I built a level constructor working off an array level code made in a level editor i also builtis there any way i can code a function to somehow save the resulting movieclip somewhere where i can acess it?
lets say i have an empty movie clip called levelHolder
and my constructor function places several tile symbols in that clip
can I save levelHolder as a symbol in my library? or to my hard disc?
i need to see it so i can add the appropriate art and background for the shape of the terrain using it as a template
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?
I know nothing about Flash Professional, but a friend has given me a .swf that supposedly contains some graphics that he wants imported into a Flex program - which I know a fair bit about.I have the .swf, but I have no idea what to put for "symbol". My friend doesn't seem to know what I'm talking about. How can I determine the symbol name to put in the 2nd parameter of the embed?[Embed(source='SomeSwf.swf', symbol='WhatGoesHere??')]Is there some way to browse the .swf, or some way to just import the whole thing and step through the symbols in actionscript?
I know as soon something with problem comes here in this forum it can get RESOLVEDNow what is my problem, well i will like to know how can i get this dynamic XML generated with PHP into flash.I want to create a simple gallery that reads this generated XML and adds movieclip childs.On the stage I have a large Movieclip with instance name mcDisplayLargeand a Movieclip with instance name mcImgThumbs
PHP FILE: dynamic_xml.php header("Content-Type: text/xml"); //set the content type to xml// Initialize the xmlOutput variable$xmlBody = '<?xml version="1.0" encoding="ISO-8859-1"?>';$dir = "images/gallery1/";
I have a SWF file. It can generate Jpeg images. I want to get that images by url (for ex www.my.com/file.swf#image.jpeg) I want to get just clean image (no flash no sign of flash). So as if i was just calling my apache server to give me that image.
I was viewing a page just now and got the error box popup telling me of a runtime error in a .swf The problem is, there are multiple .swfs on the page, and I do not know which one generated the error.
I need to convert a swf movie that is created entirely through code (with the help of TweenLite) to a .flv format. The issue here is that I need to 1) Do this as a batch process, and that 2) since the swf is entirely generated by code it only has 1 frame and as such normal conversions like from CS5.5 to to the .avi format give me just 1 frame in the resulting video format. Is there a free converter out there that can get past the fact that my video is technically only 1 frame long and can handle batch jobs?
Code: var xmlGeneratorURL:String = "http://localhost/***/galleryXMLgenerator.php"; var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, showGallery);
[Code]....
so if you change the content or the name of some file of the "media" folder, the next time you run the swf you should have more/less media in the gallery. Well... this does not happens.... like there's some cache to clear before calling php again..
IŽve been trying to write AS3 that can read xml which is dynamically generated by php. iŽve generated the xml in several ways -- all of which seem to work but i keep getting the error,
Error #1088: The markup in the document following the root element must be well-formed,when i try to load the xml into flash. however the xml (as viewed when you go to "view source" in your browser) is indeed well formed.iŽve seen various discussions where people bring up this problem but havenŽt seen a solution in any of them.
i have 4 versions of the php. the first just uses echo. the second uses echo but i wrap it in {start_ob(),ob_end_flush()}; then i use simpleXML and finally i use domdocument. the first 3 give the error above, the domdocument throws no error but the xml is empty.
iŽll start with the simplified flash code:
Code: Select allvar path:String = "php/videos.php" // var ldr:URLLoader = new URLLoader()
so if you change the content or the name of some file of the "media" folder, the next time you run the swf you should have more/less media in the gallery. Well... this does not happens.... like there's some cache to clear before calling php again....
I have a movie clip that contains many many dynamically generated mc's that have also some dynamically generated mc's in them Now i wanna duplicate that large MC .... and of course that does not work cause it will not copy all those small MC's that are contained. If I duplicate all the MC's contained this also will not work. cause they contain generated MC's and so on Okay enough blabla: Is there a possibility to duplicate the big MC containing all the small MC's ???I know Flash can't do it but is there a way around it?I had one idea of keeping an array of all the generated mc's in my MC class. This works fine but when i duplicate one contained MC i wont get it into the duplication target, it will always be inside his _parent movieclip
I know it is possible to preload XML, but what about XML generated by PHP. For example,I am creating an XML file by making calls to a database and outputting it as XML:
I have multiple instances of the same symbol on different keyframes on the same layer on the timeline.Is there a way to swap all of them at once, or do I have to click on each one individually and swap them one at a time?
All my symbols disappeared. they're still there, and when i click into them to edit, i see everything, and also when i publish the movie i see everything. the layers are not invisible, and there are no masks. this happens to every symbol. i quit, closed, restarted, same thing. now it's happening with everything i open in flash.
What kind of code would one need to check for collisions between two symbols? I am hoping to become a game designer so this is important for future references.
All symbols have stopped rendering while in the IDE. They publish fine, but I can't see them on stage.
Details: Flash Pro CS4 10.0.2 Mac OS X 10.5.8 on MacBook Pro w/ 4GB RAM.Objects that are not symbols render fine (shapes, groups, text, components).Symbols are selectable and show the blue selection boundary.Symbol selection is constrained to the shape of the symbol, not the bounds.The 'empty clip' handle is shown for each symbol(and effects / filters are rendered on it).The layers are not hidden, and switching to outine doesn't change the appearance.All files opened on this Mac show this behavior(IDE pref setting for don't display symbols?) .Files openfine on other machines (PC & Mac).I trashed the 'Flash CS4 Preferences' file, but it didn't fix it.Here's the IDE view of the stage:
I am working on a learning project to create a web based sound player interface that is based on external class definitions and packages. I want reference buttons, movie clips and graphics in another FLA file. These items have been exported for ActionsScript but I am uncertain if that means that they are only available in the FLA file in which they are saved, or are they accessible to scripts connected to another FLA file?
I'm new user which is trying to developing simple game..I'm using template to create the game..I just wondering how to insert the symbols within existing timeline..meaning that, i'm trying to create new layer and convert it to symbol but I didn't how to combine it with existing timeline.
I'm working on an IK based character animation, and I have a question about the different IK "types".I've started by creating a charater, created using symbols to represent the various body parts, which works great, and I've created a shape based armature as well to handle the mouth because the shape based animation works perfectly for animating it.Is there a way to "attach" the shape armature to the symbol armature to that the mouth will move with the head during animation? It is difficult to keep the mouth armature aligned with the face manually, and the bones don't "stick" when I drag them from the symbol armature to the shape armature.
I'm working with tons of array generated from a XML. How should I go about creating a search function that will be able to search and retrieve a particular nod from the array. Sth to do with .toLowerCase() and getIndexOf? The search function should be able to search and retrieve any text that contain the letter/letters... not the whole word. Like for example if user enter "gre", it should retrieve results containing "great" and so on.
I want to use the built in Scrollbar component to scroll within a movie clip or sprite whose content is generated by a for loop within my code. I can't seem to get it working when I set the scrollbar at authortime to target the movieclip into which i place the for loop at runtime.