ActionScript 2.0 :: Correctly Trigger Exe File In Swf File?
Feb 17, 2009
I want browser click the proper characters to trigger an installation,but each time i click them, the IE replys to the path of that exe file.How to correctly trigger the exe file...?
I am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events
everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.
for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine)
shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
I have a simple f4V file that I am playing through the FLVPlayback component. It is working great. I even have a cue point in there, and it is firing off what it is supposed to do.
However, what I am curious about is if there is a way to detect when the file is done playing in order to fire off a function?
I suppose I could do it with a cue point, but I am going to need to do this a lot, and don't want to have to place cue points in all my videos.
I have found a lot of conflicting info on this subject, and am not sure how to do it, but it doesn't seem like it should be too hard.
I'm begining with flash (flash CS4 pro), I have created a fla file with a mxp filter which makes waves (I found the effect on "flash-filter.net"). I've done the setup for publishing (animated gif + swf)
When I publish the animated gif, I get a non-animated gif with the logo of "flash-filter.net" at the top of the image. ( I've also tried to download the swf with real player, same effect : I have a static video with the same logo )
in my timeline i have two orbs transforming into arrows. it works, i watch it, then i'm like, ok, all good time to save. i save. exit/open, and come to find that my orbs were not transforming. i looked on the timeline and they are not set to transform, so i redid the shape tween, save,exit open and the same thing. so why won't my file save the shape tweens? i'm previewing it in cs5.
--edit--for some reason it works in the swf file, but not the fla file.
I have a 843 pixel x 181 px SWF file that is in a Dreamweaver CS4 HTML table. It plays but the Flash files actual location on the web page is off.It is shifted about 1 or 2 pixels down and 1 or 2 pixels to the right on IE 8, Firefox 3.6.12 and Safari 5.0.1 on the PC.[url]...
i have designed a gaming kiosk app in as3i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse eventseverything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the fingeroutside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly.
i have designed a gaming kiosk app in as3.i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7. the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events. everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine).shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
How do I trigger a save dialog for a static file in Flash? The file in question can be local or remote, if that's easier. In this case the file is a static image.
how varied and convoluted the solutions are for a problem which initially seems very straightforward.
I've had success with JPEGEncoder (along with ByteArray, BitmapData etc.) but it's extremely slow and obviously not file type agnostic.
I need to embed a SWF on a website. The swf is this interactive map at [URL](where it says select your region). So I found the SWF file and I tried to embed it on a test page, and its not working correctly. [URL] I don't know anything about flash, but the code I used was this:
Code: <embed src=" [URL] The map is showing up, but the continents regions are not click-able, and the drop down text is not showing the continents.
I am using the latest flash player and have a swf file served locally from my dev machine.In one container test app I am able to play the swf and make calls to it, but in my "Real" application the same code path results in com errors (basically it looks like the swf isn;' loading properly)Additionally this is made more challenging because no matter what nonsense I put in the call to put_Movie() the return is ALWAYS S_OK. This is confusing.How am I supposed to determine if the swf file loaded and is working?As a follow-on, what would cause a swf file (the same one) not to load in a different app? The code paths are the same (from what I can tell).Obviousl something is going on, but I am not sure what.How to know when swf file doesn't load rightWhy might it fail in a different container application?
I'm edit a flash file that uses about 11 different fonts. When I toss it into the editor and publish it some characters are missing from the product, such as W's and M's. I've installed the fonts that were included with the flash file into windows7.
I have a problem showing up a SWF file (Flash) in an ASP MVC file.I have problems adjusting the height to 100%. If this is showed in Firefox or Opera the result is the picture you see below (everything works fine under Chrome and IE).[code]
I have a big problem - I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out. I am a complete novice so advice will have to be spelt out in black and white.
I have 2 flash files,one is mine (the main container) and one is a external swf.I want to load the external SWF to my container SWF.I write this code in my AS2 container, inside the main timeline flash (mine flash).In the first method, I add a movie clip with instance name mc1 to the first layer:
I really try to use that code - BUT !!! -> if I use this code the external SWF predominant, my main SWF code and all the rest of my code dosen't work (like the setInterval() timer).... I want to load the SWF like the second example and still run the setInterval() function.
I decided to make a website using flash as I am good with photoshop and thought it would be fairly easy to construct in flash using tutorials. All went well except now the website is published, weird things happen. The homepage works fine but when you click on "portfolio" some of the buttons don't appear and when you try the buttons, some images don't appear. Occasionally some of the buttons take you to the wrong place also. When I test the movie in flash, everything works fine so I can't work it out.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*; public class HelloWorldImage extends Sprite { private var background:DisplayObject, foreground:DisplayObject; private var url:String = "hw_jpg.jpg"; private var loader:Loader = new Loader( ); public function
Which is preferred and why: keeping the AS in the Flash file itself, or linking to the .as with the Flash file. I've seen both done. Is it just a matter of preference?
I am sending out a standalone player that uses an xml driven image gallery. I need to prevent changes to the xml file to stop images being added to the gallery. I can can password protect the xml file to prevent changes, but I also wondered if there was a way to validate the authenticity of the xml file from within Flash to prevent the entire file being replaced?
I have created a booklet in InDesign cs4 that includes page turn transitions. I have saved it as a SWF file and it works perfectly on my PC with the ability to sweep through the page turns. My issue is now, what type of file can I export the SWF file to so that I can view it on an iPad and am still able to have the page curls?
I want to write the bulk of data into xml file ,the data coming from the backend(mysql) using cgi by httpservice, read the xml file and bind it into list. can anyone send the sample code for this?
I have a application developed in flex deployed on server. In the application data is filled by user and saved in cookies so as to be available even when the user closes the application. However if new version of application is released the user can still access the older version saved in the cahe. How can it be assured that whenever a new version of application is released the application is loaded from the server and not from the cache and at the same time data saved in the older version (in cookies) can also be accessed in the new version.
I'm having some problems inserting my ammap into my webpage. I've read through the documentation and it isn't helping. The map works with if I use the .html file in my original folder but all the paths are relative and I'm trying to make this work in an ASP.NET MVC project using visual studio. It's rather tough to explain the problem since I don't know what's wrong (no javascript or flash debugger).Here is the code that embeds the ammap:
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
The template is built under Flash and has .swf, .fla and html files and was setup on an html background. To make things look nice I decided to use an XML web template as a background to his template. The problem starts from there.The XML web template allows us to add our own SWF files, so I decided to add the swf file of my friend's template.
The swf file was set to "noscale" and when I imported it into the web template it didn't fit properly. So I took the "noscale" off from the actionscript and imported it again. Even then the scaling of the swf file was not correct.As soon as you load the file, it scales towards the left and not center.My question is how can I write a code within the fla file so that when the swf file is loaded it automatically centers itself?2nd question is how can I setup the dimensions of the file as in terms of height and width of the file without getting it cropped. I tried to set it up from 840x610 to 650x430 however the swf content got chopped off (even with noscale off).
I need to find a way to detect keystrokes when the flash file is not selected and send that information to an .swf file. The file would be stored locally (not on the internet).
i have banner with 5 images fad in fade out effecti need to load images & test from external file " text file or xml file " with keeping fade effects on imagesall ways i know can't keep fading effect on images so