i have created a list extracted from an xml document. the list is displayed in a dynamic text field and the code is as below. i'd like for each of the list items to be a clickable link that will display an image (link provided from within the xml document) i've tried adding the link when it compiles the list, but then in the dynamic text field, the link comes up as ordinary text...
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
I have a project I am working on and I am stuck on this. I have an array that holds songs. I want to somehow print these items out and make them buttons so that when I click on it, it will call a function. For proof of concept, i will just make my own code here and you guys can give me insight:
Code: Select all var a:Array = new Array("song1.mp3", "song2.mp3", "song3.mp3", "song4.mp3");
Now i want this to firstly display:
song1.mp3 song2.mp3 song3.mp3 song4.mp3
I tried a for loop and a dynamic text field but that just overwrites itself. Next, it would be nice if it could add an event listener or call a function loadSong(curentSong[1]) ===with whatever position it is in the array between the brackets==
I am working on trying to collect data within an array (which works) and this data is collected when a button is pressed or selected. I also want the ability to remove an item from the array if the button is pressed again. Currently, I have these buttons dynamically generated and everything works well. The buttons have ids applied to them. SO what I am trying to get working is, if I select button 0, 2, 3 (0 indexing), the data array created holds [A., C., D.]. I want to remove A. after I click button 0. Instead, it seems to cause problems. What I am doing wrong with splicing??? trace statement:
A. items so far selected selected items are: 0 A.,C. items so far selected
I'm so proud of myself. I figured this out all by myself and thought I would share. (If you can't tell, I'm new to AS) I needed a way to grab an item in a specific location and have it return an array of items. Here is how I did it:
A good button should have all the available out, over and down states, and often there are a bunch of nice to haves such as animation, disabled states, filters, you name it. I seem to change my mind in each project I do. The last one, I reskinned and extended the Button Component. The project before I extended SimpleButton Before that I built my own custom class using a Sprite and TweenLite. Then of course you need to work out if you will use library items which is great for laying out on stage, or do everything from scratch using code, which is more powerful but crap for design. I haven't looked at the swc or component route myself.
I'm working with a LinkBar component with a dataprovider that changes dynamically. Users can add and delete items from the LinkBar using an admin tool.
The problem is if the user adds many items in the LinkBar its width increases until it shows a scrollbar in my container.
I would like it to work so that when the user adds items, the LinkBar width is not changed but the height of the component increases instead and the additional buttons "wrap" around to another row.
So im trying out AS3 and kinda havin some issues. I want to be able to attach a button or a movieclip that I have constructed in the Flash IDE - it contains a textfield, some other movieclips, etc.If i make it a button, I have tried subclassing the simplebutton class, attaching that class to the button, and then creating new instances of that class. That works fine - until I have to access, say, a textfield in the button. It seems that these elements are drawn, but are not accessible (or even connected in any way - i used flash.utils.descibreType(mybutton) and the instance names dont even show up in the XML).
So, I thought about a different route - using a movieclip or sprite, and making it react LIKE a SimpleButton. Not what I had in mind, but whatever. Unfortunately, it seems that when I subclass Sprite or MovieClip, the class has to be made dynamic in order to attach things to it from within the IDE before compilation (as opposed to from actionscript).
I have an array that contains movieclips. All of the movieclips have te type and they are all positioned on the stage next to eachother.
Above the displayed movieclips i have 3 buttons, each simbolizing a type, what i want to do is: i click on one of the buttons and all of the movieclips that dont match the right type should be removed from the stage, the remaining movieclips should then tween so that they are next to eachother again. If i click the button again then the movieclips should be displayed again to where they were and should all be positioned again next to eachother.
I'm a bit green when it comes to code and I have a specific thing I need to do which has had me going round in circles (no laughing at the back!). It must be pretty simple but I'm stumped! Basically I have 6 movieclips on the timeline with instance names 'btn1', 'btn2' etc to 'btn6'. These movieclips have an "on" and an "off" state (frame labels)
I am undergoing some experiments on creating object arrays before I attempt to implement it on my main flash document.
Ive created an object array with 3 variables, and im attempting to change the values, then trace the values back to see if its working. Ive tried many things but I keep getting [object: Object] back in the output window.[code]...
What I've got is a menu that loads images as buttons. It will only display menu items that are within a certain group (i.e. if themenuitem.node Value == groupid[q] then it will display that menu item. Each of the menu items has a unique number (Itemnumber[n]). I have a loop that goes through and displays the menu items that are within a certain group. I am currently able to also find out the unique number of each of the menu items where themenuitem.nodeValue == groupid[q], but what I want to do with these numbers, is place them all into an array as it loops through.So, say for example, it finds an item in the loop. It tells me this item is number 4 (if I tell it to trace(Itemnumber[n]) within the loop). Then, it finds another item in the loop, and it tells me this item number is 6. I want to be able to add items to an array as it loops through, so I'll have an array at the end like this: (4, 6).Currently my ActionScript looks like the following. Never mind if there are variables that are not defined in there -- they have been defined in other parts of my movie.[code]As you can see, I've made an attept at achieving this by trying numarray[numarraylength] = n; -- but all this does is send me an array, then overwrite it next time it loops (so I get an array like (4, 4), then one like (6, 6). I've added comments in the code to further explain what I'm trying to do.
I've got a combo box adding items from an array. The labels are working just fine, but adding the data with a variable won't work for me. If I put in an actual number, I get that result, but trying to add it with a variable I always get 1 as a result. classData only ever = 1. I can access the array. I know it must be in the syntax.[code]
I'm a bit green when it comes to code and I have a specific thing I need to do which has had me going round in circles (no laughing at the back!). It must be pretty simple but I'm stumped!Basically I have 6 movieclips on the timeline with instance names 'btn1', 'btn2' etc to 'btn6'. These movieclips have an "on" and an "off" state (frame labels)
I make an array: ActionScript Code: var buttons = [btn1, btn2, btn3, btn4, btn5, btn6];
i don't understand arrays in functions, but how do you find the matching items given in an array? for example: var fruit:Array = ["apples", "oranges", "grapes", "oranges", "apples", "grapes"]; how can i get it to show only the number of apples in the array?
I want that clip on line 5 to equal the items of an array excluding the item that is the currently active/clicked on. Becuase one array contains buttons and the other array contains movie clips that I want to fade when the corresponding button is clicked
PHP Code: function groupOn(event:MouseEvent):void {var clickedIndex:int = leftMenuArray.indexOf(event.currentTarget); currentClip =
I'm making a very short text adventure, not one that will be all that fun, but just so I can learn a little as3. So I was designing a system that splits the persons input into an array of words, and then goes through and takes out unimportant words like "on." To test this out, I quickly (and messily) coded it up, and the only thing you can do is sit on a box. but it doesn't seem to be working. if you type "sit box" it works, but "sit on box" does not.
The buttons search and find the movie clip in the array flawlessly, but I'm having trouble adding a transition to every movie clip as it is appears. Most tutorials on transitions require a specific instance name, but I want ALL instances to have a transition. Heard the .getChildAt() method is the way to go but cannot find solid guidance on this. Here is the basic code:
Quote:
var myDishArray = [chicken, steak, tuna, pasta, iceCream]; for each (var btn in myDishArray) { btn.addEventListener(MouseEvent.CLICK, onDishBtnClick);
[code]....
how do I properly use the transition manager or add a transition code?
Found some great code that adds Button Event Listeners in a loop. The buttons search and find the movie clip in the array flawlessly, but I'm having trouble adding a transition to every movie clip as it is appears. Most tutorials on transitions require a specific instance name, but I want ALL instances to have a transition. Heard the .getChildAt() method is the way to go but cannot find solid guidance on this. Here is the basic code:
Quote:
var myDishArray = [chicken, steak, tuna, pasta, iceCream]; for each (var btn in myDishArray) { btn.addEventListener(MouseEvent.CLICK, onDishBtnClick);
[Code].....
how do I properly use the transition manager or add a transition code?
I used to put a load of instance names linking to library objs into an array in AS2, then use a loop to add them to the stage..I htought this would work in AS3, alas no.
Code: var list:Array new Array("one", "two","three"); for(var i:int=0;i<list.length;i++)
I have an app where a user puts in the required info into text inputs inside a titlewindow pop up and it sends the data entered into a datagrid. This first time when I call for the popup and enter info it works fine. Here's the problem: the next time I call the component pop up and click anywhere on the popup, including textInputs, the first the item in the array is automatically entered into the textInput where the user is supposed to enter the data themselves (BTW this textInput is also a autocomplete component).What I want is nothing to entered into textinput until the user inputs the data themselves. I've been tweaking with it for hours and im stumped. Here's the code: (this is main page)