ActionScript 2.0 :: Build A Nav Bar With 3 Buttons Using 1 Frame Only

Nov 11, 2004

I'm trying to build a nav bar with 3 buttons, using only 1 frame, and no tweens, as only. The wanted efect I can achive with 2 buttons:

[Code]...

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ActionScript 3.0 :: Going Down In Heirarchy To Build Buttons?

Feb 23, 2010

I want to put togther a set of buttons built with my generic button class that is put on the stage with the  main class Here is what I have put together so far.  The GButton class works just great, but going from there up I am having a problem.

[Code]...

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ActionScript 2.0 :: How To Build Animated Menu With Seven Buttons

Apr 18, 2004

I'm trying to build an animated menu with seven buttons, 3 of which need a submenu. I have 4 regular buttons and 3 mc's on the main timeline. After creating the first mc with 6 submenu items that appear onRollover and trying to target the submenu buttons to open a new page nothing happens when I click on the button. I attached this code to the submenu button while it in the "Over":

Code:
on (release) {
this.skiMenu_mc.skMain_btn.getURL("ski/sk_main.htm", "_self");
}
Here's the complete fla file if you're interested. I'm using Flash MX 2004.

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ActionScript 2.0 :: Build A Menu Consisting 3 Buttons?

Feb 3, 2005

I just signed up and am fairly new to flash so I hope I'm posting in the right spot. My problem that I'm having is I am trying to build a menu consisting 3 buttons, side by side that open and reveal subnavigation buttons on rollover. Then on rollout of the main container button, they close back to where they were. I have built the buttons and everything works great, the only problem is that on rollover of the internal buttons, the main button senses this as a roll out and plays the rollout animation event (closes the button). How can I make the main button not sense the rollovers of the internal buttons and only play the rollout event on rollout of the main button?

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ActionScript 2.0 :: Build A Preloader That Goes To Whatever Frame Of A Mc That The Movie Is Loaded?

Oct 12, 2005

I am trying to build a preloader that goes to whatever frame of a mc that the movie is loaded (well...that makes no sense). Lets say, the movie is 50% loaded, then the mc will goto and stop on frame 50.

Code:
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
if (bytes_loaded == bytes_total) {
mc.gotoAndStop(50);
}

make it play if the 'loaded' is only half of the 'total'...

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ActionScript 2.0 :: (MX) - Build A Navigation That Has A Rollout Animation But Functioning Internal Buttons

Feb 9, 2005

I have been trying to build a navigation that has a rollout animation but functioning internal buttons. This navigation uses the theory I'm trying to recreate, it seems simple enough but I can't figure it out for the life of me![URL] I tried this variable, but it renders the internal buttons undetectable and is very unstable midanimation (if you rollover it while in transit, the button goes crazy):

[Code]...

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ActionScript 3.0 :: Make Two Buttons Which Will Control The Movie To Goto Next Frame And Previous Frame?

Oct 5, 2009

Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.

stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,

[code]....

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ActionScript 1/2 :: Buttons - Take The Movie Back To The First Frame And Works On The Third Frame

Jun 21, 2009

I've got a movieclip acting as a button. Code on the button itself handles roll-over/-out states, and I define an onRelease function in the main timeline as follows:

[Code]...

This code takes the movie back to the first frame and works on the third frame. For some reason, though, the same code on the fifth frame has no effect. The button doesn't do anything. I have tried using the same button, I tried inserting a new keyframe with a new button, renaming the button, etc. and for some reason I just can't get it to work on the fifth frame. If it helps to visualize, I am essentially making a menu. The first frame contains buttons to take you to submenus, located on following slides. This button to go back to the original menu is on each frame with a submenu, but for some reason only works on one of them.

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Apr 22, 2011

Where can I find step by step instructions for creating next frame and previous frame buttons with Flash CS4? 

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Flash :: Flex - TFS Build 2010 Call An Ant Script And / Or Build?

Mar 31, 2011

In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.

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Flex :: Creating Ant Build Script To Build Only When A Dependency Was Updated?

Apr 14, 2011

I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.

What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.

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Eclipse :: Retrieve Build Information After Build Completes In FDT?

Jul 30, 2011

Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?

It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?

Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.

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ActionScript 3.0 :: Flash - Frame To Frame Without Buttons?

May 25, 2011

I need to stop at frame 720 and gotoandplay frame 227 without clicking buttons.

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ActionScript 3.0 :: Build A Site That Would Give Users The Ability To Upload A Picture To A Picture Frame?

May 12, 2010

I am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.

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CS3 Next Buttons - Linking To Next Frame

May 20, 2009

I have got a very simple flash timeline, on each frame is a different page of a book. There is four pages alltogether. I am trying to create 'next' buttons so that the user can flick through the book.

This is the code I have used:

stop();
btn_1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent):void {
gotoAndStop(2);

[Code]....

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ActionScript 3.0 :: Not Seeing Buttons On Frame 2 Of A Mc?

Apr 13, 2010

i have event listeners on main timeline for some buttons on frame 1 of a nested movie clipand they compile fine and work fine--and then I have event listeners for some buttons on frame 2 of the same mc and they get error 1009 as if the instances do not exist---allinstances are named and spelling has been checked and rechecked--I am doing somthing rong

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Professional :: Put All In One Frame Instead Of On Buttons Themselves

Jul 10, 2010

so i have a simple project where I have my actions script on each button itself.I'd like to have one actionscript file on the main timeline controlling everything instead of having to drill down to change the AS for a button.I have two scenes. Scene none has a button forcing to scene 2. When i put code on main timeline it broke my button that is on Scene 2 that allows me to jump around in that timeline to different frame labels.[code]

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ActionScript 3.0 :: Buttons On Frame One Disappears

Jan 21, 2010

I have a button on frame1 that when clicked, takes you to frame2. On that frame 2 there are two more buttons; one takes you back to frame 1 and the other takes you to frame 3. On frame three there is a button that takes you back to frame 1.

If you are on frame 2 and go back to frame 1, one of the buttons on frame one disappears. If you are on frame 3 and go back to frame 1 a different button disappears.[code]...

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ActionScript 3.0 :: 3 Same Buttons & 3 Different Frames But Each Frame?

Aug 25, 2011

I have 3 frames and 3 buttons. Each button takes you to their respected frame. However, I noticed that I cannot have 1 key frame of actionsript read the same on those 3 frames. Why? because if I jump from frame 1 to frame 2 or 3, then I cannot jump back. Instead, each frame has to have it's own actionscript. The only thing that would change is the method name. I find it tedious. Is that how  it is? This almost felt seem like it would be less tedious but even for 3 frames, I have to change each method name as I build more frames to navigate to. Check my example below:

[Code]...

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Navigate To Url When Entering A Frame (no Buttons)

Jan 24, 2010

I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script? Here's a button script I have;

btn_1.addEventListener(MouseEvent.CLICK,a);
function a(e:Event){
var request:URLRequest = new URLRequest("http://www.website.com");
navigateToURL(request, "_self");
}

So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?

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ActionScript 2.0 :: Disabling The Buttons While It Is On The Animation Frame ?

Jan 21, 2009

I am having trouble with my buttons, they work perfectly,do what they are supposed to do. I am using this code for my buttons:

Code:
choco1.visited = false;
choco1.onRollOver = function()[code]....

When you click on the movie clip it goes to another frame and an animation plays: THE PROBLEM: When it goes to the animation frame after clicking the button, you are still able to click the button even though the buttons are behind the animation that is playing...how would i go about disabling the buttons while it is on the animation frame but also keep the visited state of the button clicked?

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ActionScript 2.0 :: MovieClips With Buttons - GotoAndPlay Frame

Mar 30, 2009

I have my main stage upon which I have 4 movieclips with buttons over the top of them. The movieclips are essentially boxes and are all on the left hand side of the stage. I am making a presentation of various projects I have been working on and the idea is that when I click on a button, the movieclip below moves slightly to the right (clear of the other buttons) and gets larger to fill the rest of the space on the stage. My project is then displayed in that box.

When I click on the button the movieclip underneath it is told to goto frame 2 and play. For this example lets call it MC1. Once the button is clicked it goes to frame 2 of MC1 and plays a shape tween (basically the box moves and gets larger). I disable all other buttons on the page. Once it has finished I have added a button in the top right to basically do the reverse (i.e move the box back to its orginal size and location. I then enable all of the buttons.

This works fine in principal because I can view all of the movieclips individually but just have to close them before I can look at the next one. The only reason I disable all of the buttons is because if I don't do that and happen to click on one of the other buttons they do the same thing as the first MC1, but MC1 stays in place and doesn't return to its original size. Is there actionscript to basically do the following:

1) I click on MC1 - it opens and shows my project.
2) I then happen to click on MC3 and it will close MC1 and then open MC3.

However, the order in which I press the buttons could be completely random so I could go from MC2 to MC4, MC 2 to MC1 etc. I know that I cant just add code that says on(release) of a button gotoAndPlay the frame that makes the Movieclip back to its original size, for all of the movieclips simply because not all of the movieclips are open it is just one of them. Is there some sort of script that remembers the last button or movieclip that was used? I am sure there must be some 'If' ''Then' statements involved but again I am stabbing in the dark.

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Apply Navigation Buttons At Different Places On Each Frame

Jul 14, 2009

I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.

Code:
on (release) {
prevFrame();
}
or
Code:
on (release) {
nextFrame();
}
and
Code:
on (release){
gotoAndplay("Scene1")}

I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a
Code:
stop ();
Action applied to it.

I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2

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ActionScript 3.0 :: Navigate To Url When Entering A Frame (no Buttons)?

Jan 24, 2010

I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script ?Here's a button script I have;

btn_1.addEventListener(MouseEvent.CLICK,a);
function a(e:Event){
var request:URLRequest = new URLRequest("http://www.website.com");
navigateToURL(request, "_self");
}

So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?

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CS3 :: Buttons Controlling Timeline Frame Rate?

Sep 10, 2010

Is there a way to have a button click change the main time line frame rate?

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Have Multiple Buttons On A Frame Selected Sequentially?

Mar 15, 2012

How do I code AS 3.0 to have multiple buttons on a frame selected sequentially? I have on frame with 4 buttons programmed to go to a specif frame when clicked. However, I want the buttons selected selected sequentially, so a user can not just click the last button and be finished with the CBT.

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ActionScript 3.0 :: Creating New Buttons On Different Frame Labels

Dec 6, 2008

i have all my buttons on frame 2. im creating a real estate site and i have to have a couple links like HOME ABOUT BUYING SELLING CONTACT, the thing though is that in the BUYING and SELLING frames i want to add more sections and links but only on these 2 other parts of my site. when i code it and add new buttons to these sections though my movie plays over and over and over non stop. heres my coding...

FRAME 1 preloader

Frame 2 has a frame label of home and all the buttons on a diff layer, and AS3 on a different layer

Frame 3 has a frame label for about section

Frame 4 is my contact for example

so if i create a new button in the about frame label and just add the code to the working as3 code on frame 2 my movie just plays over and over and over again, and all i want it do do is act like the other buttons and go to a different frame label down in the time line. the only way i get it to work is if i have ALL my buttons on frame 2.

frame 1
my preloader
frame2
home_btn.addEventListener(MouseEvent.CLICK, onHome)
function onHome(event.MouseEvent):void

[Code]....

i enter my btn code just like this and the buttons on frame 2 work but any new buttons i try and creat and put into different frames othere then frame label "home" aka frame 2 wont work

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ActionScript 3.0 :: Buttons Stop Working On Last Frame?

Aug 23, 2011

I have a SWF with two buttons that both direct users to new URLs.  The first frame contains an FLV.  During the playing of the FLV, the buttons work fine.  When the FLV is complete, the SWF plays, resizing and moving the buttons.  During the movement of the buttons I can click them and they work--while moving.  But they don't work once the SWF reaches the last frame and stops.  I need the buttons to work the whole time, especially at the end. [URL]

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ActionScript 1/2 :: ScrollPane Position Buttons In Another Frame?

Nov 6, 2011

I've been looking everywhere but not solved my problem:In frame "2" I've got a ScrollPane with a long external sfw text scrolling. At his side I have buttons that links to a certain position of the scroll so they have:

on(release) {
ScrollPanename.vPosition=200;
}

(where 200 is n°of pixel down from the top)My problem is that I'd also like to have those shortcuts buttons on frame "1" (main menu) so they can jump directly to the ScrollPane position in frame "2" by press.

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Flash :: Play A Movieclip Then Go To A Different Frame For Each Buttons?

Apr 13, 2011

I have 10 buttons on my homepage and I want to play the same movieclip when you click on a button and after that move to a specific frame for each different button.

Someone know an easy to make this without having to create 10 differents movieclips just to change the action at the end of the movieclip?

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