ActionScript 2.0 :: Communicating To Main Timeline From Ext.swf?
May 17, 2007
how can i communicate from an external swf to the main sites timeline? im asking cause im a bit confused, i have an external swf with its own buttons etc...and for example if i have a MC with a button that says, on release, go to _root. (whatever frame on the external swfs main timeline)and play (whatever frame) then if im understanding this correctly, then " _root." is to go to the main timeline on whatever swf you are in...but then if i want to access the main sites timeline from the external swfs, how would i achieve that? is it _root. too or something else?
I can't seem to figure out how to get buttons inside of one movieclip on my main timeline to gotoAndPlay frames in another movieclip on that same timeline.basically I have a intro_mc that I have an enter button in.and I would like that to gotoAndPlay a framelabel in a 2nd movieclip (content_mc) the reasons that I have them each in their own mc and not just on the main timeline is becuase I am proportionally scaling each of the mc's to fill the browser window.I have tried to call it with parent child but I am most surely missing something.
I can't seem to figure out how to get buttons inside of one movieclip on my main timeline to gotoAndPlay frames in another movieclip on that same timeline.basically I have a intro_mc that I have an enter button in.and I would like that to gotoAndPlay a framelabel in a 2nd movieclip (content_mc)the reasons that I have them each in their own mc and not just on the main timelineis because I am proportionally scaling each of the mc's to fill the browser window
What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put
_root.play();
Now in AS3, I think it should read
root.play();
but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject
how do you get an external swf which has been loaded into the main swf to talk to the main swf?
Like, lets say you load an swf into a container clip inside the main.swf's timeline, but need to get things to happen in the main one from the external one...
in as2 you used to just be able to go, say _parent._parent.main.gotoAndPlay("whatever");
How to make one swf make another swf play on the timeline, both swf on the same page. I need it so when I rollover the first swf it begins to play the timeline but as soon as I roll over that swf, it causes another swf on the webpage to play its timeline as well.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick); function ExploreClick (evt:MouseEvent):void { gotoAndStop(2); }
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10); There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I am trying to "gotoAndStop" on a frame in a nested timeline from the main timeline, but can't seem to figure out the correct way to write it with it's 'parents' etc... this is how I have tried which makes sense to me (have tried other ways too) but no success.
I have a movieclip in a movieclip with a button, when clicked it should go to the main timeline I have done this with AS2, the script is below. How can I accomplish this in AS3.
I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.
stop(); name_btn.addEventListener(MouseEvent.CLICK, enterMovie); function enterMovie(myEvent:MouseEvent):void{
[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?
I have this code in the maintime line, that when i click a button, the btn the stays static (like its on), when i click another btn, it switches on the next button and loads an external swf.
Each button's instance name is button1, 2, 3..and more buttons I add the stage I would increase the button number, so for 3 buttons on stage I have up (var buttonNum:Number = 3
code// var buttonNum:Number = 1; for (i=1; i<=buttonNum; i++) { this["button"+i].onRollOver = function() {
[Code].....
This all works fine.
I have built a scroller with thumbnails as movieclips and would like to add this code to movieclips.
The thumbnails are indivdual moviclips and are inside a movieclip (productscroll), as the dragbar i am using targets the clip (productscroll) to scroll the thumbnails.
I basically need the same actions as the buttons. When I click a thumbnail I need to load an external swf.
I'm trying to play a frame label that is on the main timeline by clicking on a button inside of a movieclip.Here is the error I'm getting. I most definitely have a page1 label on the frame.[code]
I recently started creating a flash website from a template that was created back in 2004. I have very little knowledge of either AS 2.0 or AS 3.0. I am currently attempting to link my buttons that are in separate movieclips back to specific parts of the main timeline "scene 1". Currently when clicked, the buttons just cycle through the varying pages that have been created, "s1" , "s2" etc.
How do I link a movieclip/button back to "s8" in the main timeline?The AS 2.0(I think it's AS 2.0 anyway) that currently exists is as follows:
PHP Code:
on (rollOver) { gotoAndPlay(2); }
[code]....
I understand what first rollOver and rollOut commands are and they work fine, but the "On (release)" doesn't seem to go where it needs to.
I'm using flash CS 5.5 and AS 3.0 . I've a movieclip that contains 3 more moviclips that are acting as toggle buttons. I want to change frame number / label of main time line upon click of these buttons. With _root no longer available I dont know know how to do it.