Then on each but the appropriate code - this is for button 3:
Code:
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "work3";
[Code]....
When the flash is loaded it loads in the SWF randomly fine. BUT!... when I go to select another item from the menu, I need to select the button for work1.swf first before I can then go select button for work2.swf load...
What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames. I think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf. In the zip file is an example of what I'm trying to do.
i'm trying to create some buttons as MCs that will load random imageMCs on release or rollover i think i am supposed to use math random in some form with MCs but i have no idea how to execute the script for that
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
I am working on a simple slideshow composed of 5 movieclips that need to play randomly when the page loads, I have looked everywhere for a solution to my problem but nothing i have tried has worked... I haven't touched as3 in forever, and am a very rusty beginner.
I got a simple slide show that has some images playing out and them jumping to playing from random frame labels until it gets to the next frame label and then plays another random one.
PHP Code:
function getRandomLabel():String{ var labels:Array = new Array("a","b","c");var index:Number = Math.floor(Math.random() * labels.length); return labels[index];}this.gotoAndPlay(getRandomLabel());
So my next question is I wouldn't like flash the play head to jump and play the same frame label two times in a row? I'm pretty sure that it has somthing to do with a conditional but I'm kind of stumped on where to start with all of it?
I'm working on an AS 3 file but I can't make it go to fullscreen. The other problem is that it plays a list of youtube video's, but I want it to be just looping the list, not playing them randomly.
I was working on having a slide show that jumps to random frames labels well I got that taken care off:
[Code].....
To the code and then compair them in a conditonal. What is actully happening is when I publish my movie it simply plays throught the time line linearly going from A to F in normal order. [URL]
I want to have a background that has random movie clips playing. Originally I was going to have long timelines with blank frames. Is there a simple a frame action that I can use that stops the playhead and makes it wait for certain amount of time and then plays?
My goal here is to place this movie clip randomly along the x axis, play it and then repeat. This is what I've got so far:[code]It places the movie clip at random location every time a new frame is played but I want it to play the whole movie clip and then replace it.
What I would like to do is play ramdom movie clips on my main time line. I've tried using the below code, but it does not work:
Code: var frameList:Array = [1, 2]; var i:int = Math.random() * frameList.length; "mc" + frameList[i].gotoAndPlay(1);
My movie clips are named "mc1, mc2" etc. I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
I have gotten my movies to play at random from external files but the links that where coded into the random swf files no longer work. could there be an action script issue? The random swf files are as3 and the player file is as2????
I just recently tried getting the hand of understanding AS3 from AS3. I am finding it a bit of a struggle to try and understand using random.math.I am trying to use random.math to make each movieclip play randomly and then stop. I tried looking for online tutorials but I only seem to get information of creating a random math number which I don't want.I am not sure I am meant to use a timer or to use random.math function. The idea is to have say 4 movieclips start an animation randomly so when the user looks at the screen, a different movieclip will play.For my button I have put this code for them (photo_mc is my button):
boards and even newer to ActionScripting and FlashWhat I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
Code: var movieList:Array = new Array(mc1, mc2); var i:int = Math.round(Math.random() * movieList.length);
I've got 4 mc clips on the main timeline, each with an embedded button. When I click on one button I want that mc clip to disappear and the other 3 to keep playing. When I click on the next one, the same must happen. The problem is I need a function to see which button was selected to that it knows which of the movies to keep playing and it must check what buttons have previously been selected so that it knows not to show those mc clips as well. if release button 1 play mc 2 ,3 and 4.......if release button 3 and button 1 has been released, play mc 2 and 4
I am creating my first flash website and have hit a wall, i have four buttons"HOME, ABOUT, PORTFOLIO, CONTACT" and each button plays through the same movie clip from different points. ie the labels.
"HOME" being the first part of the movie and "CONTACT" being the last section with "ABOUT & PORTFOLIO" playing the sections inbetween.
but what i am trying to do is make it so that when i am at the home section and click "CONTACT..etc." i want the movie clip to play all the way through the about & portfolio sections to get there, and back again if i click one of the others*(from contact to the about, home or portfolio section)
Basically I have a series of animated movie clips that need to play when they are triggered by a button (button 1)....
(This bit I can do...But the next bit is tricky:
Then, the animated movie needs to rewind, when the button (button 1) is clicked on again, or triggered by clicking another button (button 2). - I have also figured out the rewind part using a movie controller [code]...
When i play a flv file the buttons that are below this is still active and i can click on them. is there a easy way to disable buttons when i play an flv file?
I need to know how to make two buttons: Back and Forward for move forward 24 frames or backwards 24 frames. Also I need to make a Rewind button, how I do that?
I just have some few questions about Buttons and MovieClips using AS3. Intro and outro of a movieclips using buttons.
Like for example: I have two buttons named buttonOne and buttonTwo. When I click buttonOne, the movie clip named oneMc should play its intro and then stop then after that whenever I click buttonTwo, the movieclip oneMc should play outro animation and then movieclip twoMc intro comes in.
Do I need to use the Loader and URLRequest for this one? Also, how can I call the movieclip to play its outro and play the next movieclip's intro?
What happens is I've used the the bus and car mcs to drive on both sides of the road in the animation (they will go across the screen then flip over and drive back within their respective mc).When they first cross over they are layered right but because of the timing of each animation, there is a point where both are going the same way on the same side of the road. At this point the bus pulls up higher (to the side of the road to pick people up) and the car passes it. The problem is when the car passes it is registered as being behind the bus (which would be hitting people).So i'm trying to get the car to swapDepths and come to the front Only when driving on one side of the road, so only at a certain frame reference essentially - not the entire mc.
Im trying to create a series of images that scroll acoss the page left and right using arrows at either side of the stage. The arrows use mouse over events to play a movie clip of the images foward and backward.There are a few issues I am having. I have a mouse over and mouse out events in place to start and stop the clip on to different buttons. However when playing the clip backward with my current script the mouse out doesnt do anything so the clip just keeps playing backward to the beggining. Once this has happened neither button then does anything.Another issue is once the clip has played foward once in total and I mouse over the same arrow button again it flicks back to the begginging of the clip.[code]
I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one, [URL]. I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies, e.g., I told the button, "cerebellum_button" to play the movie "cerebellum_mc." which includs text.
I feel that my code is redundant because I am having to create an invisible button for each animated movie clip which plays a movie clips with text. Is there a way that I can centralize all of the text in the project then call it from different buttons? My aim is to have the user roll over the brain part, have it animate, and have it display the text that explains what that brain part does.
I want to create a button, which Fades in a Text Box (like a speech Bubble) when you hover over the button and then fades out when the mouse cursor comes off the button?It sounds simple but I cant seem to figure out how to do it?
So this is a bit of an unusual problem. I am building an XML based MP3 player. I'm fairly inexperienced with Actionscript, so I copied the code from a friends music player. The code works great - but the player I am making also has 'highlightable' buttons for each song. It is easy enough to get these buttons to highlight when clicked. However, when first opening the player, it opens a song randomly but obviously the song's button is not highlighted. Is there a way to have the player highlight the corresponding button when opening? The cop-out solution would be to just have it open the first song every time. But the random selection could really make returning to the site a new experience.