ActionScript 2.0 :: What Is The Main Difference Between 1 And 2
Sep 29, 2004
I've just been having a rather confusing debate with a fellow student about the following: what is the main difference between Actionscript 1 and 2? can you use either on MX 2004? what's are the benefits of using one over the other?
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
flash knows this is a 2d array, correct? Code: var arr:Array= new Array([1,0,6],[4,3,7]); i see it treats it as one. My question, is there any difference to declare each array as such, before pushing them to the main array? trace(arr[0]);// i know it traces the arrays contents, but if it could, would it tell me this is data type Array , exactly the same as if i had declared it?
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
I added a website preloader in a separate scene to the main frame of my website and scripted it to go to and Play the main scene or frame of the website when finished loading. I then put a command in the first frame of the main scene for the movie to stop (); at that point. The problem is that now the buttons on the main page don't respond to any behaviour commands to go to and stop at other frames in the main scene. I'm not sure if this is a conflict between the stop(); command in the main scene and the button behaviour command to go to and stop at another frame or an error with the way I'm identifying the scene and frame.
I have a background swf that has been coded so that it scales with the browser. I want to load the main swf file (main.swf) on top of this bg so that it is always centred on the page.
i am intermediate programmer.but i think that has ended 2 days before when i came across a simple while loop.which i can't figure it out how the stuff works..[code]from 1 - 9 ,that is (1,2,3,4,5,6,7,9);I want to know difference between pre and post additions in the loops.if the first program adds the increment value after each loop , then why didn't it prints the (0) value. and i also want to know that ,Why this methods does not have any difference on for loops....
I am trying to load random external SWF's using XML. I'm not having any problems loading JPG files, but the SWF's just won't load. Is there a difference between JPG's and SWF's when loading using loadMovie? Pointers to tutorials or pages in the manual would be great.
Here's a snippet of the code:
[AS] function firstImage() { if (p<(total-1)) { p=random(total);
I was looking for the difference between the different content types in Flash CS3/CS4 - Browser/Screen Saver/Application etc - especially it's capabilities and limitations. Of interest are Standalone player and Application.
Suppose I'm building a game where your ship moves with left/right keys.I assign a speed variable which is the number of pixels the ship will move when you press one of the said keys.Currently (on the tutorial I'm following) I have:
Quote: static const speed:Number = 150.0
Can't I just replace it:
Quote: var speed:int = 150
Also, what's the difference between var a:Number and var a:int? And is there any important reason to add the .0 in 150.0?
I have heard different things in forums but unable to find a concrete answer on the difference between obj[name] and obj.name. Does the compiler treat them differently?