ActionScript 2.0 :: XML Number Variables Doesn't Work?
Jun 5, 2006
I have an XML file i'm importing into Flash then creating a variable value called 'xmlMonth'...if I trace this value I get '5' so I know its getting imported ok. The problem I'm having is when I try to create a new Date with this value, my bits of code look like this...
I am using an array to return data to an application and as the array is filled with data using a loader and the order is important it happens that data in slot n is inserted later than data in slot n+1. How do I know that the array is full as I know the number of elements to be loaded? The length property doesn't work for this. I could go through the array each time I put something in and look if every slot is full but that seems ineffective.
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite { // Declare a list of strings protected var title0:String = undefined;
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I have a common problem trying to obtain a Number from an xml file.I have found several people with the same problem but I didn't succeed in finding a real solutionThis is my code
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.
I'm trying to import some variables set up in a .txt file. However the variables that I would like to behave like numbers are not doing so.
I have a variable in the text file called "&middleimg=1" when I pull this in and say do the following:
Code: var numvar:Number=0; numvar = _root.myvars.middleimg+1;
I get "11" rather then "2" as the result. I tried setting up my text file as such: "&middleimg:Number=1" but get an "undefined" result. Is there anyway to get imported variables to behave like a number instead of a string?
I'm trying to load a known number of variables. So I set up this code in flash[code]...
It recive "antal"which is how many variables there are. The variables name are named produkt_0 produkt_1 produkt_2 produkt_3 and so on..
So it collect the varibales correct i've checked this by set loader.data.produkt_load to loader.data.produkt_0. But since I don't know how many I just can't set loader.data.produkt_load to loader.data.produkt_0. Insted I want produkt_load be a variable like it is in my code, but it seems that loader.data.produkt_load became undefined, why this? Can't you set a variable that change in loader.data.hereismychangingvariable?
it's just some little white 'snowflakes' that fall from the upper end of the screen)
ActionScript Code: var timer:Timer = new Timer(30); timer.start(); timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code]....
Now, this of course gives a run time error (access of undefined property snowSpeedX) due to the fact that snowSpeedX is declared in the function onTimer. The reason it is declared their is because i want it to change everytime and so each snowflake that falls, moves in the x axis with a different speed. If i declared the snowSpeedX variable outside of the onTimer function, i wouldnt get a different value for every snowflake, i would just get one.
So, how do i get the snow flakes to have a varying range of speeds?
Having some issues with some variables not adding together to make a new number. Instead they are appending to each other as if adding characters onto a string rather than a number. Here is my code.
ActionScript Code: var dispenserPos:Object = {x1:"41", y1:"180", x2:"283", y2:"180", x3:"530", y3:"180", x4:"775", y4:"180"}; function randRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum; [Code] .....
It should be tracing out 388 instead of the numbers appended onto one another.
I have done some (like 2 hours worth) research and have come up short, so while I browse the forums for a bit more help Basically what I'm trying to do is create a number of variables, depending on how many items are in an xml document.For example, I am running a for(){} loop to pull all the data I need out, and I would like to store it in the format:photo1.filename = whatever; photo1.value2 = whatever;
and so on. All the object property names (filename, value2 in the example) would be the same (obviously the values would be different), but I need the number of objects (photo1 in the example) to depend on how many nodes are in the xml document.
I made a .fla file that uses an "include" to pull in a bunch of variables from a .as file. I would like to be able to count the number of variables in this file so that I can make the thing more "automatic" so that if someone else in my office adds more variables to the .as file it updates itself. Similar to the way you can count children using an XML file.
Code: var appleCount:Number = 8; var bananaCount:Number = 5; var carrotCount:Number = 2;
[Code].....
What I want to do is sort them by value.
Basically I have some fruit and veg objects, and I want to add 5 randomly to the scene. So the first time you run the application, you might get a banana, apple, carrot, kiwi and grape. Then another time it might be apple, kiwi, cabbage, pineapple and banana.
But I want to make it based on how many times they have been seen previously. So if the count variables are as shown above, how can I sort the fruit and veg objects in to order, so I only add the lowest 5? Bearing in mind, the numbers might all be the same. I.e. the first time it's played, the count for all objects will be 0. So I want to choose 5 random fruit/veg with the lowest value.
I assumed the best way to do this would be to put them in to an array, sort it and select [0], [1], [2], [3] and [4]. But how can I put the values in to the array and sort them without losing the fruit/veg they are associated with?
I.e. if I end up with an array of {2,3,5,5,5,5,8}, I have no idea which fruit and veg they represent.
If I want to add or substract number variables, how can I name them to indicate they are numbers and how can I do basic math with them? If I try adding common variables like
_root.answer = _root.var1+_root.var2; and if var 1 is = 1 and var 2 is = 2