ActionScript 3.0 :: Flash - Detecting Angle Of Rotation?
Feb 25, 2011
I'm working on an interactive animation for a university assignment. Here in this scene the user is able to turn a safe dial left and right either using on screen buttons or keyboard keys. The trouble I'm having is trying to write an IF statement to detect the angle of the safe dial so when the dial == an angle of rotation the scene goes on to play the next frame of the animation.
Code:
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
[code].....
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May 1, 2011
I have a rotation value in degrees(0-360) and a value for magnitude, ie (1-10 pixels per second).
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Sep 28, 2010
I know 3D rotation is well documented on SO and many other sites, but despite reading countless explanations I still haven't figured out where I'm going wrong. My background is in art and design, not math and programming, and I'm never really certain if my angle of attack (no pun intended) is the right one. Rather than paste a patchwork of my dismal code, I'm including an image describing my problem. What I'd really like is a step-by-step worded breakdown of how to solve it. Pseudo code is useful, but I will learn more if someone will just aim me in the right direction or point out common pitfalls.
[Code]...
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May 4, 2005
I have 2 objects on stage, pane (which rotates) and topbut (which initiates the rotation) Currently onRollOver of topbut rotates pane indefinitely, what I'd like it to do is stop once the rotation has gone through 180 degrees.
[Code]...
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May 4, 2005
I have 2 objects on stage, pane (which rotates) and topbut (which initiates the rotation)
Currently onRollOver of topbut rotates pane indefinitely, what I'd like it to do is stop once the rotation has gone through 180 degrees.
[AS]var angle:Number = 180;
_root.createEmptyMovieClip("temp", _root.getNextHighestDepth());
rotapos = function (movie, angle) {
[Code].....
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation).
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Feb 13, 2005
just need the code templet for moving an object in the direction it is angled at(the rotation)
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Dec 28, 2010
I have a stage with and height of :600x400 On this stage i have 3 squares that have a centerpoint in the middle. The square are 90 (width) and 80 (height)The first square is aligned to the left site and the second one in the middle and the third one on the right The perspectiveProjection is setup using the middle of the stage as it projectionCenter.When i rotate all squares to 90 degrees (rotationY) than only the middle one is now not visible anymore, at that point i want to switch the image inside the square. But at 90 degrees the left and right squares are not invisible.. For the left square that point wouldbe at 90 - 22, and the right one 90 + 22. Is there a way to calculate the correction value (22) in this example?
What i don't want is to give every square it's own perspectiveProjecten , then it would work but you have a completely different3D rotation.The only thing that goes wrong in my example is that the image from the left and right square are not changed at the right time, because 90 degrees on the left square does not mean it it not visible at that point.
And here is the code:
import flash.display.MovieClip;import flash.geom.Point;import flash.geom.PerspectiveProjection;import fl.transitions.*;import fl.transitions.easing.*
var squares:Array = [c1, c2, c3];
[code]....
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Oct 20, 2010
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May 29, 2011
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Feb 9, 2005
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Apr 3, 2005
can you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
[Code]...
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Apr 3, 2005
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
Code:
theAngle = Math.atan2(diffy , diffx);
this._rotation = theAngle*360/(2*Math.PI);
[code].....
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Jan 7, 2010
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
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Mar 23, 2011
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[Code]...
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Aug 11, 2010
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[Code]...
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[code]....
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[Code]...
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[code]....
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[Code] .....
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[Code]...
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[Code]....
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