ActionScript 2.0 :: Bundle Classes Within The Swf?
Jun 3, 2008I want to bundle tweener class in my as2 swf so that I dont have to include the classes directory along with the swf. How do I do that?
View 1 RepliesI want to bundle tweener class in my as2 swf so that I dont have to include the classes directory along with the swf. How do I do that?
View 1 RepliesHow can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...
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I am building an application template in FlashDevelop/Flash, to be used as the template for all our future projects. In a swc-free world, the template has a bunch of library symbols and a whole package of classes in the /lib/ folder that run the whole thing.
What I would like to do, is package all that up into a single swc, so the team can checkout the latest build of the swc from svn at the start of a project, put it in the /lib/ folder and forget about it.
However, all attempts to do this have failed so far. Is it even possible to put everything into one swc?
i have developed an actionscript 3 app and deployed it on air, now when i compile it, it fails to add to the bundle the import classes i have used... How can i add all imports to the compiled .air bundle ?
View 6 RepliesIs there a list of which browsers bundle flash runtime 9?
View 3 RepliesI'm building an Air app that uses an .app/.exe file as a bridge to hardware devices.
Ideally, I would like to include the executable with the Air app installer and launch the external program together with the Air app.
How do decide which OS specific file to launch?
EDIT: OK, the above wasn't very difficult:
var file:File = File.applicationDirectory;
file = file.resolvePath("src/assets/NativeApps");
if (Capabilities.os.toLowerCase().indexOf("win") > -1) {
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Is there any way in action script to list all the keys (not values) of given resource bundle.My use case is to combine content of two different resource bundle. I wan to do this by creating a new resource bundle at runtime and add each key value pair from two different resource bundles into one.
View 1 RepliesWhere where to find the info to create an autorun command for a mac projector bundle?
View 2 RepliesIs there way to bundle the adobe air application with a version of AIR that installs as a single executable? Or do I need to ask the users to go to Adobe to install AIR, then install our application?Bundle adobe air app with version of AIR that installs as a single executable?
View 1 RepliesI have called Adobe roughly a dozen times today to speak to someone about purchasing the developer "incident support bundle." I've been told to call about a dozen different numbers, and still have not had any luck.
View 2 RepliesI have moved our project from SDK 2.0.1 to 3.5 because I'm using TLF. This has compiled OK in flex builder 3 IDE but I am now using command line compilation for our build system and getting errors for all the standard Flex resource bundles: Sharedresources, collections, containers, controls etc. I can see this is because of the improvements in Flex 3 and the SDK local folder doesn't have these as .properties files but now has a framework_rb.swc.
View 1 RepliesI'm using flash.display.Loader to load this example SWF as a use-case for loading SWFs that uses flex charting components in an application I'm working on.
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Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
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Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
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Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
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Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
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I get the following error when running my ANT script:
Error: Unable to resolve resource bundle "data" for locale "en_US"
I have tried to implement all the answers I've found about this question (and there were a lot); forcing to compile to flash player 10, including all libraries, etc.. but nothing is working.
Here is my code:
<mxmlc
file="${PALM_SRC_DIR}/PALM.mxml"
output="${SHELL_DIR}/PALM.swf"
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what could I possibly be missing? Aren't I including all libs that I need?
I've removed the last 2 compiler.library-path options and replaced it with this: It's still not working but I feel like I'm coding it correctly because it's looking for the framework SWC as run-time shared library, which it really is.
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
View 2 Repliesinheritance and building classes from other classes.
I have 3 classes:
gfxRoomText - changeable colour
gfxRomInter - changeable colour - interactive
gfxRoomImg - interactive - only image / no colour
The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?
since I'm using custom skin classes in Flex I'm getting an error, when trying to open the design view in Flash Builder:
Description Resource Path Location Type
Unable to resolve resource bundle "components" for locale "en_US".
Unable to resolve resource bundle "core" for locale "en_US".
Unable to resolve resource bundle "effects" for locale "en_US".
Unable to resolve resource bundle "layout" for locale "en_US".
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I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
View 8 Replieshow to pass one class that holds all my math for a betting game though all my other classes that hold the pages.
View 2 RepliesI am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?
View 6 RepliesI am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]
View 2 RepliesI am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
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I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
View 2 Replieshow to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
View 6 Repliesbeen working with AS3 for a while. not and expert but not a beginner either. Somewhere in between I guess. One thing i haven't been able to get a grip of yet is using objects with AS3, so I'm doing some tutorials and experimenting to see if I can't become a better "programmer". So to start, i made a constructor, did a few traces- simple stuff. But now I'm trying to mess with a mc on the stage. in my fla file i have on the stage an instance of a movie clip of a box called "box_mc". I've exported is for actionscript with the class name of "box" and a baseclass of flash.display.MovieClip.
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I use Flash professional CS5 and want to use Action Script3 mx.* classes but I cant find them in the "Action" tab in Flash. How can I get att the mx.* classes in the "Action"-tab?
View 5 RepliesI was learning Actionscript a while back but had to stop when I came across this question. I added a class using the blank class space on the property bar on the right. After making my first class and after saving it, I exited using the 'x' on next to the class' tab. Then..... I was confused because I didn't know how to add a another new class. Where can I add or how can I add a new class
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