ActionScript 2.0 :: Randomness / Arrays / MC's Not Playing?

Nov 13, 2007

So I've got 10 MovieClips on stage that animate in, and each MC has a stop command on the first frame. I then have this AS on the main timeline on the last frame when everything is in place:

Code:
this._lockroot;
// Random MovieClip Actions

[code].....

View 2 Replies


Similar Posts:


ActionScript 1/2 :: Limiting The Randomness?

Feb 25, 2011

I have this line of code, it's a part of a code that generates mcs at random X and Y, it worked when I wanted it to spawn everwhere, but now i want to limit the X to 200 - 430 this is the code for spawning on all 640 (1-640) pixels of the movie:

this._x = random(640);

i've tried (200-430) but it acts as 200 minus 430 and I end up with the X being 0 somehow
 
Edit: Never mind, I got it... Here's how: this._x = 200 + random(230);

View 1 Replies

Flex :: Invalid BitmapData Randomness?

Feb 23, 2011

I started converting this flex application to run on android using the new flex hero sdk.i already replaced all mobile-incompatible components and got it running a few times succesfully.

When I use the same libraries running the original webapplication it works perfectly.The big problem however are these random Invalid BitMapdata errors while starting the mobile application. Here's the whole output.

[Code]...

Now it seems to me that, wile running the mobile application, it is unable to find the image, as when I run the webapplication, using the same library where the above line of code is, it is able to find the image.

This problem has been haunting me for days now and I'm really starting to think this is a bug, especially because it sometimes DOES run. Or is there something I'm missing here.

View 1 Replies

ActionScript 2.0 :: Generating Then Removing Randomness In Movieclip

Mar 23, 2010

I've created a movieclip for the homepage of a website. It is a series of images that are displayed in sequence.

However, I needed the movieclip to start at a random place when the page loads, so I used:

gotoAndPlay (random (1465));

on the 1st frame, which works fine. The problem is that once the movie reaches frame 1465 (the end) it jumps to a random frame again, instead of looping back to frame 1 as I would like.

How do I cancel the random frame function after its 1st use?

View 1 Replies

ActionScript 2.0 :: Flash8 : Making A Simple Randomness Game - Use The On(dragover)?

Dec 16, 2009

How do i use the on(dragover), becuase i am making a simple randomness game,(to start off) because i have something that you can drag, and i want to make it if you drag the thing over it it takes you to a new keyframe.Here is the movie clip i want to be drug on: (nothing happens)

Code:
on(dragOver) {
gotoAndStop(3)
}

Heres the code that you can drag the item(works)

Code:
on(press) {
startDrag(this)[code].....

View 1 Replies

Arrays :: Flash - Pushing Or Adding Arrays As Values Into A Multi-dimensional Array?

Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........


I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.

View 1 Replies

ActionScript 3.0 :: Arrays Of Arrays / Data Providers And Dictionarys

Aug 26, 2009

I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.

View 5 Replies

Arrays :: Fastest Way To Merge Multiple Arrays?

Sep 26, 2011

I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....

Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

View 3 Replies

ActionScript 3.0 :: Randomizing The World! Arrays And More Arrays?

Feb 17, 2009

A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:

ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );

[code].......

View 8 Replies

ActionScript 3.0 :: Arrays Store References Of Other Arrays?

Dec 27, 2009

I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

View 7 Replies

ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:

AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)

I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:

AllBrigades [0] [2].push (MyUnit);

But when I trace this I just get undefined.

View 14 Replies

Actionscript 3.0 :: If Press Play Button While The Sound Is Already Playing It Has The Same Song Playing In The Background

Nov 13, 2010

I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,

var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....

View 14 Replies

Professional :: Playing Scenes In Test Movie Animations Stop Playing?

Dec 4, 2011

I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash.  The issue is I have gotten to a certain point about 15 scenes.  During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine.  When I go to play it on test movie it stops at a certain point.  At first I thought it might have been a misplaced stop action but there is none to be found.  The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play.  All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.

View 4 Replies

ActionScript 3.0 :: VIDEO Stops Playing, Continue Playing Flash Movie?

Aug 7, 2009

I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...

If the VIDEO (FLV) is done playing, gotoAndPlay(X)?

View 4 Replies

ActionScript 3.0 :: Detect Cuepoints Playing From FLV Movie That Is Playing From FLV Playback Component?

Oct 9, 2009

I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?

View 1 Replies

ActionScript 3.0 :: Detect When A Playing Audio File Has Reached The End (stops Playing)?

Aug 31, 2009

I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer

View 3 Replies

ActionScript 1/2 :: Stop Other Sounds From Playing While Current Sound Is Playing?

Apr 10, 2011

I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
 
This is the code that creates one of the sound objects

[Code]...

View 3 Replies

Stop The Playing Sound And Start Playing The Button?

Oct 3, 2009

So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;

Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.

View 2 Replies

ActionScript 3.0 :: MP3 - Stop Whatever Song Is Playing And Start Playing The New One?

Apr 13, 2010

The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.

[Code]...

View 2 Replies

Professional :: Stop A Sound From Playing If It Is Playing Already

Dec 6, 2011

ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.

View 2 Replies

ActionScript 2.0 :: MX PRO AS 2.0 Incongruity In 1.swf Between Playing 1.swf & Playing 1.swf In 2.swf?

Mar 23, 2007

I am learning how using flash is like using legos. if you have two eight hole pieces, and you put them together using only two holes, the lego structure will not be as strong or work so well. seems like you have to cover the entire basis (put all eight holes into the eight pegs) for the program to work, and I am reading the help section for this, although if anyone knows of some good books that hold valuable knowledge and wisdom, I would certainly like to know about them, as I am dedicated to learning flash.

I have 1.swf, that in order to get it to operate as I have programed it, I must play it in the flash player. Playing it in Flash Professional does not work in its entirety because of conflicts in the enter key's duties. The 1.swf works as it should when played in the flash player outside of Flash Professional MX 2004.When I am loading 1.swf into presentation style 2.swf, and then play 2.swf in the Flash Player, the key board functionality of 1.swf (most specifically the enter key) does not operate as the 1.swf Actionscript 2.0 defines. I have created a projection file as well, to see if there was any other behavior that might occur, but the result were the same. Here is the section of the code dealing with the keys:I have tried separating the different if(Key.isDown(Virtual Key Code) statements into different keyboard listeners, but to no avail.If in order to solve this issue - if the kind Kirupian reading this stuff needs more

code, let me know, as I'll have the rest of the comments finished shortly.
//1.swf is loaded into a empty MC from within 2.swf.
this.createEmptyMovieClip("a_mc", 0);[code]

View 1 Replies

ActionScript 2.0 :: [CS3] Playing Scene For (x) Seconds Before Playing Next Scene?

Feb 9, 2009

I want a scene to play for 10 seconds before playing the next scene and have no idea how to do this using script (action script 2). I know I can just extend the timeline out so it takes 10 seconds for the scene to play through, but I'd prefer to do it with script.

View 5 Replies

ActionScript 3.0 :: Add Two Arrays Together?

Jul 17, 2009

if i have A:Array [1,4,7] and B:Array [5,3,9], how do i turn it into: C:Array [1,4,7,5,3,9]?I've checked the Array class in help ofcourse, but concat(rest ...) can only take in paramaters directly, not an array. is this possible or do i have to do it manually?

View 3 Replies

ActionScript 2.0 :: Set Of Add Into An Arrays?

Jun 29, 2004

i want to do a quiz with 10 questions .i want to save my 10 questions in an arrays.The question will show randomly and once the question has been asked the question will not repeat.

View 4 Replies

Take XML File And Load It Into Arrays

May 31, 2009

I want to take an XML file and load it into simple arrays.

[Code].....

where i will represent the question number. P.S. I would like this answered today. I'll PayPal the first reply with working code $5.

View 3 Replies

ActionScript 2.0 :: CS3 Cannot Delete Arrays

Aug 24, 2009

I am currently making a small game using a couple of arrays, which contain MCs.

It goes like this:

Code:
grid = new Array();
for(i=0;i<array_length;i++){
this["row"+i] = new Array();

[Code].....

View 2 Replies

ActionScript 2.0 :: Flash8 Using Arrays For More Than 1 MC

Oct 10, 2009

i'm trying to use an array to attach up to 4 movie clips, using the same script. My code I'm using to attach looks like:

Code:
if(en<=4){
EA[t] = attachMovie("enemy", "enemy"+t, depth++);
EA[t]._x = random(300);

[Code]....

This part works fine, but what doesn't work is the script I try to add to the movieclips. If i add EA[t]._x += 10, then only the lastly created enemy moves. How do i make it so that all of the enemies move?

View 9 Replies

ActionScript 3.0 :: Comparing 2 Different Arrays

Apr 28, 2010

I've searched everywhere and can't seem to find a clear explanation or basic example. How do you compare the elements of 2 arrays to see if there is a match?

View 8 Replies

Comparing Arrays And Loops

Nov 29, 2010

The scenario is to create a lotto game that matches 6 user inputted numbers with 7 randomly generated numbers. The 7th number is a special case (eg bonus ball) WOULD LIKE TO SHOW A KIND HEARTED FALSH GENIUS ALL OF THE SCRIPT IF POSS! (its not tooo long) This code works, but it just outputs the default message: There seems to be a problem with my arrays not comparing? Part of the code is: (prioir to this the user inputs numbers, they are copied to text areas beginning with O, on a button press) On a second button press randomly generated number appear to a timer. //compareResult checks how many numbers match between the two sets of numbers to determine winnings.

[Code]....

View 4 Replies

ActionScript 3.0 :: Arrays Get The Next Available Index?

Jan 9, 2011

I'm just fooling around making an inventory system and I was wondering if there is a way to work out the next available index in an array without pushing the item into the array.So for instance

var array:Array = new Array();
array[0] = new Object();
array[1] = new Object();

[code]....

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved