ActionScript 2.0 :: Random Movie Loading In Different Layers
Aug 12, 2002
I want to load different movie files into one movie file randomly, all the movie files being loaded would be in the same layer, so after they are loaded, and have played, the next file would open, and so on....
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Aug 17, 2007
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
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Oct 2, 2011
I am working on a tabular file that when you click on one of the tabs (there is 7) you view the content of that layer.
The code I am using works fine:
on (release) {
land._visible = true;
Tab1._visible = false;
[Code]....
but when you view the "land" layer, go back to another tab and go back to the "land" layer it doesn't reload and start at frame 1 but the last frame you were at.
I desperately need it to "reload" when you release on the action above and to GoToAndPlay frame 1 but whatever code I try it won't do it.
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Jan 14, 2009
I am making a survey which consists of 50 questions in which each question will play one movie clip and will ask the user to enter in a text box what they think about it. After that they click next and will go to the next clip
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May 2, 2011
My project has about 30 movie clips in the library. With an action that comes up every few seconds, I'd like to randomly load one of those 30 clips onto the stage and have it play until it's done.
BUT - once a movie clip is already out, I don't want it to reset or come out again. I'd like the next action to randomly call out one of the remaining 29 clips.
Once each movie clip is done, I need some action to make it go back to the "available" list so that it can be called out again.
I'm guessing that I need to use attachMovie to call out the movie clips, and an array (maybe two) to make sure that I only get one instance of each movie clip. But after lots of searching and various dead ends, I'm just not finding exactly what is needed.
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Feb 18, 2009
I am trying to get a random swf to appear on a page (5 movies possible).How can I code this in AS3?
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Nov 6, 2007
How do I load a movie clip randomly from an array? Do I need to use a container movie clip to load them into? I've tried a few methods that work for external swf's - but I want to load movie clips that are already in my library.
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Mar 19, 2009
(****another title for this could be "how to create a MovieClip variable")
basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:
var characterArray:Array = ["truck", "car", "boat", "train", "helicopter"]
function TRO1(event:Event):void
{
[Code].....
When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."
I think the problem is that flash doesn't understand what "randomCharacter" is in the line "var character:MovieClip = new randomCharacter();"... I assume there is a proper way of writing the "randomCharacter" variable so that i can use it in the succeeding line...
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Nov 30, 2009
code of loading random movie clips for example fac1_mc,fac2_mc,fac3_mc and etc, i want them to display random on my screen with tween transition i'm gna post the fla so you can see what i want to do, or the other way is to make more external swf's with picture animated and load them random with a 10sec between them. here is the link to my .fla with movieclips animated, and dunno how to make them to display random and animated
[Code]....
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Sep 18, 2005
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
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Feb 26, 2012
why is this code NOT loading a random image, despite tracing random number?
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;
[Code]...
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May 12, 2009
On one layer I have a movieclip holding thumbnails and on another layer below that layer I have a loader component that the images are being loaded into. When the images are loaded, they are loading on top of the thumbnails movieclip.
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Sep 27, 2009
I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
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Jun 25, 2010
Is it possible to dynamically load a png (or psd) file at runtime and have access to it's layers as separate images within the program?
There are PNG encoder and decoder classes out there but as far as I'm aware they don't support layers.
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Oct 22, 2003
I am making a website with 5 links. I chose to have the whole site in one big movie so there was no loading of external SWF's.
Say I click on Link #1 , Link #1 opens Then I click on Link #2 , Link #2 opens Then I want to go back to Link #1..... BUT.... the MC for Link #2 is arranged on top of #1 so there is no way of going back. Is there a way to set focus of layers through actionscript?
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Aug 6, 2010
We have a Flash game which need to be loaded and played from an AIR app. using the swf loader, the game swf is loaded into the AIR app. But the static background layers of the swf are not appearing in the loaded game.
Those graphical elements which are generated via action script only are appearing. When we are playing it independently (outside the AIR app), it works fine. Is there a setting that i am missing in Flash or Flex. we are working with Flex 4.
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Apr 8, 2010
so I am trying to move the contents of my Flash movie to another, I want to keep thier file structures and tweens. I can keep the file structure but when i move the layer to a new movie clip or file, the tweens are shifted from their original place. how can i move them but keep their coordinates as well.
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May 3, 2010
What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
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Oct 2, 2011
I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.
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Feb 28, 2010
I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.
layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc
The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.
However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.
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Oct 21, 2011
I have a movie clip which has several objects including text adjusted nicely. This is like a template type movie clip which I need to use it on around 15 layers with some modifications (Like text, images, calendar etc.). And I called it a "GenericPanel_mc".To use it in another layers, I am just duplicating that "GenericPanel_mc" to say, Home_mc, Project1_mc, Project2_mc, ..........Project15_mc.... so on.But when I tried to change the Header Text of Home, It changes the header text of all my Projects.
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Mar 26, 2005
I have a game that im making and i was wonder if i wanted to attach 1000 bullets to a movie clip would it work?
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Sep 10, 2005
the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.
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Aug 12, 2009
I don't know what is going on, but I opened up the file that I was working on last night and all the layers are gone. They have been flattened into a single "Layer 1", and the the timeline shows only the one frame. However, when I Ctrl-Enter, the movie generates and plays just like it did last night (the layers and motion seem completly intact). How do I get them back for editing? This is ridiculous. As far as I know I did nothing to flatten the image, and I don't see how it could correctly create the movie unless my info is intact in some form.
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Mar 23, 2011
I have a layer I am using for construction purposes, it shows though in test movie. If I go to publish settings and untick include hidden layers on the flash tab, when I test movie, my cars don't appear along the guide lines at all and just pop into view as movie ends. How does one hide turned off visibility layers during test movie without affecting hidden guide lines ?
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May 10, 2009
I am importing a PSD file with a background layer, which I want to remain static throughout the movie and also several other layers which I am going to animate. Here's my problem...I cannot figure out how to get the background layer to remain visible throughout the movie once I create tweens for the other layers, without manually copying and pasting frame 1 to every other frame...yikes! There must be something very obvious I am not doing, yes? It probably goes without saying that I am a first time 'designer'.
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Mar 5, 2005
I'm making a game where missiles are created using the duplicateMovieClip thing and I've used it a lot before, but i never noticed that there is a limit to the number of layers, around 256, I think. The problem is that i have a bunch of sprites in my games and each of them move(i.e. fire,smoke,shrapnel from rockets,etc) so is there a way to group a large amount of movie clips so that they're on one layer, without putting them into another movieclip? If u want look at a part of my game, well two parts.
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Nov 18, 2007
I need to show and hide multiple DIV layers by clicking on buttons inside an embedded flash movie. I looked around and the closest I got was this tutorial here:
[URL]
but the problem is I need 10 buttons to each show one layer while hiding the other ones. For example, I click button 1, layer 1 shows, then I click on button 5, layer 1 is hidden and layer 5 shows etc.
How can the above code be split so instead of showing all DIV layers at once, it shows one and hides the rest??
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May 5, 2009
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
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Nov 19, 2009
Why an attached move clip doesn't keep button interactions from still engaging in the layers underneath i.e. navigation buttons, rollovers, etc.?
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