C++ :: Check If A Swf File Loaded Correctly Since Put_Movie Always Returns S_OK?
Jan 19, 2010
I am using the latest flash player and have a swf file served locally from my dev machine.In one container test app I am able to play the swf and make calls to it, but in my "Real" application the same code path results in com errors (basically it looks like the swf isn;' loading properly)Additionally this is made more challenging because no matter what nonsense I put in the call to put_Movie() the return is ALWAYS S_OK. This is confusing.How am I supposed to determine if the swf file loaded and is working?As a follow-on, what would cause a swf file (the same one) not to load in a different app? The code paths are the same (from what I can tell).Obviousl something is going on, but I am not sure what.How to know when swf file doesn't load rightWhy might it fail in a different container application?
is there a way to capture the Error loading message as a boolean when loading an external file (AS2)? I wanted to make a decision based on the success for loadMovieNum.
The scenario is that I have a file that I am loading with loadMovieNum and all is working successfully.
The circumstance I wish to cover is if the file is missing for any reason, I want to load a placeholder movie.
I have looked at onLoad and onClipEvent(load) but these appear to only be for movieclips and not external files.
Is there a way in AS3 to determine if a loaded sound file is still playing or not? I need to start an animation when a sound starts and stop the animation when the sound is done playing.
I have built an Mp3 player for my site and users are allowed to put their own music into the playlist. The only problem I have run into now is that if the URL becomes invalid later, the player will stop at that song and the user would have to press next to skip to the next song. Is there any way to get the player to do this on it's own?
I'm loading words from a .txt file to a Flash crossword puzzle. It works perfect locally, but has trouble when uploaded to the web. Sometimes it works, but usualy has trouble loading the words. Is there a way I can check if the text file words are loaded before it continues with the game? This is what I'm using code: loadVariables (myDomain + "words/" + myPuzzle + ".txt", "");
I have the values load from a file, however the problem i am having is that it isnt selecting the values loaded from the file when i check on the settings. am i using the correct as2 code for it? i even tried using setValue, that is listed in the flash livedocs.
I noticed something dangerous while working with AS3 - some objects (namely DisplayObjects / MovieClips) tend to remain in the memory and even perform actions after all references to them have been removed.
I work with Flash CS 5.5 and Flash Builder 4.6.
After getting rid of all references (including removeChild(...) from the Document Class) some objects just seem to stay alive.
This question might come off as a bit broad - but what I am trying to understand is what can I do to MAKE SURE that an object is picked up by the Garbage Collector? More so, how can I get some sort of feedback from the GC that signifies that a certain object has been destroyed? (For example, a console message)
I have a load file and a write to file method. We all know what they do. How ever load always returns true and write always returns false....Right there you know somethings wrong. Because The forums have an issue with me posting code...I posted it here: [URL] Based on this code what is the issue here? why is write always returning false and why is load always returning true? (even for files that do not exist). My understanding is that if flash cannot find the file it should write to it will create it and if it cant load said file, then that method should return false.
I can get which part of file in bytes is loaded using videoDisplay component for RTMP protocol for VOD, I can get the current playing position using videoDisplay.playheadTime. But I want to know how many seconds of video are already loaded (not the length of bufferTime, which remains constant). i used videoDisplay.bytesLoaded when using RTMP it returns nothing ,if we uses HTTP it displays number of bytes loaded
The loaded size in bytes is not directly proportional to running time of the video, and while using rtmp im unable to get bytesLoaded too, how i can calculated the Video already loaded.
Tried to load one .swf file into another using loadClip method: var MCL:MovieClipLoader = new MovieClipLoader(); MCL.loadClip("1.swf", "loader");
The .swf file is loaded but controls inside it won't work (I have some buttons and stuff in it). Separately everything works just fine. Also, what is the difference in loadClip usage between AS 2 and 3? The code above generates some compiler error messages in AS 3 mode, like "1180: Call to a possibly undefined method MovieClipLoader" and "1046: Type was not found or was not a compile-time constant: MovieClipLoader."
I have a swf loading an external SWF which is a video player. The video player loads fine into the SWF, but if I hit full screen it goes full screen but I cant see anything. Its all black. I can still see the "hit escape to exit" bubble thing.If I embed the video player by itself(ie. ISNT loaded into a swf) the full screen function works fine.
I am executing the lightbox functionality from a swf file that is loaded by a parent swf. For testing purposes, when the lightbox button is clicked, the image should fill the entire stage. Even though both the loaded swf and the parent swf recognize the same stage dimensions at all times(validated through tracing statements) and the lightbox image is positioned to the top/left corner of the stage, the image instead aligns to the top/left corner of the loaded swf. And if the stage is resized after the lightbox image is displayed, the container MC (which is located in the parent swf and centers all the sites content) re-aligns to the top/left corner of the stage .[code]...
I'm doing a flash menu for a site and am stuck with a bit of action script. Below is a link to the swf file. http:[url].........What I am after is for the white bar to follow the mouse when you are over the flash file y axis only (this works on the file), then when you take your mouse away from the file it returns to a specific position.The action I have so far is attached bellow.
I want browser click the proper characters to trigger an installation,but each time i click them, the IE replys to the path of that exe file.How to correctly trigger the exe file...?
I am in the process of writing a custom script for our internal SharePoint system that will allow for multiple file uploads on list items. In order for this to happen, I was wanting to use a flash file input (to select multiple files at the same time) and then pass an array of file paths (local to the user) into my ASP page to do the actual uploading.Does anyone know of a SWF multiple upload plugin that allows this? I've looked at Uploadify and cannot find what I need there.
I'm an actionscript beginner and am trying to create a flash file with a button that allows to user to swith from viewing my movie in their browser, to viewing it full screen.I've managed to source some code from the net, and although when I click my 'toggle button' the full screen works perfectly...when I click it again the flash file returns to the original browser window but I dont see my movie - just my back ground fill colour.The code I have is as follows (and is placed on frame 01 of my actions layer)
fullScreenButton.onPress=function() { if (Stage.displayState=="fullScreen")[code].....
I'm having with a menu navigation system. I'm using Flash MX. I have created a menu system for the site I'm building ([URL]) where one of the buttons "Choose photographer" drops down a list of names. All the other buttons just jump to another page. The drop down is currently using tweens also the logo moves to the left as the dropdown appears and returns when the dropdown returns. All working fine apart from its a bit jerky.
It's I just wanted to get away from tweening and use action scripts instead, as I'm a newbie to all things Flash I trawled the net for tutorials and examples so that I could cobble together the exact same effect. I have managed to get the drop down work and return using the action script and it does seem smoother and works slightly better. But can I get the logo to move to the left and back in time with the drop down...no.
I want to upload recorded audio (bytearray) from flex web client to java servlet. I use UploadPostHelper class from [URL]..The following flex code was used to call java servlet for audio file upload:
private function save():void { //File name for the recorded audio wav file var recordAudioFileName:String = generateRecordAudioFileName();
it has been a while before i did something withactionscript again, but does anyone know if there has been some changes about loadingexternal text files in Flash?I tried loading an external text file from a online webserverthat worked fine. But now i wantedto move the text file to a different webserver and i got thiserror:
There are 50 movies loaded sequentially. From Q1 thru Q29 I want to attach a particular title (mc) to the main movie and then for Q30 thru Q40 another and so on. The file is on an Learning Management Sytem so I'm using SCORM [code]...
I an running a website in flash and whenever the user comes onto the page, if he clicks a button before the SWF has loaded the file acts strange sending them to the wrong page. I am almost certain that the solution to this would be to halt my actionscript until the entire file has loaded in the browser.
I'm begining with flash (flash CS4 pro), I have created a fla file with a mxp filter which makes waves (I found the effect on "flash-filter.net"). I've done the setup for publishing (animated gif + swf)
When I publish the animated gif, I get a non-animated gif with the logo of "flash-filter.net" at the top of the image. ( I've also tried to download the swf with real player, same effect : I have a static video with the same logo )
in my timeline i have two orbs transforming into arrows. it works, i watch it, then i'm like, ok, all good time to save. i save. exit/open, and come to find that my orbs were not transforming. i looked on the timeline and they are not set to transform, so i redid the shape tween, save,exit open and the same thing. so why won't my file save the shape tweens? i'm previewing it in cs5.
--edit--for some reason it works in the swf file, but not the fla file.
I have a 843 pixel x 181 px SWF file that is in a Dreamweaver CS4 HTML table. It plays but the Flash files actual location on the web page is off.It is shifted about 1 or 2 pixels down and 1 or 2 pixels to the right on IE 8, Firefox 3.6.12 and Safari 5.0.1 on the PC.[url]...
i know this has proberbly been covered before, but how do i do this:i want my script to run a function only after an image has loaded using loadMovie is that possible?
I am building a website in which the nav bar has an animation on the "home" frame and not on the others. It works all nice until I come back to "home" and then my nav bar bugs. So I am thinking the best way to "refresh" the nav bar would be to removeChild(); and then add it again... but then when I go to the other frames (pages) it disappears. If I run addChild(); to every pages.. then it duplicates it and becomes buggy. Is there a way to run an if() function that would check if the nav bar is already there and addChild only if it is not there?
I'm loading an external .swf via typing the swf name into an input text field and hitting a submit button.
The swf loads fine, but I'm trying to incorporate updating a status text field on a successful load or if there is an error during loading.
I can't find my mistake in the code - to me it should be making load_status_txt display "ok", but the swf just loads with no status update. All the text fileds are fine, because if I code load_status_txt.text = "hello" straight after addChild(loader); - load_status_txt displays "hello"[code]...
1. click on a thumbnail and an image loads from the library
2. click on a different number and another image loads from the gallery
I don't know how to remove the first image that is loaded.
The images load on top of each other. How can I check if there is already an image loaded? and if there is an image loaded how do I remove that image and load the next image? I'm sure it is a boolean thing but I can't figuare it out.[code]...