I am looking for a very easy way to make a video player which just controled by the scrubbar. I have tried the Componet Seek Bar but that doesn't enable the viewer to scrub the bar. I am wanting to use the Scrubbar Player to view 3d models. At Zbrush they have a Scrubbar player [URL] once there click on one of the pics to view scrubbar turntable viewer. Would love to be able to show my models in this fashion.
I want to make an interface that can be controlled by the mouse or by the arrow keys - the only simlat to what I'm trying to achieve is the game Colin McRae.
Lets say I have 3 buttons. If I move my mouse on any of them it gets an mouse over effect.
What I want to do is to combine this with the arrow keys that should be able to jump between the buttons - and the one selected is in the "over" state - to select it I press return.
Anyone know of a place with a sample .fla on how make a browser window shake controlled by Flash.I have tried a few tutorials from other sites and have had no luck. I am wanting to shake the window's x and y when a movie clip reaches a frame in the timeline.
using this fla from RvGate on this threadm trying to brake lines so the letters forms a block of left aligned text.I managed to make the text to drop one line, but then it keeps going right.
I am currently trying to create a type of speedometer thing which reacts via various buttons on the screen. I done a simple script for the needle to move so many degrees left or right but this simple script doesn't stop the needle from continuing to go to far left or right (min/max on dial). Is there a way of stopping the needle once it has reached say 10 degrees and 120 degrees?
My script is: bad_btn.onPress = function (){ needle_mc._rotation +=16; } good_btn.onPress = function (){ needle_mc._rotation -=16; }
Bad and good buttons determine the left and right. I am also interested in whether once the needle has reached it max point this would trigger of another function etc.
Im currently trying to create a type of speedometer thing which reacts via various buttons on the screen.I done a simple script for the needle to move so many degrees left or right but this simple script doesn't stop the needle from continuing to go to far left or right (min/max on dial). Is there a way of stoping the needle once it has reached say 10 degrees and 120 degrees?
My script is:
bad_btn.onPress = function (){ needle_mc._rotation +=16; } good_btn.onPress = function (){ needle_mc._rotation -=16; }
bad and good buttons determine the left and right Im also interested in whether once the needle has reached it max point this would trigger of another function etc
How can I make a action script controlled print screen that will save a part of a screen And can I filter a color out of it (so that only that one color will NOT be visible on the saved img) with AS
I would like to build a quiz in which the trainee can choose and then drag and drop a graphic object onto one of a number of locations and submit their choice. Sort of like a hotspot, only instead of clicking on the right spot, you choose object A,B, or C and drop it onto location 1, 2 or 3. Ideally, I would like to use graphics (or SolidWorks drawings) of the actual objects and locations. The training is for assembling mechanical devices and each assembler needs to be certified before being let loose on the assembly line. What tools and techniques to use to accomplish this? I would like to incorporate the quiz in Captivate or as a standalone.
The scenerio: I am trying to make a very simple flight simulator type of animation. When the user presses and holds an arrow key, things move/rotate. The problem: If you alternate moving/rotating things in different directions, the location/rotation of these things becomes skewed. They seem to rotate or move more in one direction than another. For instance, if you play around with the animation for a while, the background is moved or rotated so far in one direction that you can eventually see the edge of the background movieclip. I have tried to tween these things back to the propper location but it just does not look good at all.
I have been trying to play a video that was converted using [URL] to mp4 file , it is working fine on the simulator but on the ipad I don't see the video.
I'm working on an Adobe Flash Builder 4.5 iPad application. I have only a humble 13" MacBook to work with. I am being aggravated by the problem of debugging my application in the Flashbuilder's iPad simulator. The FB simulator screen is almost the same physical size as a real iPad, which is too big to fit on a 13" MacBook. Is there some setting in Flash Builder 4.5 that would scale the iPad simulator to fit the available screen real estate?
I have a free transform tool simulator that rotates an image when the middle top button is clicked and held. The image rotates to 180 and then stops. Does anyone know why it is getting stuck?I have enabled viewsource for the code. the method is in WidgetEditor.as
I have a _mc made visible by, instruct_mc._visible = true;Once the _mc is visible I would like to have a button 'within instruct_mc' that will make, 'instruct_mc._visible = false; again' is this possible? If so what would the AS2 command have to be because the button dose nothing until I take it out of ' instruct_mc
i was wondering if theres a way to link the amount and direction of an objects rotation to the mouse position. I want it so if you move the mouse far to the left the object spins fast anticlockwise but if you move it to the center it stops.
I'm fairly new at flash development but here goes: is it possible to use xml to drive the layout of a flash website in CS3? Perhaps using ActionScript 2 or 3? In particular, I'm looking to be able to for e.g. create a news ticker where changing the XML allows you to 1) change the text and appearance, 2) framerate can be controlled, 3) interpolations between key frames can be specified (e.g. linear interpolation)
I'm currently working on a site that is a mixture of Dreamweaver and Flash. I have some Flash movies that are in DIVs in DW. I need to have some links in those Flash movies that can control visibility of other DIVs. In other words I need a link in the Flash movie to work like DWs Show-Hide Elements feature. Is this even possible? I'm using DW CS3 but Flash MX 2004.
I know that the functionality of the addChildToStage and deleteChildFromStage functions works fine because I have tested it here:URL...the nav adds a new instance of "player" to the stage and the big red button deletes "player".I want to start the movie with a mc_CopyBlank on stage and then have the nav issue play(); command to the movie clip held in "player" then have the current frame of that clip trigger the addChildToStage and DeleteChildFromStage functions that I've written here.[code]
Is there a way to create an automatic slideshow gallery that is controlled by the thumb position on a scrollbar?
I'm a FLash AS3 noob and I'd like to place an article or story inside a scrollpanel. At certain points of the story, I'd like the thumb (on the scrollbar) to trigger an event that transitions to a new image inside the slideshow gallery.
how to stop an _xmouse, _ymouse action? I built a carousel with some movieclips controlled by a _xmouse action but I would like to stop their movement when the mouse is over them, and also activated it again when the mouse rolls out.
I am trying to get to grips with actionScript (a beginner) and have created a SWF that calls in a FLV file. From the SWF I control the FLV wit a Play, Pause and Mute button. This works great. BUT now the client wants just a compiled SWF file only. So from this I take it they just want a single SWF file that acts like a video player but in truth is a Flash movie with a timeline effectively embedding the original FLV.
I have tried writing my own code and scouring sites and tutorials but to no avail. What I have done so far is to import my FLV to a Movie symbol in the library. I have put a stop() command on the actionscript for that symbol. I have created three buttons, which at present do nothing. I placed the symbol on the main timeline and exported and it basically plays the video with no control. Now I hit a wall. What I want seems simple in thought but is baffling me in practice.
Now I have the Movie symbol (video) playing I want some control again via the three buttons mentioned earlier. I really want the movie to auto play when loaded and the play button to resume the playhead if the movie is paused. As you will see from the code although I have set up a variable for the mute button I have no idea what I should code to do that or indeed if it is possible. I am on my umpteenth itteration trying to get code to work but I really need help. I don't even know if what I am asking is possible.
I have several buttons I need to turn on and off (visibility and alpha) but the function I have written that determines if a given button should be turned off works based on a few variables. I need to be able to control which button is turning on and off with these variables.
I have tried this ("btn" + i)._visible or alpha but does not work. how I can accomplish this?
I have been learning flash and Actionscript 3 for the past couple of weeks and i have progressed nicely with making a site. I have some images being loaded into a MovieClip which are dynamically loaded from on XML. I can set it up so clicking left/right arrows navigates through the pictures and loops or i can set it so it automatically plays without user intervention.
What i would like to do though is have the images loaded into the MC via XML but have it so that when the Actionscript analyses the XML code it creates a small circle on the stage for each image (child) and then each circle is clickable to that particular image. I know this sounds confusing so i am i just seeing if it's possible and if so how. I can easily create frames and links for the circles but i would rather it be done through AS3 if possible so that it is easily updatable.
I have created this spinning diamond flash with a dynamic frame rate controlled by the mouse cursor. it spins from the right to the left if the cursor is at the left side of the diamond and vice verse, and also the further away the cursor is from the middle of the diamond, the faster it spins.
it works perfectly awesome in Firefox and by itself, but when it's in IE, the cursor loses control of frame rate, so it spins at the highest frame rate regardless where the cursor is at. I used nextFrame(), prevFrame() to do the winding and rewinding job, and frame rate gets changed in ENTER_FRAME. I've heard some say that IE ignores frame rate per frame? is it true? if so, how do I fix it?