ActionScript 2.0 :: Bundle Classes Within The Swf?

Jun 3, 2008

I want to bundle tweener class in my as2 swf so that I dont have to include the classes directory along with the swf. How do I do that?

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How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...

[Code]...

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I am building an application template in FlashDevelop/Flash, to be used as the template for all our future projects. In a swc-free world, the template has a bunch of library symbols and a whole package of classes in the /lib/ folder that run the whole thing.

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i have developed an actionscript 3 app and deployed it on air, now when i compile it, it fails to add to the bundle the import classes i have used... How can i add all imports to the compiled .air bundle ?

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I'm building an Air app that uses an .app/.exe file as a bridge to hardware devices.

Ideally, I would like to include the executable with the Air app installer and launch the external program together with the Air app.

How do decide which OS specific file to launch?

EDIT: OK, the above wasn't very difficult:

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[Code].....

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Is there any way in action script to list all the keys (not values) of given resource bundle.My use case is to combine content of two different resource bundle. I wan to do this by creating a new resource bundle at runtime and add each key value pair from two different resource bundles into one.

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Is there way to bundle the adobe air application with a version of AIR that installs as a single executable? Or do I need to ask the users to go to Adobe to install AIR, then install our application?Bundle adobe air app with version of AIR that installs as a single executable?

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I'm using flash.display.Loader to load this example SWF as a use-case for loading SWFs that uses flex charting components in an application I'm working on.

[Code]...

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Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

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Flex :: Error: Unable To Resolve Resource Bundle "data" For Locale "en_US"

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I get the following error when running my ANT script:

Error: Unable to resolve resource bundle "data" for locale "en_US"

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Here is my code:

<mxmlc
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[Code].....

what could I possibly be missing? Aren't I including all libs that I need?

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I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..

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inheritance and building classes from other classes.

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Unable to resolve resource bundle "effects" for locale "en_US".
Unable to resolve resource bundle "layout" for locale "en_US".

[Code]...

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I am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]

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I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.

[Code]....

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I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?

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ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

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how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

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CS3 - Trying To Get A Grip On Classes

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been working with AS3 for a while. not and expert but not a beginner either. Somewhere in between I guess. One thing i haven't been able to get a grip of yet is using objects with AS3, so I'm doing some tutorials and experimenting to see if I can't become a better "programmer". So to start, i made a constructor, did a few traces- simple stuff. But now I'm trying to mess with a mc on the stage. in my fla file i have on the stage an instance of a movie clip of a box called "box_mc". I've exported is for actionscript with the class name of "box" and a baseclass of flash.display.MovieClip.

[Code]....

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ActionScript 3.0 :: How To Use Mx.* Classes

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I use Flash professional CS5 and want to use Action Script3 mx.* classes but I cant find them in the "Action" tab in Flash. How can I get att the mx.* classes in the "Action"-tab?

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I was learning Actionscript a while back but had to stop when I came across this question. I added a class using the blank class space on the property bar on the right. After making my first class and after saving it, I exited using the 'x' on next to the class' tab. Then..... I was confused because I didn't know how to add a another new class. Where can I add or how can I add a new class

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