ActionScript 2.0 :: Center Movie Can Click / HitTest?
Jun 1, 2006is there such AS where you can click/hitTest etc. and then it will take you to the next frame but with the whole frame centered?
View 4 Repliesis there such AS where you can click/hitTest etc. and then it will take you to the next frame but with the whole frame centered?
View 4 Repliesi am trying to center the image once clicked, i have multiple images(4) and want them to open dead center on the stage i would also like to close the opened image when the next one opens and return it to original position!
what i have got so far:-
stop();port1_mc.doubleClickEnabled=true;
var centerX:uint = stage.stageWidth / 2;var centerY:uint = stage.stageHeight / 2;
port1_mc.addEventListener(MouseEvent.DOUBLE_CLICK, go);
function go(evt:MouseEvent):void{
//opens image to the stage gotoAndPlay (2);}
My flash movie is 1440x900 but the area where all the important stuff happens in within 1024x768, i am trying to keep the middle in the center regardless of browers size or aspect ratio.
I can center the page but it doesn't work as i need it to. If the browers is small (1024x768) the swf is justified against the left edge, but not keeping the middle in the middle of the brower.
[URL] is an example of exactly what i am trying to achieve.
i am new with flash, and i had swf which contains big image it will resize to best fit. when i double click the image the clicked position come to center of the stage. i achived little bit, it zooming but image not come to center position. i have attached the fla file in it i have used this script to zoom on double click and bolded 2 lines are to position the image.
[Code]...
I have a movieclip, that is draggable (horizontally), i have this code (helped achieved by Kglad!):It has a nice effect, but when i click to drag the movieclip jums to its registration point.
var completeTween:Boolean;
var finalMouseY:int;
var startMouseY:int;
mc.addEventListener(MouseEvent.MOUSE_DOWN, onDown1);
[code]....
I'm having toruble with an image that I zoom into in flash. I got everything to work, only I want the clicked X and Y coordinats to center to the stage. ( so that the area clicked on always zooms in and position the area clicked to the middle of the stage) the image is a movieclip and it zooms with a tween, but i tried everything but the image wont center the stage..
does anyone have a clue for wich actionscript 3 code I can use to do this?
my code is:
const TWEEN_IN:String = "tweenIn";
const TWEEN_OUT:String = "tweenOut";
var tweenDirection:String;
[Code]....
I've recently taken Krilnon's tutorial on interactive image panning, and have a need for more complexity. My image to be panned (relative to user's mouse movement) has several 'hot spot' buttons placed within. Each hot spot, when clicked, is to smoothly zoom and shift within the mask, with pertinent info displayed next to each, once zoom and shift is complete. almost like I'm making a motion tween, where the final position is known, but the start position is wherever the BG image is when the user clicks the nested button. I need to determine the x-position at the moment of click of the button (different for each button), and then, I think, use a simple-math "stagger-step" method of moving and scaling, until I've reached my final dest. here's the link to the tutorial I originally referenced:If anyone knows of a tutorial or example out there, I'd love directions to it(them). or,
View 1 RepliesI have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I two small flash games/gadgets, that are loaded into a bigger one using loadMovie. They all work, except one part of one game. It seems that my hitTests arent working when the game is loaded into the main movie. It works fine on its own, but not when its loaded. I've attached all the files.
View 1 RepliesI'm making a droid (bad guy) move down the screen. If it hits the robot (good guy) the baseHealth will go down 2, same if it hits the bottom of the screen. If it hits the beam movie clip then it will go to the top of the screen and continue downward. The beam movie clip is a laser that slowly move outward, and I want the droid to go to the back of the screen if it ever touches any frame of the beam. However, when the droid touches the beam nothing happens, though it seems to work when it touches the robot or hits the bottom of the screen.
Code:
addEventListener(Event.ENTER_FRAME, moveDroid);
function moveDroid(e:Event):void{[code]....
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
View 1 Repliesi want to know that when i click on a movie clip it is changed by a image on click using action script any ver.
View 3 RepliesI have several objects in a separate movie and want to perform a hitTest with them and my other object 'knexman' which is noted below in the script. Basically what's happening is that when I trace the output of the hitTest, it increments about 5 or 6 at a time with each enemy collision running into the knexman object. All I want to do is when objects run into the 'knexman', to increment and trace it by one. Once I get it to increment by one I can accurately conditionalize how many lives are left etc.
onClipEvent (load) {
function reset(){
this._y=0;
this._x=random(600)+300;
enemySpeed=random(15)+5;
this.gotoAndStop(1);
[Code] .....
Ive created a project that creates random movies clips with text in them, everything works fine except that movie clips will overlap each other due to the random nature of the project.I've looked everywhere tips on hitTest methods but I cant seem to get it right, the major problem is that the clips have similiar names, if I try a hit test the movie clip will just detect itself and not look for the other clips.
View 3 Replieswhen my character hits a certain object, I want it to play the movie. BUT since the hitTest is techincally always true if my character is just sitting on the object the entire time, it continuosly player frame #2. What is the simple fix for this? The code that will just play movie clip ONE TIME, and not restart continuosuly?
View 1 RepliesWhen you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script,by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
_root.createEmptyMovieClip("sfield",10000000);
_root.onMouseDown = function(){
x=_xmouse;
y=_ymouse;
[code]....
i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?
View 2 RepliesI have this "point" movie clip that starts on a random hitpoint. I can drag around, on the stage and there are more than 10 small invisible movie clip.How do i create any sort of algorithm where it can somehow "loop" thru all the movie clips to test if it hits any?If so, it will snap to it, else it will revert back to the previous hit point?
View 2 RepliesWhen you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script, by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
_root.createEmptyMovieClip("sfield",10000000);
_root.onMouseDown = function(){
x=_xmouse;
[code].....
as the title says i am having two movie clips on main stage one called "land" and other called "char" inside "char" MC i have another MC called "ht1" i want to make hitTest between "ht1" and "land" but everything seems to fail, i've tried using _root, _parent?
View 3 RepliesI have a movie it is a triangle.I duplicate it and I want to hitTest on the first triangle movie clip and I added 3 different line movie clips on the 3 side of triangle.I tried to write a code something like that.
if(firstTriangle_mc.hitTestObject(line1_mc,line2_mc,line_3mc){
trace("Ok");
}
but I've got error.I think it is not allowed hitTestObject for multiple Movie Clips.So is there anyone have an opinion about it?What should I do?
By using the attachMovie function, I create multiple entities of the same movieClip. Is it possible to detect collisions from the same, but multiple movie clips (And, with different Linkage Identifiers with each entity of the same movieClip.
View 3 RepliesI am trying to set up a if function for a hit test. I am using action script 2.0 am coding all in one layer not within movie clips so dont give me code in that format unless nececary.I have a movie clip with instance name src_resolute and I have another movie clip that is nested inside another movie clip named endbar.What I am trying to do is when src_resolute hits endbar I want it do gotoandplay the next scene.The parrent movie clip of the nested movie clips instance name is background.If you need any more infromation let me know but basicly what I want to do is when my main character(src_resolute) makes contact with the nested movie clip(a movie clip I have drawn inside of another movie clip) I want it to jump to the next scene or more specificaly scene 4.
View 5 RepliesMy fla is too big to upoad here [URL]. What I was trying to do is to get the animation on 'bt', or 'b1'( they are stacked on top of each other) to gotoAndPlay "_over" when it hits the lower red dot(instance 'oneHT') and then gotoAndPlay "_out" when it hits the second higher red dot(instance 'twoHT'), and then do the same for each windmill blade as it passes the red dots during it's rotation. When I attach script to the movieclip it works, but I'd like to just keep all the actionscript on the main timeline so I dont' forget where I put things.
View 3 RepliesI am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
View 3 Repliesi am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
View 2 RepliesI have in my root:
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}
In my CS4 flash document I have created a media gallery. It's a very simple interface that has mouse overs on thumbnail pictures, and then the larger picture will fadeUP in the center of the document. (With use of framelabels in the timeline).
In the same document, I want the user to be able to click on a video thumbnail, and that video plays back in the center of the document. Several questions: If the user clicks on the thumbnail "onrelease," the time line goes to the player, is it possible to stream this video from a youtube clip into my media player on the screen? If not and I have the document in a fl4 format, is there a simple process to have this video open? (I currently do not have the document in fl4 format).
I am working on doing a hitTest using one attachMovie and one repeating movieClip. I am running into trouble because the movie clip is changing it's name every time it's created (panda1, panda2, panda3, etc...) and the attachMovie, fire, is not recognizing the created MC's. here is the code to create the movieClips:
[Code]...
How do I detect collisions between movie clips and a line created through actionscript (with the lineStyle, lineTo, etc. commands). I tried making the line inside a movie clip and doing a hitTest with that movie clip, but it did nto work.
View 1 Replies