ActionScript 2.0 :: Preload In 25% Sections?
Aug 23, 2004
i am trying to make a preloaded that stops on frames depending on how much is loaded, i want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% i want it to it to move forward a frame,so far i have done thus,
var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes / bytes_loaded >= .25) {
_root.gotoAndPlay(2);
} else {
_root.gottoAndStop(1); }
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Mar 4, 2011
i am making a flash demo and have a bunch of different sections / categories that the movie will need to navigate to. I created a similar demo previously and used different "scenes" to keep track and organize the different categories. Should i keep using scenes to navigate to or is there a better, more professional way to do my movie?Also, where could i find more information on properly organizing and setting up my flash files? ie: naming conventions, etc.
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Jan 19, 2009
I believe in CS3 it was possible to place a bitmap at a keyframe, then create a later keyframe, and break that bitmap up and move the sections. Then, create a motion tween to animate the peices flying apart (or back together).In CS4, this doesn't seem possible--anything I do combines the broken up bitmap into a single entitiy, rendering any tweening useless. Both Motion and Classic tweening seem incapable of such a simple task. (Shape tweening animates the peices, of course, but loses their individual shapes in the process, resulting in a mess).take a bitmap photo or a drawn rectangle or oval, and using tweening to animate it breaking apart?
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May 18, 2009
The site has 6 pages: home, contents, contact, about, showreel, corporate. I have a panoramic photograph as a background across all my pages. When a button,such as contact, is clicked the timeline is enabled and scrolls across the panoramic to the 'contact' area of the photograph.I have a few questions relating to how I can achieve this. 1.) On my actions layer I have this code on frame one: stop(); enter_site_btn.addEventListener(MouseEvent.CLICK, buttonCLicked); function buttonClicked (event:MouseEvent):void { play(); } So when you mouseClick the timeline plays and goes to the next stop point on the timeline which is the contents section. On the contents page are the buttons which lead to the other sections. So far I have this code: stop(); about.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) corporate.btn.addEventListener
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Each of the buttons work, but I want the timeline to play and go to the page which corresponds to the button which is clicked, not just to play the timeline until the next stop point. Is there a code which would enable the timeline to play and go to the correct section, and not just roll without a target? 2.) I also want to be able to write a code which enables the timeline to move to any section in the same amount of time. What I mean by this is that if it takes 2 seconds (48 frames) to go from the first section to the second section, I also want it to take 2 seconds to go from the second section to the sixth section (240 frames)
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But there's one problem: I can only figure out how to apply an ease to the entire tween, not to the motion between two keyframes. Do you know how I can apply one ease to the motion between keyframes 1 and 2, and a different ease (or the same one a second time) to the motion between keyframes 2 and 3?
I've had two ideas so far for getting the same result:
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Aug 17, 2011
I am creating a website with different sections (home, portfolio... - each of them has a full-screen looped video as a background)I made a separated .swf for each section in order to reduce their size.I just need to know how can I connect these .swf in order to navigate from one section to any other in the website.What would be the easiest way to do so?Is there a way to do it using the available Actions/code snippets included in Flash CS5?
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Mar 20, 2011
To cut a long story short, i'm learning flash in order to get a job in 2d interface design. I had some basic knowledge of the software prior to this, but i needed to further my animation to compliment my design skills, so bear in mind that this is my first major flash project. So far, everything was going well, and i was managing to achieve my vision so to speak, but i have hit a brick wall with this problem. The interface starts with three menu options, single player, multiplayer & settings; each staggered behind and to the right of the last. However the transition i have made between them (basic motion tween with blur filters changing slightly) stutters everytime.
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I fully understood the smooth transitions tut but I also need to make sub-sections within each section. Do I need to to make a new container mc on the section to pull up the subsection? Must I remove the (_root) to place it on a level? I have the source files to demonstrate what I tried doing. Section 1 has a button that needs to go to "sub_section1.swf".[URL]..
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[Code]...
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I want to do something like this (Dell home page):[URL]
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At this point, I don't really care *sigh*
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[URL] (What a PITA to be unable to post links!)
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public function xmlLoad()[code].....
keeps giving me an error.1067: Implicit coercion of a value of type Number to an unrelated type String.but i've seen this done before, except it was on a loader variable...but i don't see how that would be any different.
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Jan 16, 2006
[URL]
I made a site, but the menu isn't loading properly. If you reload the page the menu loads, but not sure why not loading every time.
Right now menu and site sections in main SWF file. Maybe I put the menu into a separate SWF file it would load properly?
If the site sections are in the main SWF timeline, then how do I do the actionscript for the menu buttons?
Ie)
menu in level7
main site in level0
site sections are "product section", "about us section", "glossary section" on main timeline
So I'm not loading any SWFs, just moving between sections on main timeline.
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I want to clean up my main timeline by breaking it into 3 sections and putting each section into its own clip. My main timeline is then only 3 frames long with one clip on each frame. Of course, trouble is, the main timeline doesn�t wait for the first clip to play before progressing to the second. Do I need some code in the second main timeline frame to tell it to wait til the first clip has finished?
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