I have been working on a Flash movie that loads variable data from an external XML file and dynamically displays the item names in a menu which may then be clicked to display other dynamically-loaded content that corresponds to the menu item that was clicked. I have now come to a standstill in the project as there is something I'd like to achieve but simply cannot work out how. This is my first attempt at working with XML in Flash and one of my early attempts at using variables. What I'm trying to achieve is; once the user has viewed the item's content, they can simply click "next" and "previous" buttons to display all of the content for the next or previous items in the XML document.
I know it probably sounds simple and I'm sure some of you could achieve this in 5 minutes (!) but I can't get my head around some of the coding. I assume previousSibling and nextSibling would come into play here as well as some sort of functions which access arrays of data for the previous and next items, but I'm just not sure how to correctly put these things to use. Rather than post my code and example images of the stage up here on the forums, I've created an html page here: [URL]
I'm creating a little movie player. i have 3 buttons on stage that when clicked i want to load a movie clip from the library into my "container" MC already on stage. basically i want it so when i click on a button it changes the first and only array item to the one i want to load. therefore replacing the existing one. (so there is only one in the container at a time).[code]...
I have been using a script that I found on this site by sbeener on how to load images with arrays. I would like to show which image is being viewed, preferably which one out of three as I am only using three.[URL]
I'm trying to load multiple external swf files into my main movie and arrange them on the stage (talking about 20 or more mc-s) So far I figured out how to load one single mc like this:
Code: // Make request and loader var request:URLRequest = new URLRequest("pano1.swf"); var loader:Loader = new Loader();
[Code].....
load an array of swf files and add them all to the stage?
i'm creating a little movie player. i have 3 buttons on stage that when clicked i want to load a movie clip from the library into my "container" MC already on stage. basically i want it so when i click on a button it changes the first and only array item to the one i want to load. therefore replacing the existing one. (so there is only one in the container at a time). here is what i have . . .
var buttonOn1:button1 = new button1(); var buttonOn2:button2 = new button2(); var buttonOn3:button3 = new button3();
I've created a photo gallery that dynamically loads images into a movieclip entitled 'gallery'. Right now the images are listed in an array. is it possible to make an Array of Arrays so that I could load different Arrays for different image galleries? Is this somewhat how it would work? Lets say I were to switch to a section entitled 'landscapes' which we will pretend is the array "var a:Array = new Array();" for now.
ActionScript Code: var a:Array = new Array( "a1.jpg",[code]....
I am fairly new to AS3 so I am having a go at creating my own game of Who Wants to be a Millionaire?, thought a quiz game of sorts may be simplish. Right now, I am having trouble working out how to load shuffled questions. This is the code I have so far[code]...
I am trying to load 2 arrays.the first array is a dynamic navigation menu (linkName). The second array is the corresponding title that is loaded in a dynamic textfield. For example if link1 is clicked I want the dynamic textfield to display title1 from the array if link2 is click display title2 and so on. as of right now the dynamic navigation loads fine I just cant seem to figure out a good way to do this without writing a bunch of if statements. I would like it if the programming assumed the that the length of the title array is always going to be the same length as the link array and it finds the corresponding index.
var linkName:Array=["link1","link2","link3","link4"]; var pageTitles:Array=["title1","title2","title3","title4"]; var menuHolder:Sprite = new Sprite;[code]...
with this code(below) I am trying to load images into multi-dimensional arrays that will be used in another class... hopefully my code will explain my intent. Anyways, at runtime I'm getting the Error #2044 Unhandled IOErrorEvent: Load Never Completed. I've got this error many times before, and I somehows always fix it, but have never been able to figure out the problem... I've been working on this pretty much all day so my brain may be fried and I'm missing something simple, but regardless, it's quite annoying.
I'm currently using two arrays to load a sequence of videos in 2 zones of the Flash movie.
var zoneAarray:Array = new Array("movie1.mp4", "movie2.mp4", "movie3.mp4"); var zoneBarray:Array = new Array("movie4.mp4", "movie5.mp4", "movie6.mp4"); var clipA:String = zoneAarray[0];[code]....
Everything works fine, but I would like to import the list of videos from an XML file instead of hard-coding it in Flash
I have a text file with about 1000 rows of data and about 100 values (separated by spaces) in each row. What I need to do is to load the data into Flash into a separate array for each row of data, but am not sure how to get started. I will no doubt have to name each array dynamically as I don't want to hand code 1000 names for arrays!
Anyone familiar with tiles,multidimentional arrays and class file? I am doing a tile based game; buttons with Lots of multidimentional arrays and using .as as the class and import them to my .fla file.
the tile map is finished. like you can see in the picture. This is my code for the Tiles.as file;
I'm trying to load a swf file within another swf file and then load different swf files from buttons.This is the code I'm using, but I can't get any of the swf files to load.
var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip;[code]...........
I am trying to make a movie that I want to have the movie call in an array from an external text file so I can change the contents without having to change the swf, how can I do this?
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
how to save the content of an array in an csv file that already has a content. its like overwriting the content of the csv file. the array is like this (Array [1][1]). i've search and googled it but every answer i got is still wrong.
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9]; var ar2:Array = ['a','b','c','d','e','f','g','h']; function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code: for(var i:int=0;i<vQuantity;i++){ ranArray.push( new Object() );
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades) Brigade (object) BrigadeUnits (array within Brigade object) Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
I'm currently working on a project that contains a lot of data, about 14.000 records. This means an xml file of about 3mb. Now my question is: Should I use the xml file to load all the data at once, or should I use a webservice, that provides the data when I need it? Keep in mind that I'm new to webservices. And if I'm going to use a webservice: How do I store the data, in a mySQL database?How fast is a webservice?
I have a little app that can read and write content that is stored in XML files. As those files get updated and re-loaded quite often I have made the experience that the browser tends to use the old/cached XML-data. Can I somehow flag the URLLoader that I use to load the XML to always load the actual file instead of looking for cached versions?
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so