now what happens is that everything works UNTIL i select a button. THEN it no longer reports (traces) when i mouse over it. (problem 1) ALSO once i select another button, the old button alpha doesn't reset to 0 and now i have TWO buttons that don't report on the rollOver. they still work, oddly enough, in terms of loading fullRes...how do i fix it? 'currSel', BTW, is defined in the main AS body...
I made a movie clip, with a button inside. When you roll over the button it takes you to frame 2, and on roll out back to frame 1. On press you go to frame 3. Similar to a button. It also attaches a white fading shape over the button on roll over. This button/movie clip works fine.
But when I try to add: (playbutton_mc_inst = the movie clip button) Code: playbutton_mc_inst.onRelease = function() { gotoAndStop("level01"); } The roll over, roll out and press commands don't work when I add that.
I need some help figuring out why my rollout is not working on this menu:I put some little close buttons at the bottom just to link them closed for now.Rollout isn't working.My code for each link is a movie clip with two frames for example links on "mens"Frame 1:
myData = new LoadVars(); myData.load("myText1.txt"); myData.onLoad = function() {
[Code].....
I thought i would be able to load the files from the press of a button.
this doesnt work i can load the external files from the btns,
Problem this is not working.I cant understnd the reason why. when the above code works fine. Problem is i do need to load the external varaibles with a button press.
//loading external file 2 myData = new LoadVars(); myData.load("myText1.txt");
I have these little menu tags which move down when you roll over them. Then, if you click one, it stays down. Then the other menu tags move down when you roll over them, until you click one, at which point the previous tab moves back to original position. (I'm sure that makes little to no sense... so look here: [URL]. Anyway, it works great for the first couple of seconds, then after a while (especially after a click) some of the menu's don't return to their previous position. My fla is attached, but here is my script.
I have a simple invisible button over to animations, based on thisThe button is telling onRollover to play frame name, thus playing the animation. and on onRollout it plays another thread.However, once all that is finished it doesn't work properly. Its like the first time you use it, as you roll over works fine and as you roll out fine. However, when you roll over again nothing happens until you come out and it gets all muddled.
Take a look at the following sites; and notice their menus. Both have a rollover and rollout on their buttons, and when the button is hit the button stays down until another button is pressed. In the scissor sisters site, the neon bar still fades out after another has been pressed.
Franz Ferdinand Scissor Sisters
I am trying to achieve this myself with my own site, which you can view in progess here:
My Site
I have mastered the button rollOver and rollOut effect, in which i gathered the code from a kirupa tutorial. My problem is, getting the neon bar to stay underneath teh last button that has been pressed.The main movie is located on the main timeline in frame 2, because frame 1 contains the pre loader.
The actions for frame 2 of the main timeline are:
Code: stop(); movieLoader.loadMovie("news.swf"); total = movieLoader.getBytesTotal(); loads = movieLoader.getBytesLoaded();
[code]....
Now the buttons are not buttons, they are movieclips, which are located on the stage, and have instance names of b1 for news, b2 for biography etc etcInside the movieclip, the animation of the neon bar fading in takes 25 frames, and this has a stop action on the end.
I started working on a little page of mine, and I already ran into some trouble hehe. I'm kind of learning as I go along. Heres the script I'm having some trouble with:
ActionScript Code: this.qmbacking.onRollOver = function() { //tweens rolling in the menu
There is a flash which have a small navigation on the buttom. There is a small arrow on the buttom when the mouse rollover on the arrow the arrow is gone dissaper and the navigation show on the stage. When i rollout the mouse its collaps but when my mouse pointer is in the swf area. If i have rollout quickly form the navigation out of the swf area (on html). It's not working.
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
I have a simple graphic in Scene One which when you mouse over it, it changes to Scene Two where there are several round buttons that people can navigate with. What I want is that when the mouse is dragged away from the stage where the buttons are in Scene Two, you are taken back to Scene one. I can't seem to work this out. I only to want to go back to Scene One when the mouse is completely out of the SWF.
I made another button and made a square hit point that covers the stage and put that on the level above the other round button levels but this then doesn't allow you to activate and click the buttons underneath the square button. I just want a rollOut when the mouse comes completely off the SWF back to Scene One. Am I missing something?
i have made a button with a rollover and rollout state. Everything seems to work fine but only once, When you want to use the button again. It does not seem to start again on "rollover". it only does the rollout script.
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
I have movieclip controlled by a button. by rollover on the button the movieclip transition starts working and I want that on rollout the movieclip will disappear in smooth fade. (the movieclip and the button have an instance name).
I have looked all over internet and so many different forums but no1 has the answer yet but here is what i rly wanna do in AS2 :
lets say i have a button(which is a MovieClip and not an actual button) tweening in size to 150% from frame 1 to 40 and then another tween sizing it back to 100% from frame 40 to 80. Then when some1 Rolls Over the button you see this animation going in a loop from 1 to 80 and again and again etc. BUT i actually want a Roll OUT that finishes the animation to frame 80 (even when some1 rolls out on frame 10 or so) and then returns to and stops on frame 1.
This seems quite easy to me and i used several stuff including currentframe etc but i cant make it to work.
I have a project where I need my button to have more than one function.the link to my flash file is:(tried to upload but it keeps saying invalid file)I have a countdown within frames 1-90. I didn't convert it to a movie clip because I have a flash movie that needs to run after it, which I put in frame 90.The way it runs right now with my rollover/out actions is perfect, BUT IT'S REVERSED from what I need. so close! grrr!
I need the countdown to stop if you move the mouse away.Then when the video starts (after the countdown), I need the rollout action to disable. If I can get this to work, I will be putting an exit out button on the flv movie so the user may exit out, using the button instead of the rollout action of the mouse.
Brief summary: countdown frames - rollover/rollout flv movie - no mouse actions
I have created a slide out menu using a tutorial (http:url...) the only differences are my buttons slide out to the right and they should do this when the user mouses over and then slide back when they mouse out. Unfortunately I am getting an error on the rollOut which I apply to 'dummy button' movie clip in the dropdown movie clip which allows the 2nd menu to slide back. This is the actionscript I'm using:
I am a complete novice in Flash and action scripting, but i'm trying to create a button for a website that simply fades in on roll over and fades out on roll off. I've successfully managed to make the roll over effect work, but i'm struggling to figure out how to reverse the animation on roll off.
I have a project where I need my button to have more than one function.I attached my file.I have a countdown within frames 1-90. I didn't convert it to a movie clip because I have a flash movie that needs to run after it, which I put in frame 90.The way it runs right now with my rollover/out actions is perfect, BUT IT'S REVERSED from what I need. so close! grrr!I need the countdown to stop if you move the mouse away.Then when the video starts (after the countdown), I need the rollout action to disable. If I can get this to work, I will be putting an exit out button on the flv movie so the user may exit out, using the button instead of the rollout action of the mouse.Brief summary:countdown frames - rollover/rollout flv movie - no mouse actions
I have 7 buttons on my stage (buttonA, buttonB, etc) all MC's. I would like to control the RollOver, RollOut & CLick with AS3. At first I thought I could just tell my button Listener where to go
i.e. gotoAndStop(2) which is RollOver state. or gotoAndStop(3) which is Click state. and gotoAndStop(1) which is RollOut state.
But when I "Click" and then rollout, I need the button to stay "clicked" until some other button is "clicked".
I'm in the process of building a Flash AS3 navigation for a client's website. The horizontal navigation has five main links, and a secondary navigation will drop down under three of them on rollover (this part isn't complete yet). The rollover and rollout states are animated: on rollover they gradually change color; on rollout they gradually change back to the original color.Well, I've finally gotten the code figured out (my first foray into AS3 after finally being comfortable with some things in AS2!). However, depending on how you move the mouse (i.e., if you move the mouse over the button too quickly), the rollover state remains on rollout and I can't figure out why. Can someone help? I also need to know how to designate an active state when the button is clicked (say, if you clicked on Projects, the Projects button would be highlighted (the rollover state) when you're on that page.The link to the in-progress navigation is located here: http:[url].... And this is the AS:
var homeLink:URLRequest = new URLRequest("../index.htm"); var mySound:Sound = new clickSound(); home_mc.buttonMode = true;[code]......
A friend of mine asked me to build a web site. Since I am a graphic illustrator and that I know a lot of After Effects, he tought that that would be easy for me building his site.Well, here I am, stuck with this flash problem (I am a nuke in actionScript). The guy wants an interactive map of the best country in the world, that is, Canada.When the users mouse hovers a province, a little rollover/rollout animation plays. Actually, it took me about three weeks to make it work, but it works.Now, this is wheretrying to figure out how to trigger a movieclip with a rollover/rollout button. When the users mouse hovers an important city (in this example, Ottawa, Ontario), on rollover, it should play the movieclip box_mc up to frame 40 and on rollout, play the rest of the movieclip
my buttons are getting stuck on fast rollovers and rollouts and i cant work out why. Ive followed that simple tut on how to make those long rollover buttons but in a small form yet they get stuck if you move of them too fast and i cant work out why.I have stop actions on frames 1 and 6 which is correct to what the video shows and i have.[code]