ActionScript 2.0 :: Speedometer - Needle Movement Min / Max On Dial
Jun 21, 2004
I am currently trying to create a type of speedometer thing which reacts via various buttons on the screen. I done a simple script for the needle to move so many degrees left or right but this simple script doesn't stop the needle from continuing to go to far left or right (min/max on dial). Is there a way of stopping the needle once it has reached say 10 degrees and 120 degrees?
My script is:
bad_btn.onPress = function (){
needle_mc._rotation +=16;
} good_btn.onPress = function (){
needle_mc._rotation -=16;
}
Bad and good buttons determine the left and right. I am also interested in whether once the needle has reached it max point this would trigger of another function etc.
Im currently trying to create a type of speedometer thing which reacts via various buttons on the screen.I done a simple script for the needle to move so many degrees left or right but this simple script doesn't stop the needle from continuing to go to far left or right (min/max on dial). Is there a way of stoping the needle once it has reached say 10 degrees and 120 degrees?
My script is:
bad_btn.onPress = function (){ needle_mc._rotation +=16; } good_btn.onPress = function (){ needle_mc._rotation -=16; }
bad and good buttons determine the left and right Im also interested in whether once the needle has reached it max point this would trigger of another function etc
I have a rotating dial coded in AS3 but I cannot get it to follow with the mouse - It works the way I want it to if I grab opposite to the pointer (so 90 to 180 degrees from the pointer) to rotate the dial. The problem is that I am using the rotation degrees to set a value only in positive numbers ranging from 0 to 240 instead of 0 to 360. If I change the standard rotation code so it tracks with the mouse, it reveals angles -180 to +180 which would screw up the number conversion to positive 0 to 240. I am thinking if I have to change "var r", then "var tr" needs changing to get it back.
I have a simple game with a dial and a needle. I have made two "right" and "wrong" buttons.Simply, I need to be able to make the needle move forward when the "right" buttons is clicked, and backward when the "wrong" button is clicked, regardless of the needleposition on the dial. What would be the simplist way to accomplish this? I am a beginner with Actionscript, and I've tried all I know to do
Flash knows where the anchor point is in 3D space in order for the symbol to rotate around it, but I can't seem to figure out how to see the coordinates of the anchor point or type in new ones. Please tell me how to do this. I am already very annoyed that Lynda, a pay service, doesn't think this is vital information. Apparently they think we would never want to do anything more visually stimulating than one simple spinning logo! But I digress...
Just to be clear, I know how to move the anchor point visually on the stage, but I want accuracy. I want to be able to give two symbols the exact same coordinates to rotate around.
I've got a project on my hands, an interactive kiosk. I've created the interface in Flash, but I have some issues I can't get past. First of all, I want to create an emergency call feature, where the user presses a button and the kiosk dials the emergency number (112 for Europe). Now, how can I make the Flash movie call upon Windows' dial up connection, dial a number, establish a connection then disconnect?
I've got a project on my hands, an interactive kiosk. I've created the interface in Flash, but I have some issues I can't get past. First of all, I want to create an emergency call feature, where the user presses a button and the kiosk dials the emergency number (112 for Europe). Now, how can I make the Flash movie call upon Windows' dial up connection, dial a number, establish a connection then disconnect? I know that Flash can't use Windows services directly, so how can I accomplish this?My second issue is that I also would like to create a photo-shoot system, where the Flash movie takes a snapshot from the webcam, saves it as a file, then the user needs to input his email address and the file is sent by email as an attachment.
I trained on flashMX back in the day and haven't done anything since so now I've got CS5 it's a bit like being at school again! I have a circular dial sat in the middle of the screen with an arrow placed on it's edge. How do I get the dial to rotate so it always faces the mouse pointer?
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
I am working on a file that has a rotating dial, and I'd like the dial to reveal contents of a text field (a link) as the dial points in the direction of the text field. I have 4 text fields located at 90, 180, 270 and 360 degrees (top, bottom, left and right). I have it controlled via AS, so I've got all the Math but I was hoping someone might know how to reveal the links when the arrow (in the dial) is pointing in these directions.I set up a text field for testing, which shows the degrees, but I'm getting 'NaN' in the field (problems with Theta and converting degrees to Radians, I think). I thought this might help me figure out how to reveal those links, if I can get the NaN to work.Currently, the file is rotating with an onPress, but I'm going to convert it to a mouse follow, instead, so the user only has to float around to see the links.
I have a project in flash. The most simple part of the animation renders horribly. I am trying to get the animation of the year 2009 in letters that occupy most of the 500x500px screen to go from left to right. No extra movement. no twisting. nothing special. just sliding left to right. I tried making the file a bitmap, vector art, creating the actual image in flash. Everything comes in with lines through them in some places that come and go away as the image progresses through the screen. It also looks like the image stumbles a little but then keeps going, if you are really lucky, you'll be able to see a few lines running through the letters, but they dissapear right away. The is nothing interfering with the timeline, I have tried setting the fps rate from 12 to 30 to 60 to 120. It gets better but does not eliminate the problem. I tried reducing the image size down to small letter less then 1/5 of the screen, but still the problem persists. I really need the letters to be large on the screen and flow across smoothly. I also tried importing the file as a whole 2009, tried importing numbers seperatly 2, 0, 0, 9 and have them float, i tried making an object in flash that is not a number - but just a rectangle, it has the same problem.I also tried animating it in different ways - creating a starting keyframe and the last keyframe and creating a motion tween between them (the normal regular way). I tried placing a few keyframes in the middle and linking them all. I tried creating keyframes for every frame within the animation, which actually made it run the smoothest.
The file I included has just the 2 moving across the page at 120 fps, with a keyframe in every frame of the animation. I am starting to think that the rendering in not the issue of flash but rather of the lcd screen's refresh rate, video card and ram, as well as other mechanical factors. However the not-so-technical-clients need to be satisfied .
following codes are for making a "circle" move along all four edgesof the screen...but some codes are missing..please add some more codes so that my circle(MC) finish its journey..1..go right..2 go down..3 go left and finally go up...to where it first started...
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in
function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
i have a lateral and a backside pic of a car (i have Attached), and i would like to know if it is posible to try to simulate a movement of the car, turning until to see its back side.
i have a movie clip moving randomly...but i would like to put a limit or boundary on its movement... the problem is...the bondary is a round area and i don't know how to calculate the area...
is it possible to make a script that says...while inside this certain object, they will move randomly...
I posted a thread last week and I get a code that give me possibility to move circle in the stage and when it got to the end of the stage it turn around and change it's way. but the code was only for X direction but I want to use it in Y direction too, to move the circle diagonal. I put the code down here. me to add Y position guide me how to add.
ActionScript Code: var circles:Array = new Array(); var quantity:int = 2;
I read the actionscript tutorial on how to make a elastic type animation and I have a question (duh!). Is there a way to resize and move instead of just being able to move the stuff. I want a box that slides to a new area but also gets bigger and I am not very good with math or very great with as. I have also attached the file I am working with.
i've applied the following script to a movieclip to change its 'y' coordinate randomly at run time and it works fine but i'm also trying to control the maximum 'top' and maximum bottom 'y' movement for which the value should be: top = 40 and bottom = 400. so it only displays randomly between 40 to 400 'y' coordinate. could you tell me how can i implement this in the following script?
onClipEvent (enterFrame) { _x -= 4; if (_x<=-2247) {
I have an mc that moves into position after a button is pressed. I would like a seperate mc start playing after the moving mc stops.how this can be achieved? I have attached a sample .fla file that has the parts that are needed.The file was over the allowed limit so I have uploaded it here:I would like the mc 'red' start playing after the mc 'longBar' stops moving. The mc 'longBar' starts moving after the gray square button is pressed.
Right now I have all the animations for each direction in a movieclip within one movieclip.However, when I use the arrow keys to move the walking animations don't playWhen I stop, the appropriate animations play, however. Here is my code: