I have this amusing script, forgot where it came from, that generates some random movement. It works exported as flash6 as2.0, but is broken in flash7 and up export. Wondering if someone could take a peak and see what the problem is.
OK In a previous game on the same AS (2), I made a preloader, the code worked fine, all of the code was isolated on one frame so on another game I copied the frame and pasted into my other game. but the only difference is that one of my games is using flash player 8 (working preloader) and the other is using flash player 6 (not working.) Im using the same code.here is the frame code (all of it on frame):
Code: var loadingCall:Number = setInterval(preloadSite, 50); function preloadSite():Void {
When I use IK system to build a man and move it to perform poping, I found the more poses I gave to it the more its arms and legs would drift away. I didn't use alt and mouse to move the limbs. I only use my mouse to pose it. But WHY after I finished some poses, the limbs of the figure would get loosened?What was worse, If i adjusted those limbs(by alt and left click-drag) to fix the drift, the poses I have finished would be messed. So, what should I do?
I was wondering if there is a way in CS4, some option that you could turn on that when your program runs it'd walk you line by line through every code before it's executed and only execute it when you pressed a key such as Enter. There's gotta be a way to debug rather than constantly using the trace() command.
I work in a team of four to five Flash developers, making banner ads in CS5 on Macs. We all experience bugginess when pasting objects from one file to another. It's especially likely to happen when pasting an object onto the stage. What usually happens is: after pasting, you lose the ability to position things on the stage. Other weird things sometimes happen, such as registration points shifting in unrelated clips, or the whole Flash app crashing.This also happens when pasting in frames, or -- less often -- when pasting between libraries.We had one project with 47 ad units. When a change was needed across all units, we had to quit and re-launch Flash 47 times to paste in the revised movie clip and integrate it into the layout
I am new in action script 3,i am working on couple of websites but i am having bugs when previeing the websites on the browsers, eventhough the file script is fine and has no errors,I have player 9 installed, does that have any effect on the as3?? or is there any script that i should add to the htm file to stop the breaking of the animation?[code]
I'm in the very early steps of creating a game. I have a character on the stage and have it so that the user clicks the character to select him and then clicks else were on the stage to set a path. The second click in the same spot makes the character walk to that spot and resets the whole thing to do it again.
The selecting the character was the last thing I added in and has caused this error to come up somewhat randomly:
So i've got this program i've done, and it's working pretty nice I have to say.Altho there are some bugs I can't get around, and now it was so long ago I wrote this that I'm having a hard time changing stuff in it too.So if you have time, please test my application, and if you find any bugs and or solutions to them please reply.The bugs I've found so far is messing with the "next" funcion (pressing enter while the list runs a lot in an abusive manner) will make the "play" command keep running whatever you do. Nothing will clear this so pause will unpause, menu will autostart and so on.Other bug is brown belt second and first degree displaying yellow belt when starting second run thru or when messing with next (enter). I have absolutely no idea why that happens...
I try access to (MySWF(movieClip)).id but I get a weird message error: 1120: Access of undefined property aslider Which is defined in MySWF.init. If I remove (MySWF(movieClip)).id program works perfect! Isn't this weird especially as I have added addEventListener(Event.ADDED_TO_STAGE, init); in MySWF constructor to ensure that aslider is on the stage.
In main: private var idMySWF:int; public function loadMySWF(event:MouseEvent) { idMySWF = 1; var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); [Code] .....
ActionScript Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyPressed); stage.addEventListener(KeyboardEvent.KEY_UP, KeyReleased); public function KeyPressed(event:KeyboardEvent):void
[Code]....
and so far it works good, except when I press shift. If I'm holding the left or right arrow key and then I press shift, the object stops moving and doesn't do anything. However, if I release the arrow key and THEN press and hold shift, it works perfectly. How can I make it so that I can press shift while I'm holding the arrow key and still have it work?
I've used jqUploader for a while but I find that it will occasionally fail to work on certain browsers on certain machines or will not work properly when using HTTP Basic authentication. I've tired of trying to get this to work properly and am considering switching to another (hopefully) less buggy uploader. I've looked into Uploadify and it so far seems promising. Have you experience with any alternatives to jqUploader including possibly Uploadify? If so, what are your thoughts and recommendations?I would prefer that configuring any such uploader require knowledge of JavaScript and/or jQuery, and that it not be totally reliant on any one specific back-end technology. Built-in PHP compatibility is a plus.
In Chrome OSX last distro I'm seeing no hand cursor over any button or useHandCursor sprites that normally show the hand cursor in other browsers. Also, the nightly distro seems to fail to pick up the shift parameter of mouse events.
I got a photo album in flash, Actionscript 2.0. Now when i compile it with flash, to make the swf, every runs fine, but when i load it online to my webspace, it break, it takes forever to load and the pic is off centered.
I've just started working with CS4, and admittedly I'm new to Flash, but I can't get the Scene functionality to work as described in the docs. The class MovieClip has a currentScene property that should return a Scene object. The Flash 10.0 docs give this code as an example :import flash.display.Scene;var scene:Scene =mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames"); However, if you create a new ActionScript 3.0 fla file, create a MovieClip instance, name it mc1, and put this exact code in one of the frames, it returns a Scene object with no name and only 1 frame.Changing the name of the scene in CS4 does not . Am I missing something?
I am using some tutorial from lynda for making tween animation for my inspiration on making web site in CS4 but in my 2-3 project I have same problem. Sometimes my tween crash in middle of animation? Is this beacouse I have to much code in timeline?
I have this script path to an XML attribute[code]...
Also, I have issues with spaces not being added around operators even though I have that set in my preferences. I have access to Adobe's bug system but Flash is not listed, so I can't report the bug. Even their general website "Request a feature/Report a bug" form does not list Flash Pro under the list of apps.
For some reason, the down and right keys aren't working. They work fine in other programs but in this program they fail. paddle_ybase = paddle._yscale;paddleSpeed = 0; onEnterFrame = function(){ if(Key.isDown(Key.UP)){paddleA._y -= 1;}if(Key.isDown(Key.DOWN)){paddeA._y += 1;} if(Key.isDown(Key.LEFT)){paddleA._x -= 1;}if(Key.isDown(Key.RIGHT)){paddeA._x += 1;} steam(7);paddle._rotation = paddleSpeed; } function steam(num){for(i=0;i<num;i++) { [Code] .....
I tried to get some help on this directly from Adobe and they just sent me a patronising description of how to use the eyedrop tool. I've been a flash artist for years so this is not some newbie failing to grasp a basic principle.
The colour picker you can access after clicking and holding on the fill colour or line colour on the toolbar no longer works for some reason. It's still there, but doesn't pick up the colours you rollover anymore. It did on all previous versions!
This was extremely useful as the tool bar eyedropper requires you to actually go inside the grouped items or symbols. It's especially useful if you're using photo reference or scaling similar panels/buttons etc. Is there a patch available that can restore functionality to this? It has severely curtailed my working speed.
I notice in flash the Modify > Arrange option seems to be buggy and work only sometimes. I have a few shapes on the same layer and wanted to arrange them on top of each other in different order and it doesn't work... The shapes were created with shape tool and pen too as drawing objects.
I would have to go the extreme, either I would have recreate the shape to be recognized by the program or cut and paste into a new layer and transfer back down to the single layered that was needed. illustrator has the exact same option with no problems.
I have an object with 500 Frames. I gave it a Motion Tween. Now I want to cut it down to 100 frames,without changing the Tween duration. Usually you can insert a blank keyframe, or remove the last 400 frames on that layer. But since it's a Motion Tween you cannot?
WTH is going on with Flash's timeline editor, this is ridiculously unintuitive.
I'm trying to use AS3_Shim in my alchemy code but it doesn't seem to be working.It always returns a NULL function pointer. There don't seem to be any examples of AS3_Shim's use, so I'm not sure what I'm doing wrong.Here is some example code:
For my project I am using the following:FlashDevelop 3.3.4 RTMFlash Pro CS 5 (libraries only, no code)Some time ago we started using TLFTextfields. One of the things I had to do was include the tlfruntime.swc file from the Adobe Flash CS 5 folder in the FlashDevelop project. Note that I copied this file to the project folder and included it, I didn't just include the file straight from the CS5 path. I have since been given a new computer that has Flash CS 5.5. I recompiled one of my swf libraries in CS 5.5, and now when I run the program, I get:Illegal override of createTextLine in flashx.textLayout.compose.ComposeStateI figure the tlfruntime.swc being included in the FlashDevelop project is out of date and needs to be updated with the one from CS 5.5. So I copied the tlfruntime.swc from the CS 5.5 path, include it in the FlashDevelop project (instead of the older file), but now I get this:
Illegal override of softKeyboardActivatingHandler infl.text.container.TLFContainerController.Can anyone assist with what else I need to do to get TLFTextfields working again in CS 5.5?UPDATE: I have updated FlashDevelop to 4.0.1 RTM, and now I get this error:Illegal override of createGeometry in flashx.textLayout.elements.FlowGroupElement.
it seems GMap AF Component is definitely broken and the google maps flash interface at google code, is broken too. looks like there are only two options here:
- move to AS3 (in what spare time shall i learn it?)
- open a shadowbox with the map (rather than pop-up or new window)
why a scroll bar would not function on any mac platform... tested in FireFox and Safari, and the scroll bars either do not work, function improperly, or work but you have to move the mouse all the way to the bottom of the page to scroll a few lines. Also, the mouse wheel never works when trying to scroll the text box.
I've been working on an imitation of the SamataMason website sub navigation. Right now I have a top level menu that is created from an array, and a sub menu display that is created from XML. If you click on any of the top 4 or so items in the menu you'll see a list of links displayed below. The problem at this point is that the line of code that controls which XML nodes get displayed causes the URL links to break.
Line 37 of the "XML functions" layer contains the code that breaks the URL links:Code:if (item.attributes.industry == industry) {If you comment out the line (and it's closing brace on Line 54) you can click on any of the top 4 menu items and it will display a list in which the URL links work. But you're not seeing the appropriate list for each menu item.Anyone know how to rewrite this line so that it doesn't interfere with the other code? I'm baffled as to why "URL" breaks but the "client" nodes still work.
I have created a gallery that pulls from an php file. standard stuff:
[Code]...
If for some reason (nice way of saying the people maintaining this are not computer peeps and prolly will name things poorly, or forget to upload or something). if for some reason it cannot find a thumbnail, is there anyway to make flash use a default thumbnail image in its place?
my flash trace has broken, both in flash IDE and flex - fdt4, when i run any project, the console output looks like what I pasted below.And it just goes on and on, what is this and how do i get back to tracing properly? I think this emerged when i installed firebug
I'm making a basic platformer to familiarize myself with AS3. I'm currently having an issue with the HitTestObject and HitTestPoint methods. Currently my game consists of a character who can run and jump, and a box which should prevent him from falling. I have two questions (the complete code is attached and is only briefly referenced in the questions):
1) Why is my HitTestObject broken? The issue I'm having is that when I perform box.HitTestObject(character), the screen shakes in most of the character poses (i.e. facing left or right) but not when the character is crouching. I suspect this is because the bounding box in the different frames of my character movieclip are not the same. Is this the case, and how can I make certain my bounding boxes are exactly the same across all frames?