ActionScript 2.0 :: Rotating Around Point?

Jul 26, 2006

concept I can't wrap my mind around.If you've been the the sitehe has a "picture map"I've seen this used at other sites too.But what the rotation. The pictures always rotate around the point you click on.I just don't get it. I understand the momentum and all for the swing though

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Line is defined by two 3d points; (0,0,0) and (x,y,z). And there is also this 3d point. How can rotate this 3d point around the line?

Something like this (points indicate vectors in my expression, it's the same thing) :

I found some stuff on the internet but I couldn't really figure it out.

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ActionScript 1/2 :: Rotating A Movieclip In A Given X,y Point?

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how can I make the green movieclip rotate in the point that the claw has catch it. To give an impression of physics. Here´s the image, to give you an idea:
 
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how to do an effect like the one seen on this page?: http:[url]....

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I searched online and found this script that is supposed to rotate and image but I'm not sure how to use, where to put in the degree angle that I want my sprites to rotate by. Also, I get an error. 1084: Syntax error: expecting identifier before leftparen. 1084: Syntax error: expecting rightparen before leftbrace.

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Actionscript 3 :: Track A Point On Rotating MovieClip?

Feb 14, 2012

I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.

Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.

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Jun 14, 2005

I'm working on creating an animation in which there are insects randomly moving around - based on tutorials on this site. Does anybody know how to make the insect rotate so that it always points towards the direction of travel.here's what's on my movie clip:

Code:
onClipEvent (load) {
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[code]....

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ActionScript 2.0 :: Rotating Group Of Squares Around Point?

Feb 22, 2007

I'm actually coding this in Java (with which I have just a few days experience), but as far as the logic goes, I thought this would still be an appropriate place. I'm making a Tetris-eque game and having trouble with rotation. Each shape (rectangle, L, "step", etc) consists of 4 or 5 smaller squares (image below), and I want to be able to rotate the pattern of squares 0, 90, 180 and 270 degrees around a designated point.

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Code:
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[code]....

no rotation (just the shapes)and this is what happens when I implement the rotation adjustment.

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ActionScript 3.0 :: Rotating MovieClip To Point At Mouse

Jul 4, 2007

I am trying to make a line point to wherever the cursor is when I stumbled upon the Math.atan2(); function. It appeared that i would put
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ActionScript 3.0 :: Rotating A Circle To A Specific Point

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What I'm trying to do is make a dial-type of interface, where you click on a point on the edge of a circle and that point will rotate to another point at the top of the circle. What I can't figure out is how the make "Point B" rotate to "Point A", where "Point A" is always fixed at the top of the circle and "Point B" (and Point C and Point D, etc...) are located along different points on the edge of the circle. I'm using the tween function to rotate, so what I need to figure out is how to get the difference in the rotation between the two points.

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ActionScript 3.0 :: Rotating Point Around Center Of Circle

Mar 9, 2009

I am trying to rotate some points around the center of the circle(0,0), however I'm getting weird values from the output. I've commented the problem code..

Code:
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[Code] .....

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ActionScript 3.0 :: Rotating A Circular Set Of Links To A Specified Point/Angle?

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I have a set of links (movie clips) arranged in a circle. When one of the links is clicked, I would like the circle of links to rotate until the selected link is in a certain position - straight down (90 degrees) in this case - and the others to maintain their positions relative to the clicked link (ie: they all move, but the distance between them is maintained). The behavior is intended to be like a bullet rotating into a chamber on a revolver, or - more accurately - like that of a Ferris Wheel. [URL] Here is my mangled version of the AS from the site linked above:

ActionScript Code:
// setting variables
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[code]....

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ActionScript 3.0 :: Rotating Around Matrix Point To Specific Angle

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Code:
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I've been trying to figure this out for a while now and cannot get it to work. I have a movieclip that can be moved up, down, left and right with the arrow keys, and reflected/flipped using the arrow and control keys together. However, I want to be able to use the arrow keys and shift to rotate the movieclip about a point with x co-ordinate 230 and y co-ordinate 180, regardless as to whether or not the movie clip has been moved up, left, etc.I've tried several different codes based on examples I've found online, but none have worked. I cannot make sure the centre point of rotation never changes.

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Code:
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[code].....

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ActionScript 2.0 :: Movieclip To Move Along The X-axis To A Certain Point And Then Back To The Starting Point Again?

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I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.

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How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)

[Code]....

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Actionscript 3 :: Moving A Point With Rotation Doesn't Change The Point XY?

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i have the follow issue :

I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.

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I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.

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if i have a movieclip or a sprite could i find (via code) where is its registration point compared to its top left point (no rotation included) ?

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ActionScript 2.0 :: Find An Angle From An Anchor Point And A Moving Point?

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I know some basic trig. but how do i find an angle from an anchor point and a moving point?

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ActionScript 2.0 :: Move A Point (or Circle) Slowly And The Point Let Behind A Line?

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How can I move a point (or circle) slowly and the point let behind a line.When the point turn back the line will be erase.

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Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.

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I am trying to develop a Quadratic Bezier Curve using the graphics.curveTo() method. Initially when i drag mouse to draw the shape, i use start point and end point of mouse to draw the curve line. I assume control point at any position below or up to the line. An draw the curve using this control point. some what like:-

[Code]...

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