ActionScript 2.0 :: XML Gallery Swf Playblack / Preload
Mar 22, 2006
this has been driving me nuts for two days. After rewriting my code several different ways to figure out what's been going on, I just discovered that when I playback an online copy of my swf file in a browser, that I get an entirely different result compared to Flash 8's Download Simulation. The latter is playing it back correctly to what I expect, but when viewed through a web browser (Firefox, IE, Safari all on Mac OSX), I get the wrong result. I'm using the latest Flash Player as of today. The problem seems to be related to the preloader section. My code is based on the preloader code as in the tutorials for the XML Photo Galleries on this site. I am alternating between loading to two picture movie clips (A & B) to create a cross fade.
What should happen: The preloader comes up on top of the current image and should then cross fade between two images, which works perfectly in Flash8. What happens in the browser when viewing an online swf : It often fades the current image (all or partially) before it shows the preloader bar and then sometimes fades or cuts in the next image after the preloader bar has completed. This shouldn't be happening since fading (see code below) should only begin after the preloader has been run and hidden.
I am trying to create a preloader that will preload the images all at once that are in my XML gallery. I can get it to preload the swf but not the images that are in the /photos folder. This is the gallery, and the photos are named photo1.jpg thru photo5.jpg.[code]...
the XML photo Gallery tutorial I found here on Kirupa I'm nearly finished with my project. The one remaining thing is to add an initial preloader to my over all gallery. 'm running into a wall with a preloader lag on the first frame. I have read up on the "1st Frame" issue...nd have tried to apply this fix to no avail. I have turned off the first frame linkage to all the library elements as well as changed the export settings to the 2nd frame but, still the bandwidth profiler has me at over 30K on frame 1 - with nothing on it... ?
I am trying to create a preloader that will preload the images all at once that are in my XML gallery. I can get it to preload the swf but not the images that are in the /photos folder. This is the gallery, and the photos are named photo1.jpg thru photo5.jpg.
From my somewhat limited understanding of the AS, the next image is preloaded and waits until the button is clicked, and then swaps depths with the first image... I am trying to use this gallery, but have the image on top (one) fade out, so it would reveal the image below. But would it be easier to keep the swap the same, but alpha fade the second image from 0 to 100?
How can you expand the XML gallery (from the tutorial here on [URL] to automatically load the next image, and the next, etc. while the current picture has loaded (and most likely is being viewed for a moment by the visitor)?
here is the link for the xml gallery from 2004: [URL]
I am trying to preload images for an image gallery ina flash movie.
i have the images externally loaded so as not to bloat the swf but how do i start a preload for all the images when someone gets to the home/front page, so that by the time they get to the image gallery everything is loaded in memory so there's no delay?
I have a gallery of 30 plus images. The user will then use a scroll bar to flip through them. The images actually make up a sequence so I dont want to preload each one one at a time. I am also pulling in the images dynamically. Below is a bit of the code I am using. What I would like to have is all of the images preload on one frame and then once that is done go to frame two where I have the rest of the code for gallery manipulation.
I'm creating a flash portfolio which contains a 3D panel as a gallery which works relatively well right now. I wanted to put a preload so I put my preload code on the first frame and order to gotoandPlay(2) the second frame which works to but when the loading is done my 3D panel is totally ignored, the panel works with a class of course. Actually the problem seems to be more with the frame skip because I put my preload code in commentary and just having a frame before screws up my panel.
i cannot seem to find any tutorial around this... when i click the next button, a new photo begins preloading (showing a loadbar or similar) *WHILE* the current photo is still in sight... after loading is complete loadbar and current photo fade out and the new photo fades-in in glorious color... something like the one used in [URL]
I have modified hga77's gallery and made some changes with the style. I am still having some problems and need three things sorted out. Well, two aren't essential but the first one is.1. Most importantly, On Load I need the first image in the XML file to load in and have a border.2. Get the percentage preloader working.
I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
Im using a dock gallery fx from flash xml components. But for some reason when I preview in browser the dock gallery scales out of the swf area. This doesnt happen if i change the p[ublish setting to match movie. But if the publish setting is set to perscentage gallery scales.
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
In my "actions" layer I have a function that loads a gallery of a external file called gallery.swf. The swf loads successfully but I cant remove that. The only way to remove is to call removeChild(mLoader.content); I noticed that the movies loads without addChild.
But sometimes also calling removeChild(mLoader.content) the content of mLoader is not removed and still appears in the stage.
I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.
What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.
I've attached the Action script that loads the xml gallery in .txt format
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet). Again,
have a question about loading new photos into a already populated image gallery.So I have my gallery set up so first loads my stage pics. What I would now like to do is load different set of images via the click of a button.So for example the loaded gallery already has all thumbs loaded and the user can click on them to view the full size image. next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would like to have a button. This button will unload the existing thumbs from the gallery and load in new ones.
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
I have a site with several images on it. there is a main image with buttons on it, and each button load a series of images (simulating a zoom) What i want to know is if there is a way to preload the external swf (the ones each button loads) while the user is looking the main movie, so, when he presses a button, the external swf plays inmediately and there is no "loading" time. I try several ways and google it and find some tutorials but no one works.
In order to put some dynamic content into my flash site, I have used loadvariables in order to retrieve into variables some html content.I have also used dynamic text (renderred as html) in order to retrieve the values of those variables (using Var parameter).My problem is that whenever html indicates <img> tags, those images are loaded when the dynamic texts first appeared in screen.
I have 3 swf containing FLV instances, and one main swf file. There are buttons on the main file which link to preloaders for the other 3 swf . I have created 3 separate preloader swf for the 3 sub pages, using movie clips and this [code]...
i want to make a preload. I search a lot and i make one preloader with 100%. But i want instade of 100% i want to load a movieclip tha i make and when the movie clip goes in 47frame (last frame) the goes to play the next scen.
I have all the graphics together,I have a .swf file that is to large it will not play at desired speed. The background images need to run 882 frames while the rest only needs 210 frames. I want all the layers to loop. I am trying to preload the 882 frames but don't know how to.
I'm currently doing my first project in Flash.My client has complained that it pauses after the start of the animation when loaded through a browser for the first time.They are asking me if I can set it up to pre load the animation.