ActionScript 2.0 :: Add A Value To A Pre-existing Array?
Feb 22, 2003
Is there a way to add a value to a preexisting array? I am by no means an actionscript expert so if you know could you try to explain it as simply as possible? Or is this function already simple and I just havent found it?
However, i could not sort the subTopic, as it gkeep giving me undefined. Is there any way to sort this subTopic, such that they are in alphabetical orders?
I'm trying to use an array to add a click listener to an existing Button. Black,Blue...etc are the button Names. the location of the nested button would be: this.mc1.mc2.contents.m3.black.addEventListener(MouseEvent.CLICK, doThisFunction);
var myArray:Array = new Array ("black","blue","green","orange"); for(var k:int =1; k<myArray.length; k++){ var kmc:MovieClip = (myArray[k] as MovieClip);
Below is a method to populate a vector with a list of strings
PHP Code:[code]....
However, I have an existing array that contains a list of strings.How would I transfer those contents within the array into the vector?The basic way I can think of is using a for loop, and push the values in.
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
I have a game with a variety of ship types. My Ship class has a static array holding one of each of the types in it. Whenever I make a new Ship (other than when initializing this array), I want to make it a clone of one of the existing Ship objects in my prototype array.
1 - How can I run through all the properties in one Ship object and assign them to a second Ship object?
2 - How can I see if a property is an object or a basic type like String or int? Some of the objects in my Ship class need to be cloned, and some are just references that need to stay the same.
I'd like to gather (at run-time) all dynamic text fields on the stage and push them into an array. Then I can load an xml of data and populate each dynamic text field in the array with a matching value in the xml file.
So basically I'm writing one class file I'd like to be used on many different swf files, each of which can have one or 20+ dynamic text fields. I'd like the swf to loop through each text dynamic field, throw each into an array and then grab an xml item with a matching name as that text field and set its textfield.text value from it. So actually if the dynamic text fields are just in a for loop then I guess I wouldn't even need to place them in an array, just not sure how to identify the dynamic text fields on the stage.
I have been asked to loop an existing FLV file that someone else created. I do not know what version of Flash was used to create this file, however I do have an older version 7.2 Flash MX Pro. Currently the FLV starts automatically and stops and the end of the movie. The owner of the site would like the movie to start over with a continuous loop. I'm pretty much of a rookie with Flash and with HTML5 coming out soon, I don't think I'll get a chance to become a pro at this.
This is my first time posting and naturally Im here for a little help. A past employee took my companies Flash files for a scrolling ad. The company wants the colors changed and I will admit Im a slight newbie.
I was able to extract the SWF to a flash project folder with trillix. However I can not find this command line(see link)
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In the flash file. Now I will admit Im new to flash, but I have dug everywhere I can think of in the project folder for that command line.
As you can see from the screen shot, its in frame0 on Sprit12. Ive looked in the properties of layer 1, in the properties of sprite12, and looked in the frame. Where would this be?
how do i add a preloader to an already made swf?also, do i have the preloader open up in seperate html file.don't want to buy any programs to do this.i did try it by just changing the file names to preloader file name to load the swf.but it push all the content over to the right side of the screen.
I'm trying to add a function to some existing ActionScript, but am having trouble figuring out what code to add. The image(s) already have a rollover function, but I'd like to add the option of when the button is clicked, it takes you to a new URL. Should be a simple fix, right? But I stink with ActionScript.[code]...
I've got a .swf file called "page01" that, at the last frame, calls another .swf called "page02". The code works fine, but since it's an addChild my page02 appears ABOVE the one already existing. I started searching for replaceChild function, but found nothing relevant...
I'm using jQuery sIFR plugin for text replacement, although it works perfectly but there's a link to an unnamed and non-existing ".swf" file. Is it issue related to the sIFR plugin I'm using? How do I fix it?
I have a mp4 file put in my website, say I want a swf player that can be embedded into my html, and play the mp4 file. I don't know how to write actionscript so I just want to have an existing swf file.
A project I'm involved in has a specific requirement where a layer must be added on top of an existing SWF. The SWF is created by converting a PDF using SWFTools pdf2swf. This layer will be used to add interactive elements like videos or sound on top of the existing text content in the SWF.
My problem is, when I try to import the SWF into Flash Pro, it sort of breaks up and it's not possible to see the SWF or its elements correctly.
I've tried making the SWF a MovieClip symbol after importing and called its play() and gotoAndPlay(i) methods to no avail. Using an external SWF with a loader works, but the SWF should be internal so the whole project can be compiled to iOS and Android in one go.
Are there any other methods I could use to interact with a SWF and make it work inside my FLA project?
One of my customers has many SWF and he would like to port them to iPad. However, he only has the SWFs, not the FLAs. I'd like to know if it is a way to run the SWFs inside an Air for iOS app. I've read you can import then with a Loader, but they will only run as an animation ignoring all the code inside them. UPDATE] I've read something about using SWC, but still not sure if they will run the code.
How do you go about adding a proloader to a pre existing movie. I already designed my movie but need at proloader to give my users something to look at for 220k. All the tutorials show you how to make a proload for an image you import into a new movie? Can I copy/paste a already made preloader? The movie I need a preloader for is loading external swf's, how do you proload that kind of a movie?
Immediately after finding out I was laid off I began to try and increase my online presence by building a webpage.I found a flash web template that I was able to highly customize however I can't figure out how to add additional hyperlinks, images, etc. This crosses the line between dreamweaver and flash. The flash file is a complied file that flash creates and I can only edit it if I have all the original files (kinda, there are other ways around that). Anyways, I have all the files, I think however I still can't seem to figure it out.
I would like to add additional images, hyperlinks, and maybe even move some stuff around however it seems like everything is either locked down of difficult to modify. I have looked around online for some good tutorials however I can't seem to find any that match what I'm trying to do. Would it be best to try and build the hyperlinks in flash or should I do that in dreamweaver? Dreamweaver I'm guessing, however since I'm editing the site via .xml the insert hyperlink capabilities within dreamweaver are not enabled unless I'm directly editing the index.html. By the way, I'm using CS4 Flash and Dreamweaver. [URL].
I have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.
I buy a template from internet and want to edit it according to my requirements but I am facing a serious problem that is I need to add some extra menus I have only one idea that I copy existing menus frames and paste it in to new layers and than remove their previous names and links. But when I change the name it also change the previous menu name. I can't understand what I do? I try some other techniques but there is no solution till. Code is action script 2.0 and tool I am using Flash cs4 Professional.
I am updating a movie created by a previous employer. It involves screen shots and voice overs. There is a navigation bar at the bottom with scrubber, stop, next, etc.
I named the new screen shots the same as the old ones and imported them and everything works fine. But this doesn't seem to work with the voice overs. As soon as I save over an old mp3 with the new one, the nav bar no longer works.
I am placing a movie clip in the swf by AS. In the resulting swf, It's hiding the buttons that are already on the stage. How do I get that movie clip to be behind other elements on the stage?
Here's the background and details: In Flash CS4, I have existing "Forward" and "Back" buttons on the stage, frame1 of the topmost layer Artwork, placed manually, nothing else on the stage. I made a movie clip and it exists in the library but is not on the stage, it's called up via AS, which is in frame 1, actions layer (the layer below the artwork). [code]....
I am creating a website in Flash CS4 Actionscript 3.0? I want to have buttons that will only exist within a "Demo_Page" section of the timeline. I have the code below which works fine for buttons that exist through out the intire timeline.
I have completed a bunch of keyframes with 2 symbol on each moving around. Now I want to add another symbol that will be static. That is, at the same position in each keyframe.
How can I add the new symbol to 250 keyframes that are already set and already have 2 symbols in each?
I can see how to do it one by one... but there must be a better way than that. selecting a herd of keyframes and pasting in the new symbol, ends up only effecting which ever one has the play head.
I also realize I should have put this final symbol in at the start but too late now. So how can I insert a new symbol in 250 keyframes all at once?
I have 8 movie clips on my stage with 25 frames each. Now, I would like to extend tha length of each movie frame to 100. How can I do that? how to decrease the existing frames as well when required.
I have a sample fla file, but I can't find where to edit the scripting in it. Basically there are 2 buttons, each one going to a different URL. I can't figure out where to change the URLs they go to. I've looked literally everywhere in flash.