ActionScript 2.0 :: Using Transition Class To Do Movement
Apr 12, 2005
Check out this: [URL]. I am using the built in transition class to do the movement. I notice that when two things are clicked in quick succession the movement jitters and looks awful. Also when a menu button is clicked the little white line which appears next to it moves very slowly. I assumed this was always the case but check out: [URL] there is loads of movement going on here but no jitters on my machine.
I am using the built in transition class to do the movement. I notice that when two things are clicked in quick succession the movement jitters and looks awful. Also when a menu button is clicked the little white line which appears next to it moves very slowly.
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
I would like to make transitions similar to ones used in [URL]. I understand the tutorial on transitions and loading content but I am having trouble with the actionscripted movement.
private function createContent(slideData:Object):void { if (slide){
[Code]....
Now when i remove or add a slide I would like it to appear with a transition, I would like to create a separate class to put the different transitions in using tweenlite. How would I approach this the best way? So to sum up, when I add or remove a child, the transitions class gets called, it returns a transition and the slide gets animated when its added or removed.
I am trying to understand the method transition that falls in the Matrix Class. I am using it to copy pieces of a bitMapData. But I need to better understand what transitions do. I have a tilesheet that has 3 images on it. all 30x30 pixels. the width of the total bitmap is 90pxs. The first tile is green, the second is brown, and the third is yellow. If I move over 30pxs using the matrix that transitions, instead of getting brown, I get yellow, if I move over 60px, I get brown. If I move -30 pixels, then the order is correct. I am confused on what is going on.
I am working on a gallery: the slider rotates the container with the images using Tweener class and easeOutCubic transition. There are 45+ images around the center of the container The movement is not smooth, especially when comparing to the way it would be with a small container. Also, and most important - A rough "snap" appears randomly in the end of the motion.
i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]
I have a presentation using the "presentation" template that comes with flash. I am trying to transition slides with the behavior slide transition options. but I've learned that it works find while going into a slide and doesn't go to the next slide when leaving.So basically I want it so that on right arrow first play out transition then go to next slide.
I'm creating a small game that basically moves a movieclip around the stage using the arrow keys. I found some code on the web that worked fine but when I added it as an external class as oppose to a timeline script part of it stopped working.The script is supposed to change the appearance of the MC depending on what arrow key is pressed (this is the gotoAndStop entry in the if statement), this works fine but it is also supposed to move on the x and y but now it won't after changing to external as file. I'm stuck please see the code below.I've added the correct class name to the MC and selected the export for ActionScript, I don't get any error messages,
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
I am trying to create a page transition that will play a movieCLip transition into a page. and then it stops then when another button is pressed, it will play that transition out while loading the appropriate one. In the attached FLA, if you click on the red button first, the blue transition plays,
it works correctly/ Playing out of the blue Transition and into the Red transition. However if I click it again it does the opposite, and just keep alternating.
If I add the
_root.transitionClip2.play("out");
to the first button then, nothing works right. I will eventually have more buttons, and may need to use a variable to control which "out" transitions is played, but how do I get the buttons to do this?I just want it to exit the current movie clip and play the "in" section of the desired clip.
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
I was playing around with the transition tool after reading one of the posts now every time I add an image from the library to the stage it's got the transition tool handles. How do I get rid of them??
I have a photo slideshow that is on loop play, with photos fading into one another. Right now, when the video starts over it has a hard transition from the end to the beginning. How can I make the end fade back into the beginning, keeping a smooth transition?
I have a movie clip playing on a certain level. I have buttons on the stage that load different movie clips on that level. So far it's very easy. loadMovieNum ("name.swf", #);The thing is I don't want a new MC just to replace an old one. I want an old one to have a nice go away transition and only then a new movie clip will load.How to do that, since different movie clips are going to be on that level at different times?
is there an action script command that: If you press the button the trigger in the timeline would first show closing animation of that page and the move to a specific frame number?oing from: "About" to "Contact" needs to go from frame 50 to 51 play the movie up to 69 then stop at frame 70 and then jump to specigic frame for contact page which is 280
i have this slider effect and would like to reduce the transition speed between images, thus the circles take longer time to pass, anyone can help me out?here is the link for downloading the flash file[URL]
I'm using Flash CS4. When a page is opened it plays a 20 second Flash movie. At the end of the movie I want to be able to transition directly to another web page. How do I do it?
how i could make the transition from my last photo to the first photo a more correct transition. maybe my explanation was difficult to understand?? take a look at these two sites(owendawsonphotography.com / owendawsonpga.com) and look at the rotating slide show. when the last image fades out it goes to complete white and the first image comes in at full opacity. I want it to look like the other transitions in the slideshow.
I would like to make the site below. [URL] I want to do a transition in and out First, In the site (btn1) 1st page( mc?) is slided in, and then, when click the buttons in the navigation bar is clicked (btn2) to go to 2nd page 1st page will be slide out, then
I would like to make the site below. [URL] I want to do a transition in and out First, In the site (btn1) 1st page( mc?) is slided in, and then, when click the buttons in the navigation bar is clicked (btn2) to go to 2nd page 1st page will be slide out, then
I have movC_mc inside movB_mc inside movA_mc AS2 to access movC_mc from the my Actions layer in frame 1 in the root would be movA_mc.movB_mc.movC_ mc.My question is how can I target the movA_mc from the root of my .fla.[code]just can't get my head to transition from AS2 to AS3.
In Flash CS3/AS3, if I try to run a transition on a movie clip "PaneB" accompanied by a PaneB class definition, I get the following error: ReferenceError: Error #1069: Property __transitionManager not found on Site.Page.PaneB and there is no default value.
However, if I don't associate a class with PaneB (leaving Flash to define a default one), I don't get the error. If I create a child clip (for PaneB) without a class attached, and then run transition on that child, things work OK. And, if I create a new movie clip at run time and add PaneB as its child and then run transiton on the parent, it also works fine. Meaning, there's something that the default class definition is doing that my class (that extends MovieClip) is not doing. Happens even if I don't define anything in the class!