Is there a way to convert the display of the TextInput to upper case? Like this:
type h ===> displays H
type e ===> displays HE
type l ===> displays HEL
type l ===> displays HELL
type o ===> displays HELLO
I tried using the following, it traces but it doesn't display
Code:
keyListener = new Object();
keyListener.onKeyUp = function() {
// var myText = mainTXT.text;
myText.toUpperCase();
trace(myText.toUpperCase());
}
I've got a few text boxes address1, address2 etc which I've restricted using address1.restrict = "A-Z 0-9";
All seems well if you input your address manually, but also there is an automatic feature on the web catalogue I'm working on, where you can enter your postcode and the relavent addresses will be generated in a scrollable list box. You can select an entry from this list box and click OK to confirm this is your address, which will then conveniently fill in all your address1, address2 etc input text fields.
But, when the addresses are generated in the list box they are not displayed in caps for example 92 Green Lane, Moston, Manchester. Like this... and so when you confirm your address each text box is filled in the same case, NOT in Uppercase like I've specified. Anyway to correct this once it passes the address variables into the text fields?
I have some trouble with the conversion applied by BlazeDS to the name of the properties when this name begins with a lower-case letter followed by a capital letter. I have an ActionScript class similar to this:
How can I change the first letter of an input textField so that it is always in upper case ? For instance if my_txt.text= "hello", it would become my_txt.text = "Hello".
I have a login section that has a username and password input field. I am not sure if I am doing this right, but since there is only one username and one password, this is how I did this.
[Code]...
My question now is how can I have the username not be case sensitive. Is that possible?
Obviously you can do it with a string - toUpperCase() or toLowerCase() - but can you dynamically make a text field upper or lower case? I can't find anything online that has to do with text fields, only strings.
I just got Flash CS4 yesterday. This is the first time I have ever used Flash. I watched some tutorials and now I'm trying to do something on my own. I want some text against a white background to start out white in the lower-left corner. During the animation I want the text to move to the upper-right corner and turn black gradually as it goes. What I did was this:
created an actionscript 3 file
Made some white text at the bottom-left
Right clicked at the 90th frame on the timeline and clickedInsert KeyFrame
Right clicked between the 1st and 90th frames and clicked Create Classic Tween.
At the 90th frame I moved the text to the upper right. Then I clicked on proprties and set the text effect to brightness and set the brightness to 0 so the text would be black.When I hit enter to go through the timeline it shows me exactly what I expected: The text moves from lower left to upper right and gets darker as it goes.
When I hit Ctrl+Enter to preview it as a published movie the text stays white the whole time until it gets to the upper right. There it turms black. So all I see is nothing for a few seconds and then a flash of the black text.Also, if I click at each frame in the timeline I can see the text is in a different place and getting brighter gradually.I'd like it to play once rather than looping. Under the effects I clicked on a thing that says play once but it still loops. Where do you control this?
I'm trying to figure out the best way to make the text in the upper right hand corner of my photos page linkable URL...Here's the action script that's in the action layer of the file for that spirt: function loadGallery(directory, images)[code]
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
If the counter reaches 350 and I move my mouse down now it hops on over to 250. I just want it to start counting down. I.e. 349, 348, 347 and so on. What do I need to change?
//Function function countUp(e:TimerEvent):void{ if (mouseY < 180) {
[code]...
EDIT: What do I need to write in AS3 to make a dynamic text field increase in increments of 1 if the user hovers at the upper half of the screen, and decrease in increments of 1 if the user hovers at the lower half of the screen?Purpose, it isn't a game.
What I have right now isn't actually doing any of those things, I've just been mucking about trying to get all the masks working and they finally are.
I've included the code to offer as much information as possible about my specific project. There is also a few more lines that changes the colour of the dial when the user rolls over the specific coloured bars. I can post that as well if it helps.
To clarify the scene, the arrow part of the dial tracks the user's mouse. Always pointing towards it. The bars, when rolled over changes the colour of said dial. The "73M" is static, as well is "POINTS" but the 380 value is dynamic. It is that string I need to affect.
If anything is unclear please feel free to ask, I've been at this all night so there is a chance I'm so into it that I can't see straight.
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
I need to replace some text - it's actually a bunch of textInput area data captured and placed together {inputArea1.text}{inputArea2.text} style - and have it placed in an mx:Text text="{inputArea1.text}{inputArea2.text}".So I have the smart idea to pull a switch case, where the case condition is the id of the canvas and it's pulling from the textInput areas.My output from the aforementioned string into my text just yields: Code:function Function() {}I complete this, I can sleep.
I'm making a glossary. The glossary terms and definitions are in an xml file. I have read the terms (the words to be defined) into an array. I have included a search field, such that when I enter a term in the search field, a function loops through the array of terms and if the string I entered in the search field matches an item in the array, Flash traces out "match" (in this early part of coding).Here is my problem: If one of the terms in the glossary is "India Pale Ale", with capital letters, then a search on "india pale ale" turns up no matches.How do I remove case sensitivity in this scenario?
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
This code corresponds to a quiz question where the correct answer is either blue or green. I get the #1009 error if I input "blue". The answer "green" seems to work ok. What's wrong with my code? Is there a better way to make is so more than one answer works? Something like "blue" or "green" or "otheranswer", etc..?
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
What I'm trying to do is create a program that, depending on 2 variables, multiplies another variable by a static number. Heres the code I have so far:
Im trying to create a program that, depending on 2 variables, multiplies another variable by a static number. A friend suggested I use case/switch instead of if/else statements,which is what I was using before.