ActionScript 2.0 :: Stopping Rotation At A Set Angle
May 4, 2005
I have 2 objects on stage, pane (which rotates) and topbut (which initiates the rotation) Currently onRollOver of topbut rotates pane indefinitely, what I'd like it to do is stop once the rotation has gone through 180 degrees.
[Code]...
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May 4, 2005
I have 2 objects on stage, pane (which rotates) and topbut (which initiates the rotation)
Currently onRollOver of topbut rotates pane indefinitely, what I'd like it to do is stop once the rotation has gone through 180 degrees.
[AS]var angle:Number = 180;
_root.createEmptyMovieClip("temp", _root.getNextHighestDepth());
rotapos = function (movie, angle) {
[Code].....
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Sep 28, 2010
I know 3D rotation is well documented on SO and many other sites, but despite reading countless explanations I still haven't figured out where I'm going wrong. My background is in art and design, not math and programming, and I'm never really certain if my angle of attack (no pun intended) is the right one. Rather than paste a patchwork of my dismal code, I'm including an image describing my problem. What I'd really like is a step-by-step worded breakdown of how to solve it. Pseudo code is useful, but I will learn more if someone will just aim me in the right direction or point out common pitfalls.
[Code]...
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation).
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Feb 25, 2011
I'm working on an interactive animation for a university assignment. Here in this scene the user is able to turn a safe dial left and right either using on screen buttons or keyboard keys. The trouble I'm having is trying to write an IF statement to detect the angle of the safe dial so when the dial == an angle of rotation the scene goes on to play the next frame of the animation.
Code:
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
[code].....
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation)
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Dec 28, 2010
I have a stage with and height of :600x400 On this stage i have 3 squares that have a centerpoint in the middle. The square are 90 (width) and 80 (height)The first square is aligned to the left site and the second one in the middle and the third one on the right The perspectiveProjection is setup using the middle of the stage as it projectionCenter.When i rotate all squares to 90 degrees (rotationY) than only the middle one is now not visible anymore, at that point i want to switch the image inside the square. But at 90 degrees the left and right squares are not invisible.. For the left square that point wouldbe at 90 - 22, and the right one 90 + 22. Is there a way to calculate the correction value (22) in this example?
What i don't want is to give every square it's own perspectiveProjecten , then it would work but you have a completely different3D rotation.The only thing that goes wrong in my example is that the image from the left and right square are not changed at the right time, because 90 degrees on the left square does not mean it it not visible at that point.
And here is the code:
import flash.display.MovieClip;import flash.geom.Point;import flash.geom.PerspectiveProjection;import fl.transitions.*;import fl.transitions.easing.*
var squares:Array = [c1, c2, c3];
[code]....
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Oct 20, 2010
I need to move a movieclip dynamically over a path. The movieclip has a front which should remain pointing to front when moving along the path. So I need an angle at which the movieclip should be rotated regularly. This is something similar to the motion guide we have in Flash.
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May 1, 2011
I have a rotation value in degrees(0-360) and a value for magnitude, ie (1-10 pixels per second).
How to apply this information to determine what to add to an objects x and y values to send the object off in a given direction at a given speed ?
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Feb 2, 2012
how I can count the B point's coordinates (see attached image... or not as I am a new user...pf!). I know the arrow's rotation - so the angle (let's say it is -120), A's coordinates (0, 0) - A is the middle point of the arrow, and that the distance between A and B is 50 px.
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May 29, 2011
I am trying to place leaves in a circle to create a flower with code. I run into some problems.Is it possible to rotate the leaves so they all rotate in the direction of the center of the flower? And is it possible to calculate how many leaves can fit around a certain circle radius without to much overlapping?
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Feb 9, 2005
Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
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Jan 7, 2010
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
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Mar 23, 2011
I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:
[Code]...
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Aug 11, 2010
Is it possible to have the child movieclip rotate separate of the rotation properties assigned to the parent? so ultimately giving the child element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin on the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of code to hide the left portion of the carousel. The entire carousel is contained within the 'container' movieclip, and inside of that are my carousel items (as seen below), with the larger item being the item in focus.
On rollover of the item in focus, I want to rotate it so it faces the viewer (as seen below),basically removing the 45 degree rotation applied to the container.The problem i'm running into is when you rotate the container (changing the rotationX of the container), the axis basically rotates with it, so when i rollover the next item 'in focus', the following happens..(in the example where it appears how it want it to, the carousel is at a rotationX of 0, so it works fine)
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Apr 21, 2009
Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?
[Code]...
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Aug 11, 2006
i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane
function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);
[code]....
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Feb 23, 2009
Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?
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Feb 18, 2009
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
[Code]....
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Dec 25, 2011
flash pro. as 3.0.animation . almost no codes except ends of scenes having :
import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}
[Code]...
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
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Jan 7, 2012
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
function wobble()
{
var ws = .1;
var dis = 1;
[code]....
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Oct 8, 2009
I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?
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Dec 2, 2008
I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.
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Oct 3, 2006
I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
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May 17, 2011
I'm using Flash CS4 Pro.In Motion Editor, the way that the blur works, it allows you to blur an object on X and/or Y axis.That means you blur horizontaly or/and verticaly.I would like to make a blur motion at another angle, by example 30 degree.
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Jul 1, 2011
i have a movie clip that follows my mouse to create a fading line.the thing is that i want that movie clip to change its angle according to the mouse movement.Right now the mocie clip is kind of changing its orientation but it's also gettin cray and is not fluent.heres the code of the part that draws the mouse
private function drawMouseLine(e:MouseEvent):void[code].........
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Feb 21, 2011
I know a matrix [x scale, y skew, x skew, y scale, trans x, trans y], and would like to get the angle in degrees.
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Oct 30, 2010
say I have two points: 0,0 & 1,-1If i were to get the angle between these, it should return 45.But the function i have created below returns -45, and If i give it the points 0,0 & 1,1 it returns 45.
ActionScript Code:
function point_direction(x1:Number, y1:Number, x2:Number, y2:Number):Number
{
[code].....
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Sep 1, 2009
I have a carousel built and it works fine, but there is an angle on it that I want to get rid of. When the images move along the carousel, I want them to always stay the same on the X axis. Here is the code, I have tried mangling it in every possible combination, but it is outside my AS3 knowledge on how to get the angle changed.
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 1150;
var radiusY:Number = 50;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 6;
var speed:Number = 0.002;
[Code] .....
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Apr 18, 2009
how to get angle of mouse its very simple.use this Script (copy and past in your file). A sample file which runs only on CS4 is attached.
//Start............................................. .................................................. .................
// Make a line (o-----------------------) and take its left side as center named 'mcArrow'
mcArrow._x = mcArrow._y =200;
[code]....
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