ActionScript 2.0 :: _lockroot For Sub Swf From Main Timeline?
Sep 5, 2011
I am wondering if somebody here knows how to achieve this:I need to lock the root of an external swf (loaded using behaviors on a button). The reason I need to do this is that I need the sub swf to stop looking for its assets in the main website root, and find them right beside itself in the same folder. I do not have the actual fla of the sub swf, hence the problem.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
i took inspiration from the tutorial for the mp3 player (some code will surely look familiar to some of you) to build up a music player that plays songs from a defined array, and made it fully working. Somehow proud of it, i consider myself intermediate in ASing Now, the problem is that then i load this music player into a main.swf there's no sound."hey you surely forgot to add _lockroot". Ehm, no. Actually i did several tries with it. This is why i'm here
Architecture:
- one Main Movieclip (mainmovie.swf); - one Music player (musicplayer.swf);
Music player is loaded into Main Movieclip through a loadMovie call; absolute path to target would be _root.mp3cont (in Main Movieclip obviously); the loadMovie call happens on the AS layer in the _root of Main Movieclip; about the Music player:
- there's a movieclip on the main timeline that acts as container. Name is "sound_clips"; - the music player is INSIDE the mc "sound_clips"; - music player works with attachSound;
1. I tried to insert Code: Select allthis._lockroot = true; on the FIRST FRAME of the Music player root, that has, as said before, a movieclip named "sound_clips" that contains actually the music player (AS + slider AS); - Didn't work.
2. I tried to insert Code: Select allmp3cont._lockroot = true; on the FIRST FRAME of the Main Movieclip root, where i have mp3cont as container mc for that swf that is load through a loadMovie("musicplayer.swf", "mp3cont"); call. Didn't work either.
3. I created a new file (a blank .fla) with just the loadMovie call and the mp3cont._lockroot = true; (obviously on separated layers) method to see if it actually worked. Didn't work.
4. I removed the container in the music player and put all the stuff on the _root, so the code for both the attachSound and the volume slider are on _root. Placed a big phat this._lockroot = true; but didn't work. Also didn't work with the following ones (the music player IS STILL working):
- this.s._lockroot = true; (put AFTER after the definition of the sound object obviously, as s is not yet defined) - this._parent._lockroot = true;
5. Without the above mentioned container i tried placing it in the swf that actually loads it, and even tried MovieClipLoader and loadMovie. This is the last attempt:
I have an old swf, perhaps created prior to player 7.When I load this swf into a newly created swf it no longer works as expected. I suspect that it is because it was created with _root used to scope variables.I applied _lockroot to the container MC that loads the old swf but this does no good. I suspect this is because the old swf was created prior to player 7 and _lockroot does not work with these.Now to the question. Is there anything I can do to get a swf created prior to player 7 to work with _lockroot?
You can only code in the "Main Timeline" or root. But how does that work with loaded SWFs? Like Is there a Stage for each SWF, or only one for everything? Also, how does _lockroot come into play to affect debugging?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
I have a movieclip in a movieclip with a button, when clicked it should go to the main timeline I have done this with AS2, the script is below. How can I accomplish this in AS3.
I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.
stop(); name_btn.addEventListener(MouseEvent.CLICK, enterMovie); function enterMovie(myEvent:MouseEvent):void{
[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?
I have this code in the maintime line, that when i click a button, the btn the stays static (like its on), when i click another btn, it switches on the next button and loads an external swf.
Each button's instance name is button1, 2, 3..and more buttons I add the stage I would increase the button number, so for 3 buttons on stage I have up (var buttonNum:Number = 3
code// var buttonNum:Number = 1; for (i=1; i<=buttonNum; i++) { this["button"+i].onRollOver = function() {
[Code].....
This all works fine.
I have built a scroller with thumbnails as movieclips and would like to add this code to movieclips.
The thumbnails are indivdual moviclips and are inside a movieclip (productscroll), as the dragbar i am using targets the clip (productscroll) to scroll the thumbnails.
I basically need the same actions as the buttons. When I click a thumbnail I need to load an external swf.
I'm trying to play a frame label that is on the main timeline by clicking on a button inside of a movieclip.Here is the error I'm getting. I most definitely have a page1 label on the frame.[code]
I recently started creating a flash website from a template that was created back in 2004. I have very little knowledge of either AS 2.0 or AS 3.0. I am currently attempting to link my buttons that are in separate movieclips back to specific parts of the main timeline "scene 1". Currently when clicked, the buttons just cycle through the varying pages that have been created, "s1" , "s2" etc.
How do I link a movieclip/button back to "s8" in the main timeline?The AS 2.0(I think it's AS 2.0 anyway) that currently exists is as follows:
PHP Code:
on (rollOver) { gotoAndPlay(2); }
[code]....
I understand what first rollOver and rollOut commands are and they work fine, but the "On (release)" doesn't seem to go where it needs to.
I'm using flash CS 5.5 and AS 3.0 . I've a movieclip that contains 3 more moviclips that are acting as toggle buttons. I want to change frame number / label of main time line upon click of these buttons. With _root no longer available I dont know know how to do it.
i know i've done this before! i have a swf. 4 labels. a stopat frame 1. i embedd this into my main timeline. i have 4 butons inan MC in my main project, going to specific labels in my maintimeline, where i have the following code, attempting to load theswf and jump to that label:
Does any one know of a way I can call a function thats set up on the main timeline using AS in movie clip thats a child of the timeline? I have a function called setName(); on the main timeline.... I also have a movieclip called contact_mc and I need to add EventListeners within the contact_mc that would some how call the setName(); function thats in its parent timeline...
I have multiple instances of a movieclip (a1) within the main timeline. These instances move around via tweening within the main timeline. The instances also appear (are added) and disappear (are removed) while the main timeline is playing.
Within the movieclip is this actionscript:
[Code].....
How can I access the main timeline from each instance (even when it is not currently on stage)? how I can keep all of my code within the movieclip?