent.addChild(cloud); a.x=100;
I only get one cloud made at the position (100,y) (or, the last cloud I declare is the only one to show). How do I add multiples of a movie clip ?EDIT: I tried using addChild(new cloud) but the compiler says "Call to a possibly undefined method cloud."
as you can see the set of characters of "images" in that string twice.
I need to replace the second "images" with something else. Had there only been one "images", I would have done something like this...
Code: var url:String = "../images/work/environment/images/biz1.jpg"; // Pattern we are looking for in string var imagesPattern:RegExp = images; // Replace AddThumb( url.replace(imagesPattern, "thumbs"));
Because there are two "images" this will not work.
im kind of new to flash, and i have a question. On my scene, i have buttons generated from a xml file that can be dragged. I took the code from a tutorial on the web and added the drag function. I also have a drop zone where i put the button and it do some function. Here is my question, when i drop the button on the drop zone, the button stay in the center of the drop zone. If i drop another button to the drop zone, i want the previous button to return to its original position. How ?
Is there some kind of function to retrieve the last button used ? But even with this function, the problem is that if you click a new button, but change your mind and click on another one without dropping it in the drop zone, the last button is not the one in the drop zone anymore.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
I have been trying to find some code that lets me round a number to the nearest multiple of another number.So if for example we have number 44 the nearest multiple of seven would be 42.
I want to test if a number is between a low and high number. In my case if it is between 1 and 3. I thought I could do it like this, but seems like this does not work.