ActionScript 2.0 :: _lockroot For Sub Swf From Main Timeline?

Sep 5, 2011

I am wondering if somebody here knows how to achieve this:I need to lock the root of an external swf (loaded using behaviors on a button). The reason I need to do this is that I need the sub swf to stop looking for its assets in the main website root, and find them right beside itself in the same folder. I do not have the actual fla of the sub swf, hence the problem.

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Actionscript 2.0 :: _lockroot Not Working Properly On Sounds?

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i took inspiration from the tutorial for the mp3 player (some code will surely look familiar to some of you) to build up a music player that plays songs from a defined array, and made it fully working. Somehow proud of it, i consider myself intermediate in ASing Now, the problem is that then i load this music player into a main.swf there's no sound."hey you surely forgot to add _lockroot". Ehm, no. Actually i did several tries with it. This is why i'm here

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Code: Select allimport gs.*;
import gs.easing.*;
OverwriteManager.init

[code]....

1. I tried to insert Code: Select allthis._lockroot = true; on the FIRST FRAME of the Music player root, that has, as said before, a movieclip named "sound_clips" that contains actually the music player (AS + slider AS); - Didn't work.

2. I tried to insert Code: Select allmp3cont._lockroot = true; on the FIRST FRAME of the Main Movieclip root, where i have mp3cont as container mc for that swf that is load through a loadMovie("musicplayer.swf", "mp3cont"); call. Didn't work either.

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4. I removed the container in the music player and put all the stuff on the _root, so the code for both the attachSound and the volume slider are on _root. Placed a big phat this._lockroot = true; but didn't work. Also didn't work with the following ones (the music player IS STILL working):

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Code: Select allthis.createEmptyMovieClip("sound", this.getNextHighestDepth());
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Each button's instance name is button1, 2, 3..and more buttons I add the stage I would increase the button number, so for 3 buttons on stage I have up (var buttonNum:Number = 3

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[Code].....
 
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