ActionScript 2.0 :: Only 255 Layers Per Movieclip In Which To Put Movie Clips?

Mar 26, 2005

I have a game that im making and i was wonder if i wanted to attach 1000 bullets to a movie clip would it work?

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Combine Multiple Movie Clips On Different Layers

Oct 2, 2011

I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.

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Movie Clips - Layers On Root Timeline?

Feb 28, 2010

I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.

layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc

The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.

However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.

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ActionScript 2.0 :: Not Enough Layers - Group A Large Amount Of Movie Clips?

Mar 5, 2005

I'm making a game where missiles are created using the duplicateMovieClip thing and I've used it a lot before, but i never noticed that there is a limit to the number of layers, around 256, I think. The problem is that i have a bunch of sprites in my games and each of them move(i.e. fire,smoke,shrapnel from rockets,etc) so is there a way to group a large amount of movie clips so that they're on one layer, without putting them into another movieclip? If u want look at a part of my game, well two parts.

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ActionScript 2.0 :: Targeting Clips On Layers - Change The Level Dynamically?

Jan 15, 2004

[URL] Theres the example to work with....anyway....as you can see, im loading in movies externally...each on its OWN different level....what i want to do is make it so that when i click a menu option on the left, the current swf loaded on the stage closes and the new one comes up (to avoid the clutter of 10 differnt windows all scattered).....here are my thoughts:

1. have variables on the root timeline that are basically "currentLoaded" and "currentLevel" -- which basically will store the name of the currently loaded swf and the level that its on.

2. each swf would have code on frame one that would see if the 'currentLoaded' varible is blank, and if not...it will close the current loaded swf ....

my dilemma is that i dont know how to change the level dynamically...i know you could do the instance name like this:

[Code]....

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ActionScript 2.0 :: Function For _root - Control A Movie Clips Current Frame By Another Movie Clips?

Sep 13, 2009

I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
_root.gotoAndStop(1);
}

but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
_*movie_clip_name*.gotoAndStop(1);
}

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ActionScript 2.0 :: Position Movieclip On Top Attached Movie Clips?

Nov 27, 2009

I would like to have one movieclip over the top of other attached ones. I have tried getNextHighestDepth on the movieclip, but it still doesn't work. Here is my code for attaching the movieclips:

PHP Code:
function growSpider() {
spiders = 0;

[code].....

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ActionScript 3.0 :: Making A Movieclip Always Overvide All Others Movie Clips?

Aug 21, 2010

Lets say I have

ActionScript Code:
addChild(mc1);
addChild(mc2);

[code].....

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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

Jun 5, 2011

As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);

[Code].....

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Multiple Movie Clips On Stage - Buttons Not Working In Movie Clips?

Jul 15, 2009

I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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ActionScript 2.0 :: Make Movie Clips Point At Other Movie Clips?

Jan 4, 2009

I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?

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ActionScript 2.0 :: Masking Movie Clips That Are Nested Within Other Movie Clips?

Jul 14, 2003

How would one go about masking movie clips that are nested within other movie clips?

I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.

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ActionScript 2.0 :: Dublicated Movie Clips - Delete One By One The New Movie Clips

Sep 17, 2004

After the dublication of an movie clip,

1. I would like to be able to delete one by one the new movie clips

2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.

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ActionScript 2.0 :: Get Movie Clips To Point At Other Movie Clips?

Jan 5, 2009

Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.

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ActionScript 2.0 :: Creating / Using Movie Clips Outside Of Movie Clips

Aug 18, 2005

Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.

What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):

[Code]...

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ActionScript 2.0 :: Movie Clips Which Have Sub Movie Clips Inside?

May 8, 2003

I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.

The only way I know how to stop all these sub movie clips is to target each and every one individually.

[Code]...

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ActionScript 3.0 :: Controlling Movie Clips Within Movie Clips?

Jun 22, 2010

What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.

Here's one example of what I'm doing for a different element on the same mc.

[code]...

So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie

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Actionscript 3.0 :: Mutliple Functions Applied To Movie Clips Within The Clips?

Jun 1, 2009

I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.

Here's the code:

Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);

[code]....

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ActionScript 2.0 :: Empty Movie Clips And Duplicating Clips

Jul 19, 2006

I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).

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IDE :: Movieclip HitTests On Particular Layers Of A Movieclip?

Mar 19, 2010

I'm working on a game project for school and I'd like to cut down the amount of library items I'm going to have to make for each level (I have a clip for unwalkable areas, places where shots can impact and so on.) Is there a way I can just draw one movieclip per level and cut up its parts into different layers, then call hittests on just specific layers instead of the whole movieclip?

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Professional :: Copy Layers Into A New Movieclip ?

Jun 17, 2010

How does one select layers then bring them into a new MovieClip with their artwork and functionality etc intact.
 
I have a load of layers which together form a map with animations that run on it. A static key with a few buttons runs the animations on the map. I need to pan/zoom this map and as such need to package all these layers that form the map up into something that can be referred to in the coding for the pan and zoom functions.
 
I created a new layer in my timeline, called it MapPanZoom, then went Insert>new>movieClip.
 
I now need to remove the maps layers from the timeline and into the timeline for the movieClip I just created. How is this done ?
 
Leaves behind the static key that sits outside of the map, when a button in the key is clicked, I hope to see it run the animation on the map, and have a user able to zoom and pan the map whilst it runs.
 
I tried selecting the layers then edit>copy, then opening MapPanZoom movieClip from Library and edit>paste, nothing happened. Planned to delete the layers if it had worked out of the original scene1.

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ActionScript 2.0 :: Movie Clips Inside Clips In Mx 04?

Mar 27, 2005

okay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:

onClipEvent (enterFrame) {
play();
}

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ActionScript 2.0 :: Get Movie Clips Inside Clips In Mx 04?

Mar 27, 2005

i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...

my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:

onClipEvent (enterFrame) {
play();
}

also if you want to see what the problem is, here's the website in it's infancy (700k)

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Change Order Of Layers In Flash MovieClip

Oct 5, 2010

Is it possible to change the order of layers in a Flash MovieClip timeline using ActionScript 3?

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Flash - Drawing Sprites Between Layers On MovieClip

Aug 10, 2011

Is it possible to draw a sprite, on a movieclip, on a specific layer? I have a MC I created in the Flash designer, and it has 3 layers on it, background, some layout stuff, and then some text. In actionscript i've created a Sprite object in code, drawn a rectangle on it, and added it to the stage with addChild (called from within the MC). The problem is, the sprite is always being drawn above all the layout stuff I added in the designer. Is there any way to add the sprite to the MC at a specific layer? In this case the background layer. I tried changing the z on the sprite and no effect.

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ActionScript 3.0 :: Let Array Access All Layers Of Movieclip?

Jan 10, 2011

I have a movieclip and in it/on it I have a few layers. 1 layer is for buildings and 1 layer is for props. When i add/sort specific objects to an array from this main movieclip only objects in the top layer are added. What is up with that? How do I let the array access all layers of the movieclip?

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Professional :: Copying Layers From One Movie To Another?

Apr 8, 2010

so I am trying to move the contents of my Flash movie to another, I want to keep thier file structures and tweens. I can keep the file structure but when i move the layer to a new movie clip or file, the tweens are shifted from their original place. how can i move them but keep their coordinates as well.

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ActionScript 3 :: Level Of MovieClip - Moving Action Layers?

Aug 9, 2011

When creating some extended MovieClip to the stage using AS on Actions of some frame, on which layer this MovieClip is created? On layer where Actions were? If I wanna move it down, for example, can I simply move the Actions layer? And by the way, one more question, what if I would not create Actions layer and write all the code on some used one?

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ActionScript 2.0 :: Unload/Load Movie Clips In Parent Movie From Buttons In Child Movie?

Feb 12, 2009

I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.

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ActionScript 3.0 :: Use One Movie Clip On Several Layers With Few Modifications?

Oct 21, 2011

I have a movie clip which has several objects including text adjusted nicely. This is like a template type movie clip which I need to use it on around 15 layers with some modifications (Like text, images, calendar etc.). And I called it a "GenericPanel_mc".To use it in another layers, I am just duplicating that "GenericPanel_mc" to say, Home_mc, Project1_mc, Project2_mc, ..........Project15_mc.... so on.But when I tried to change the Header Text of Home, It changes the header text of all my Projects.

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