IDE :: Tweening Bitmap Sections Gone?
Jan 19, 2009
I believe in CS3 it was possible to place a bitmap at a keyframe, then create a later keyframe, and break that bitmap up and move the sections. Then, create a motion tween to animate the peices flying apart (or back together).In CS4, this doesn't seem possible--anything I do combines the broken up bitmap into a single entitiy, rendering any tweening useless. Both Motion and Classic tweening seem incapable of such a simple task. (Shape tweening animates the peices, of course, but loses their individual shapes in the process, resulting in a mess).take a bitmap photo or a drawn rectangle or oval, and using tweening to animate it breaking apart?
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Jul 27, 2009
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
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Mar 4, 2011
i am making a flash demo and have a bunch of different sections / categories that the movie will need to navigate to. I created a similar demo previously and used different "scenes" to keep track and organize the different categories. Should i keep using scenes to navigate to or is there a better, more professional way to do my movie?Also, where could i find more information on properly organizing and setting up my flash files? ie: naming conventions, etc.
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Aug 23, 2004
i am trying to make a preloaded that stops on frames depending on how much is loaded, i want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% i want it to it to move forward a frame,so far i have done thus,
var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes / bytes_loaded >= .25) {
_root.gotoAndPlay(2);
} else {
_root.gottoAndStop(1); }
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May 18, 2009
The site has 6 pages: home, contents, contact, about, showreel, corporate. I have a panoramic photograph as a background across all my pages. When a button,such as contact, is clicked the timeline is enabled and scrolls across the panoramic to the 'contact' area of the photograph.I have a few questions relating to how I can achieve this. 1.) On my actions layer I have this code on frame one: stop(); enter_site_btn.addEventListener(MouseEvent.CLICK, buttonCLicked); function buttonClicked (event:MouseEvent):void { play(); } So when you mouseClick the timeline plays and goes to the next stop point on the timeline which is the contents section. On the contents page are the buttons which lead to the other sections. So far I have this code: stop(); about.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) corporate.btn.addEventListener
(MouseEvent.CLICK,buttonCLicked) showreel.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) contact.btn.addEventListener (MouseEvent.CLICK,buttonCLicked)
Each of the buttons work, but I want the timeline to play and go to the page which corresponds to the button which is clicked, not just to play the timeline until the next stop point. Is there a code which would enable the timeline to play and go to the correct section, and not just roll without a target? 2.) I also want to be able to write a code which enables the timeline to move to any section in the same amount of time. What I mean by this is that if it takes 2 seconds (48 frames) to go from the first section to the second section, I also want it to take 2 seconds to go from the second section to the sixth section (240 frames)
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Jul 29, 2009
Flash CS4 has a feature where a tween can have more than two keyframes. If a tween has three keyframes, then changing keyframe 2 will affect the motion from keyframes 1 to 2 as well as the motion from keyframes 2 to 3. This is a very cool feature.
But there's one problem: I can only figure out how to apply an ease to the entire tween, not to the motion between two keyframes. Do you know how I can apply one ease to the motion between keyframes 1 and 2, and a different ease (or the same one a second time) to the motion between keyframes 2 and 3?
I've had two ideas so far for getting the same result:
1) Make a custom ease that includes all the eases I want. I find this too cumbersome and imprecise, unless there's a way to copy an existing curve into the space between two keyframes of a second curve (without replacing the whole second curve).
2) Split the tween at each keyframe. But then every time I want to adjust keyframe 2 I have to do it twice, and sometimes the break ends up jerking slightly. I'd really rather keep keyframe 2 a shared keyframe.
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Aug 17, 2011
I am creating a website with different sections (home, portfolio... - each of them has a full-screen looped video as a background)I made a separated .swf for each section in order to reduce their size.I just need to know how can I connect these .swf in order to navigate from one section to any other in the website.What would be the easiest way to do so?Is there a way to do it using the available Actions/code snippets included in Flash CS5?
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Mar 20, 2011
To cut a long story short, i'm learning flash in order to get a job in 2d interface design. I had some basic knowledge of the software prior to this, but i needed to further my animation to compliment my design skills, so bear in mind that this is my first major flash project. So far, everything was going well, and i was managing to achieve my vision so to speak, but i have hit a brick wall with this problem. The interface starts with three menu options, single player, multiplayer & settings; each staggered behind and to the right of the last. However the transition i have made between them (basic motion tween with blur filters changing slightly) stutters everytime.
I have uploaded the animation here so you can see for yourself. Also, here is a screenshot of the timeline for the first transition: It does it a little bit in the scaled down version, but if you view it full screen it really slows down. Also, if anyone can be bothered to wait through the slow stuff to see the animation that works
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Aug 6, 2004
I fully understood the smooth transitions tut but I also need to make sub-sections within each section. Do I need to to make a new container mc on the section to pull up the subsection? Must I remove the (_root) to place it on a level? I have the source files to demonstrate what I tried doing. Section 1 has a button that needs to go to "sub_section1.swf".[URL]..
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Nov 19, 2002
I have taken this script from a tutorial which uses a scrollbar and buttons to control a number of sections created by an array. I have an empty movie clip called 'content_mc' on the main stage, linked to which is a movie clip with the identifier 'section'. The tutorial doesn't explain and I can't figure out how to actually add different content into the 5 sections.
[Code]...
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Apr 26, 2011
I am using a single FLV file. On the player interface in addition to play/pause and stop, I have a number of chapter buttons, which I have successfully pointed to the corresponding points in the FLV file. I need to find a way to capture and hold the relevant start and stop times of each of these chapters so that when I am in each chapter, the stop and play buttons will reference the chapter times and control only the relevant chapter, ie in Chapter Two clicking stop will reset to beginning of Chapter 2, not the start of FLV file. Not sure if there are built-in properties and methods I can use, or I need to create something custom.
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Jun 13, 2011
I want to do something like this (Dell home page):[URL]
(But I want the cycling to stop on the selected screen once a button has been clicked.)
It can either cycle continually through the screens (I need 9 of them), or it can cycle once & then stop on the last one.
At this point, I don't really care *sigh*
I can make a movie based on this technique
[URL] (What a PITA to be unable to post links!)
that lets me jump to various sections of the timeline when buttons are clicked, and I can make the entire timeline run & then stop (or repeat), but I can't combine the two.
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Oct 15, 2011
How would you insert sections of a string into an array?[code]...
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Aug 28, 2005
I'm trying to split my gallery into multiple sections. I'm using kirupa's tutorial of XML gallery. Should i use attributes in xml? like:
[Code]...
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Nov 28, 2005
I found this seamingly usefull mini tutorial on Actionscripts.org on how to use the FLASHVARS value in the 'HTML' to controll which part of the Flash movie is shown. But I can't get it to work, the AS gives loads of errors in Flash. The value is set, as I have got a textbox showing it the values. here is the AS I did as an experement,It's just supposed to move the playhead to a different named frame depending which page loads the Flash.the FlashVars value in the html pages is page=one and page=two.
Code:
var siteManager:siteManager = new SiteManager(this, _root.page);
class SiteManager {
private var _tl:MovieClip;[code].....
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Mar 25, 2007
I'm currently working on a site that has several buttons for several sections. Each section has its own transition. My question is, if I click on button 1, section 1 content appears, now when I click on button 2, section 1 content fades away and section 2 content fades in and so on with the rest of the buttons and sections.
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Oct 13, 2004
I used the Photo Gallery Using XML and Flash tutorial to begin creating a photo album. The start of my photo album can be viewed here: [URL]. What I plan to do is have several different "sections" that will load a different xml file when clicked (like the 3 categories listed - baby catori, first snow, second snow which I have started but are not yet functioning). What I have tried is adding a load movie to the text links, and this is working but the photos appear to load slower and it makes the fade appear somewhat choppy. You can see an example of what's happening here: [URL].
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Feb 3, 2009
I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.
Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
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Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
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Jul 1, 2010
how can i create a site with a large image that can be divided into sections accessed by links?
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Feb 15, 2011
My FLA file is based in CS5 with AS3. I posted this in the AS3 forum but if it can be done without AS3 then I am open to that possibility as well.
I am creating a non-functioning form, meaning I just need it to look like a form but the functionality doesn't need to work. Atleast not in this stage of development.[code]...
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Jul 5, 2009
So this might be an easy but possibly a long answer, but I can't seem to find any good info on it anywhere. I'm trying to figure out how to have different sections of my flash site be linked to with different URLs. A good example of what I mean would be this site here: [URL] I'm not the biggest fan of the design but the functionality is great. It animates seamlessly between pages and each page has a separate URL. Is there an easy way to explain how this is accomplished?
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Dec 29, 2009
First like so many I am new to actionscript and I'm almost there but I cant figure it out. Either way I am putting a scrollbox in each section where there is a graphic. So for every section there will be a new scrollbox with new info. It goes to each section perfectly but as soon as you use the scrollbox and then try to go to another section the content from the scrollbox is still on the page.
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Jun 24, 2010
Is there a way with a stacked bar chart to show interleaved sections so each row in the data set could be represented by a separate section of the stacked bar, instead of the chart summing up all the data and combining like data into a single section?
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Jun 6, 2002
heres another one for ya, how do I make multiple preloaders for different sections of the site? Im using the ifFrameLoaded script, but it loads every frame because scene2 (with the content) is just 1 frame with many movie clips.
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Feb 22, 2011
If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
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Dec 29, 2010
I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:
Code:
// bitmap test
import flash.display.Bitmap;
import flash.display.Bitmap;[code]......
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May 3, 2009
I am working on my new portfolio, made entirely in AS3. I am well aware that it is quite graphic heavy, and the videos will slow down some of the other animations. What I can't seem to figure out is: why does it load fine initially, but once I click around to various sections previous sections seem to be slower and slower. When i refresh the site it runs quickly again (except in FF on a PC, thats another issue I'm working out). Is it simply just a memory issue? Aside from getting rid of videos/rasterized images, does anyone have any tricks as to how to get it to run smoother? Seems to me that if each section runs fine initially, but only run slow once different sections are loaded then perhaps there is a solution. [URL]
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Aug 24, 2009
I have created a file where the navigation buttons go the correct sections.Once there I have different buttons at the bottom of the page to navigate.Do I put the action on the frame (Portfolio,About,Contact) to return home, play my portfolio, contact me?I tried it... I got a duplicate error.[code]
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May 21, 2011
I'm building an iPad 2 app with Flash with ActionScript 3 (Adobe CS5.5), what I want to do is to wrap my two sections of the video (h264) inside the final app?To clarify, I do not want to stream the video or load it external, "I need it to be included in the app locally" (inside the final package)!I need it to be in one application, to upload to the iTunes Store/Google market...PS like to do the same with Android, the package (apk) no stream video.
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